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discordbot.js/bot.js

59 lines
1.7 KiB
JavaScript

const Discord = require("discord.js"),
fs = require('fs'),
logger = require('./lib/logging').getLogger(),
cmd = require("./lib/cmd"),
guilding = require('./lib/guilding'),
client = new Discord.Client(),
args = require('args-parser')(process.argv),
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authToken = args.token,
prefix = args.prefix || '~',
gamepresence = args.game || 'NieR:Automata';
function main() {
cmd.setLogger(logger);
guilding.setLogger(logger);
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cmd.init(prefix);
registerCommands();
client.login(authToken).then(()=> {
logger.debug("Logged in");
});
}
function registerCommands() {
cmd.createGlobalCommand(prefix + 'ping', () => {
return 'Pong!';
}, [], "Try it yourself.");
cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => {
return args.join(' ');
},[], "Repeats what you say");
}
client.on('ready', () => {
logger.info(`logged in as ${client.user.tag}!`);
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client.user.setPresence({game: {name: gamepresence, type: "PLAYING"}, status: 'online'});
});
client.on('message', msg => {
try {
if (msg.author === client.user) {
logger.verbose(`ME: ${msg.content}`);
return;
}
logger.verbose(`<${msg.author.username}>: ${msg.content}`);
if (!msg.guild) {
let reply = cmd.parseMessage(msg);
if (reply) msg.channel.send(reply);
} else {
guilding.getHandler(msg.guild, prefix).handleMessage(msg);
}
} catch (err) {
logger.error(err.stack);
}
});
// Executing the main function
if (typeof require !== 'undefined' && require.main === module) {
logger.info("Starting up... "); // log the current date so that the logfile is better to read.
main();
}