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const Discord = require("discord.js"),
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fs = require('fs'),
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logger = require('./lib/logging').getLogger(),
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cmd = require("./lib/cmd"),
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guilding = require('./lib/guilding'),
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utils = require('./lib/utils'),
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config = require('./config.json'),
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client = new Discord.Client(),
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args = require('args-parser')(process.argv),
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authToken = args.token || config.token,
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prefix = args.prefix || config.prefix,
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gamepresence = args.game || config.presence;
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let presences = [], // loaded from presences.txt file if the file exists
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rotator = null; // an interval id to stop presence duration if needed
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function main() {
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utils.Cleanup(() => {
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guilding.destroyAll();
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client.destroy();
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});
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cmd.setLogger(logger);
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guilding.setLogger(logger);
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cmd.init(prefix);
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registerCommands();
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utils.dirExistence('./data', () => {
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fs.exists('./data/presences.txt', (exist) => {
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if (exist) {
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logger.debug('Loading presences from file...');
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let lineReader = require('readline').createInterface({
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input: require('fs').createReadStream('./data/presences.txt')
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});
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lineReader.on('line', (line) => {
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presences.push(line);
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});
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rotator = client.setInterval(() => rotatePresence(), config.presence_duration);
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}
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})
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});
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registerCallbacks();
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client.login(authToken).then(() => {
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logger.debug("Logged in");
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});
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}
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/**
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* registeres global commands
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*/
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function registerCommands() {
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// useless test command
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cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => {
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return args.join(' ');
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}, [], "Repeats what you say");
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// adds a presence that will be saved in the presence file and added to the rotation
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cmd.createGlobalCommand(prefix + 'addpresence', (msg, argv, args) => {
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let p = args.join(' ');
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presences.push(p);
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fs.writeFile('./data/presences.txt', presences.join('\n'), (err) => {
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});
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return `Added Presence \`${p}\``;
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}, [], "Adds a presence to the rotation.", 'owner');
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// shuts down the bot after destroying the client
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cmd.createGlobalCommand(prefix + 'shutdown', (msg) => {
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msg.reply('Shutting down...').finally(() => {
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logger.debug('Destroying client...');
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client.destroy().finally(() => {
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logger.debug(`Exiting Process...`);
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process.exit(0);
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});
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});
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}, [], "Shuts the bot down.", 'owner');
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// forces a presence rotation
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cmd.createGlobalCommand(prefix + 'rotate', () => {
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try {
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client.clearInterval(rotator);
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rotatePresence();
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rotator = client.setInterval(() => rotatePresence(), config.presence_duration);
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} catch (error) {
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logger.warn(JSON.stringify(error));
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}
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}, [], 'Force presence rotation', 'owner');
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// ping command that returns the ping attribute of the client
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cmd.createGlobalCommand(prefix + 'ping', () => {
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return `Current average ping: \`${client.ping} ms\``;
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}, [], 'Returns the current average ping', 'owner');
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// returns the time the bot is running
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cmd.createGlobalCommand(prefix + 'uptime', () => {
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return `Uptime: \`${client.uptime / 1000} s\``
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}, [], 'Returns the uptime of the bot', 'owner');
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// returns the numbe of guilds, the bot has joined
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cmd.createGlobalCommand(prefix + 'guilds', () => {
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return `Number of guilds: \`${client.guilds.size}\``
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}, [], 'Returns the number of guilds the bot has joined', 'owner');
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}
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function rotatePresence() {
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let pr = presences.shift();
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presences.push(pr);
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client.user.setPresence({game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online'});
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logger.debug(`Presence rotation to ${pr}`);
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}
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/**
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* Sends the answer recieved from the commands callback.
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* Handles the sending differently depending on the type of the callback return
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* @param msg
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* @param answer
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*/
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function answerMessage(msg, answer) {
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if (answer instanceof Promise || answer) {
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if (answer instanceof Discord.RichEmbed) {
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(this.mention)? msg.reply('', answer) : msg.channel.send('', answer);
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} else if (answer instanceof Promise) {
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answer
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.then((answer) => answerMessage(msg, answer))
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.catch((error) => answerMessage(msg, error));
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} else {
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(this.mention)? msg.reply(answer) : msg.channel.send(answer);
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}
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} else {
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logger.warn(`Empty answer won't be send.`);
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}
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}
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/**
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* Registeres callbacks for client events
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*/
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function registerCallbacks() {
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client.on('error', (err) => {
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logger.error(err.message);
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});
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client.on('ready', () => {
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logger.info(`logged in as ${client.user.tag}!`);
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client.user.setPresence({game: {name: gamepresence, type: "PLAYING"}, status: 'online'});
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});
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client.on('message', msg => {
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try {
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if (msg.author === client.user) {
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logger.verbose(`ME: ${msg.content}`);
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return;
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}
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logger.verbose(`<${msg.author.tag}>: ${msg.content}`);
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if (!msg.guild) {
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let reply = cmd.parseMessage(msg);
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answerMessage(msg, reply);
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} else {
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guilding.getHandler(msg.guild, prefix).handleMessage(msg);
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}
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} catch (err) {
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logger.error(err.stack);
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}
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});
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}
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// Executing the main function
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if (typeof require !== 'undefined' && require.main === module) {
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logger.info("Starting up... "); // log the current date so that the logfile is better to read.
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main();
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}
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