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167 lines
5.3 KiB
JavaScript
167 lines
5.3 KiB
JavaScript
6 years ago
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const music = require('../music'),
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utils = require('../utils'),
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config = require('../../config.json'),
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dblib = require('../database'),
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logging = require('../utils/logging'),
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fs = require('fs-extra'),
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dataDir = config.dataPath || './data';
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/**
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* GuildDatabase class has abstraction for some sql statements.
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*/
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class GuildDatabase extends dblib.Database {
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/**
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* Constructor.
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* @param name
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*/
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constructor(name) {
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super(name);
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}
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/**
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* Creates all tables needed in the guilds Database.
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*/
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async createTables() {
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let sql = this.sql;
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await this.run(sql.createTableIfNotExists('playlists', [
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sql.templates.idcolumn,
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new dblib.Column('name', sql.types.getVarchar(32), [sql.constraints.unique, sql.constraints.notNull]),
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new dblib.Column('url', sql.types.getVarchar(255), [sql.constraints.notNull])
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]));
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this._logger.silly('Created Table playlists.');
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await this.run(sql.createTableIfNotExists('commands', [
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sql.templates.idcolumn,
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new dblib.Column('name', sql.types.getVarchar(32), [sql.constraints.unique, sql.constraints.notNull]),
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new dblib.Column('command', sql.types.getVarchar(255), [sql.constraints.notNull])
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]));
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this._logger.silly('Created Table commands.');
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await this.run(sql.createTableIfNotExists('settings', [
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sql.templates.idcolumn,
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new dblib.Column('key', sql.types.getVarchar(32), [sql.constraints.unique, sql.constraints.notNull]),
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new dblib.Column('value', sql.types.getVarchar(32), [])
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]));
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this._logger.silly('Created Table settings.');
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}
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/**
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* Get the value of a setting
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* @param name
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* @returns {Promise<*>}
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*/
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async getSetting(name) {
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let result = await this.get(this.sql.select('settings', false, 'value',
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this.sql.where('key', '=', this.sql.parameter(1))), [name]);
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if (result)
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return result.value;
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else
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return null;
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}
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/**
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* Get all settings as object.
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* @returns {Promise<void>}
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*/
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async getSettings() {
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let rows = await this.all(this.sql.select('settings', false, ['key', 'value'], [], []));
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let retObj = {};
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if (rows)
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for (let row of rows)
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retObj[row.key] = row.value;
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return retObj;
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}
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/**
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* Insert or update a setting parameter in the settings database.
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* @param name
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* @param value
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* @returns {Promise<void>}
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*/
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async setSetting(name, value) {
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let row = await this.get(this.sql.select('settings', false, [this.sql.count('*')],
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this.sql.where('key', '=', this.sql.parameter(1))), [name]);
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if (!row || Number(row.count) === 0)
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await this.run(this.sql.insert('settings', {key: this.sql.parameter(1), value: this.sql.parameter(2)}),
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[name, value]);
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else
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await this.run(this.sql.update('settings', {value: this.sql.parameter(1)},
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this.sql.where('key', '=', this.sql.parameter(2))), [value, name]);
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}
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}
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/**
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* The Guild Handler handles guild settings and data.
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* @type {GuildHandler}
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*/
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class GuildHandler {
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constructor(guild) {
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this.guild = guild;
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this._logger = new logging.Logger(`${this.constructor.name}@${this.guild}`);
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this.musicPlayer = new music.MusicPlayer(null);
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this._logger.silly('Initialized Guild Handler');
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this._votes = {};
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this.settings = {};
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}
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/**
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* Initializes the database
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* @returns {Promise<void>}
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*/
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async initDatabase() {
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this._logger.silly('Initializing Database');
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this.db = new GuildDatabase(`guild_${this.guild.name.replace(/\s/g, '_').replace(/\W/g, '')}`);
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await this.db.initDatabase();
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this._logger.debug(`Connected to the database for ${this.guild}`);
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this._logger.debug('Creating Databases');
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await this.db.createTables();
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}
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/**
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* Applies all relevant guild settings.
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* @returns {Promise<void>}
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*/
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async applySettings() {
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this.settings = await this.db.getSettings();
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this.musicPlayer.setVolume(Number(this.settings.musicPlayerVolume) || 0.5);
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this.musicPlayer.quality = this.settings.musicPlayerQuality || 'lowest';
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}
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/**
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* Destroys the guild handler
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*/
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destroy() {
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this._logger.debug('Ending musicPlayer');
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this.musicPlayer.stop();
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this._logger.debug('Ending Database');
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this.db.close();
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}
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/**
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* Sets the vote counter for a command up and adds the user.
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* @param command {String}
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* @param user {String}
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*/
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updateCommandVote(command, user) {
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if (!this._votes[command])
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this._votes[command] = {count: 0, users: []};
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if (!this._votes[command].users.includes(user)) {
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this._votes[command].count++;
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this._votes[command].users.push(user);
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}
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return this._votes[command];
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}
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/**
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* Resets the vote counter and voted users for a command.
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* @param command {String}
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*/
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resetCommandVote(command) {
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this._votes[command] = {count: 0, users: []};
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}
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}
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Object.assign(exports, {
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GuildHandler: GuildHandler
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});
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