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discordbot.js/bot.js

266 lines
9.5 KiB
JavaScript

const Discord = require("discord.js"),
fs = require('fs-extra'),
logger = require('./lib/logging').getLogger(),
msgLib = require('./lib/MessageLib'),
guilding = require('./lib/guilding'),
utils = require('./lib/utils'),
config = require('./config.json'),
args = require('args-parser')(process.argv),
sqliteAsync = require('./lib/sqliteAsync'),
authToken = args.token || config.api.botToken,
prefix = args.prefix || config.prefix || '~',
gamepresence = args.game || config.presence;
let weblib = null;
/**
* The Bot class handles the initialization and Mangagement of the Discord bot and
* is the main class.
*/
class Bot {
constructor() {
this.client = new Discord.Client({autoReconnect: true});
this.rotator = null;
this.maindb = null;
this.presences = [];
this.messageHandler = new msgLib.MessageHandler(this.client, logger);
this.guildHandlers = {};
logger.verbose('Verifying config');
let configVerifyer = new utils.ConfigVerifyer(config, [
"api.botToken", "api.youTubeApiKey",
"commandSettings.maxSequenceParallel",
"commandSettings.maxSequenceSerial"
]);
if (!configVerifyer.verifyConfig(logger))
if (!args.i) {
logger.info('Invalid config. Exiting');
logger.flush().then(() => {
process.exit(1);
});
}
guilding.setLogger(logger);
}
/**
* Initializes all services.
* @returns {Promise<void>}
*/
async initServices() {
logger.verbose('Registering cleanup function');
utils.Cleanup(() => {
for (let gh in Object.values(this.guildHandlers))
if (gh instanceof guilding.GuildHandler)
gh.destroy();
this.client.destroy().then(() => {
logger.debug('destroyed client');
}).catch((err) => {
logger.error(err.message);
logger.debug(err.stack);
});
this.maindb.close();
});
await this.initializeDatabase();
if (config.webinterface && config.webinterface.enabled)
await this.initializeWebserver();
logger.verbose('Registering commands');
await this.messageHandler
.registerCommandModule(require('./lib/commands/AnilistApiCommands').module, {});
await this.messageHandler
.registerCommandModule(require('./lib/commands/UtilityCommands').module, {bot: this, logger: logger, config: config});
await this.messageHandler
.registerCommandModule(require('./lib/commands/InfoCommands').module, {client: this.client, messageHandler: this.messageHandler});
await this.messageHandler
.registerCommandModule(require('./lib/commands/MusicCommands').module, {
getGuildHandler: async (g) => await this.getGuildHandler(g),
logger: logger
});
await this.messageHandler
.registerCommandModule(require('./lib/commands/ServerUtilityCommands').module, {
getGuildHandler: async (g) => await this.getGuildHandler(g),
logger: logger,
messageHandler: this.messageHandler,
config: config
});
this.registerEvents();
}
/**
* Starting the bot by connecting to the discord service and starting the webservice.
* @returns {Promise<any>}
*/
async start() {
await this.client.login(authToken);
logger.debug("Logged in");
if (this.webServer) {
this.webServer.start();
logger.info(`WebServer runing on port ${this.webServer.port}`);
}
}
/**
* Initializes the database by checking first for the existence of the data folder.
* @returns {Promise<void>}
*/
async initializeDatabase() {
logger.debug('Checking for ./data/ existence');
await fs.ensureDir('./data');
logger.verbose('Connecting to main database');
this.maindb = new sqliteAsync.Database('./data/main.db');
await this.maindb.init();
await this.maindb.run(`${utils.sql.tableExistCreate} presences (
${utils.sql.pkIdSerial},
text VARCHAR(255) UNIQUE NOT NULL
)`);
logger.debug('Loading Presences...');
await this.loadPresences();
}
/**
* initializes the api webserver
*/
async initializeWebserver() {
logger.verbose('Importing weblib');
weblib = require('./lib/WebLib');
weblib.setLogger(logger);
logger.verbose('Creating WebServer');
this.webServer = new weblib.WebServer(config.webinterface.port || 8080);
logger.debug('Setting Reference Objects to webserver');
await this.webServer.setReferenceObjects({
client: this.client,
presences: this.presences,
maindb: this.maindb,
prefix: prefix,
getGuildHandler: async (g) => await this.getGuildHandler(g),
guildHandlers: this.guildHandlers
});
}
/**
* If a data/presences.txt exists, it is read and each line is put into the presences array.
* Each line is also stored in the main.db database. After the file is completely read, it get's deleted.
* Then the data is read from the database and if the presence doesn't exist in the presences array, it get's
* pushed in there. If the presences.txt file does not exist, the data is just read from the database. In the end
* a rotator is created that rotates the presence every configured duration.
*/
async loadPresences() {
if (await fs.pathExists('./data/presences.txt')) {
let lineReader = require('readline').createInterface({
input: require('fs').createReadStream('./data/presences.txt')
});
lineReader.on('line', (line) => {
this.maindb.run('INSERT INTO presences (text) VALUES (?)', [line], (err) => {
if (err)
logger.warn(err.message);
});
this.presences.push(line);
});
this.rotator = this.client.setInterval(() => this.rotatePresence(),
config.presence_duration || 360000);
await fs.unlink('./data/presences.txt');
let rows = await this.maindb.all('SELECT text FROM presences');
for (let row of rows)
if (!(row[0] in this.presences))
this.presences.push(row.text);
} else {
let rows = await this.maindb.all('SELECT text FROM presences');
for (let row of rows)
this.presences.push(row.text);
this.rotator = this.client.setInterval(() => this.rotatePresence(),
config.presence_duration || 360000);
}
}
/**
* changes the presence of the bot by using one stored in the presences array
*/
rotatePresence() {
let pr = this.presences.shift();
this.presences.push(pr);
this.client.user.setPresence({
game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"},
status: 'online'
}).then(() => logger.debug(`Presence rotation to ${pr}`))
.catch((err) => logger.warn(err.message));
}
/**
* Registeres callbacks for client events message and ready
*/
registerEvents() {
this.client.on('error', (err) => {
logger.error(err.message);
logger.debug(err.stack);
});
this.client.on('ready', () => {
logger.info(`logged in as ${this.client.user.tag}!`);
this.client.user.setPresence({
game: {
name: gamepresence, type: "PLAYING"
}, status: 'online'
}).catch((err) => {
if (err)
logger.warn(err.message);
});
});
this.client.on('voiceStateUpdate', async (oldMember, newMember) => {
let gh = await this.getGuildHandler(newMember.guild);
if (newMember.user === this.client.user) {
if (newMember.voiceChannel)
gh.musicPlayer.updateChannel(newMember.voiceChannel);
} else {
if (oldMember.voiceChannel === gh.musicPlayer.voiceChannel || newMember.voiceChannel === gh.musicPlayer.voiceChannel)
gh.musicPlayer.checkListeners();
}
});
}
/**
* Returns the guild handler by id, creates one if it doesn't exist and returns it then
* @param guild {Guild}
* @returns {*}
*/
async getGuildHandler(guild) {
if (!this.guildHandlers[guild.id]) {
let newGuildHandler = new guilding.GuildHandler(guild);
await newGuildHandler.initDatabase();
this.guildHandlers[guild.id] = newGuildHandler;
}
return this.guildHandlers[guild.id];
}
}
// Executing the main function
if (typeof require !== 'undefined' && require.main === module) {
logger.info("Starting up... ");
logger.debug('Calling constructor...');
let discordBot = new Bot();
logger.debug('Initializing services...');
discordBot.initServices().then(() => {
logger.debug('Starting Bot...');
discordBot.start().catch((err) => { //eslint-disable-line promise/no-nesting
logger.error(err.message);
logger.debug(err.stack);
});
}).catch((err) => {
logger.error(err.message);
logger.debug(err.stack);
});
}