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discordbot.js/lib/guilding.js

234 lines
7.4 KiB
JavaScript

const cmd = require('./cmd'),
music = require('./music'),
data = require('./data'),
config = require('../config.json'),
servercmd = require('../commands/servercommands'),
handlers = {};
let logger = require('winston');
exports.setLogger = function (newLogger) {
logger = newLogger;
music.setLogger(logger);
};
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exports.GuildHandler = class {
constructor(guild, prefix) {
this.guild = guild;
this.dataHandler = new data.DataHandler(guild.name);
this.dj = null;
this.mention = false;
this.prefix = prefix || config.prefix;
this.servant = new cmd.Servant(this.prefix);
this.registerMusicCommands();
}
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/**
* function shortcut returns the data from the dataHandler
* @param name
* @returns {{}}
*/
getData(name) {
return this.dataHandler.getData(name);
}
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/**
* appends data to the data handler
* @param name
* @param key
* @param value
*/
appendData(name, key, value) {
let data = this.getData(name);
data[key] = value;
this.dataHandler.setData(name, data);
}
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/**
* deletes an entry from the data handler
* @param name
* @param key
*/
deleteDataEntry(name, key) {
let data = this.getData(name);
delete data[key];
this.dataHandler.setData(name, data);
}
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/**
* registers all music commands and initializes a dj
* @param cmdPrefix
*/
/**
* handles the message by letting the servant parse the command. Depending on the message setting it
* replies or just sends the answer.
* @param msg
*/
handleMessage(msg) {
let answer = this.servant.parseCommand(msg);
if (!answer) return;
if (this.mention) {
msg.reply(answer);
} else {
msg.channel.send(answer);
}
}
registerMusicCommands(cmdPrefix) {
let prefix = cmdPrefix || this.prefix;
this.dj = new music.DJ();
// play command
this.servant.createCommand(servercmd.music.play, (msg, argv) => {
let vc = msg.member.voiceChannel;
let url = argv['url'];
if (!vc)
return 'You are not connected to a VoiceChannel';
if (!url)
return servercmd.music.play.response.no_url;
if (!url.match(/http/g)) {
if (this.getData('savedplaylists') && this.getData('savedplaylists')[url]) {
url = this.getData('savedplaylists')[url];
} else {
return servercmd.music.play.response.url_invalid;
}
}
try {
if (!this.dj.connected) {
this.dj.connect(vc).then(() => {
this.dj.playYouTube(url);
});
} else {
this.dj.playYouTube(url);
}
} catch (err) {
logger.error(err);
return servercmd.music.play.response.failure;
}
return servercmd.music.play.response.success;
});
// playnext command
this.servant.createCommand(servercmd.music.playnext,(msg, argv) => {
let vc = msg.member.voiceChannel;
if (!this.dj.connected) this.dj.voiceChannel = vc;
let url = argv['url'];
if (!url) return servercmd.music.playnext.response.no_url;
if (!url.match(/http/g)) {
if (this.getData('savedplaylists') && this.getData('savedplaylists')[url]) {
url = this.getData('savedplaylists')[url];
} else {
return servercmd.music.playnext.response.url_invalid;
}
}
try {
this.dj.playYouTube(url, true);
} catch (err) {
logger.error(err);
return servercmd.music.playnext.response.failure;
}
return servercmd.music.playnext.response.success;
});
// join command
this.servant.createCommand(servercmd.music.join, (msg) => {
if (msg.member.voiceChannel) {
this.dj.connect(msg.member.voiceChannel);
} else {
return servercmd.music.join.response.not_connected;
}
});
// stop command
this.servant.createCommand(servercmd.music.stop, () => {
this.dj.stop();
return servercmd.music.stop.response.success;
});
// pause command
this.servant.createCommand(servercmd.music.pause, () => {
this.dj.pause();
return servercmd.music.pause.response.success;
});
// resume command
this.servant.createCommand(servercmd.music.resume, () => {
this.dj.resume();
return servercmd.music.resume.response.success;
});
// skip command
this.servant.createCommand(servercmd.music.skip, () => {
this.dj.skip();
return servercmd.music.skip.response.success;
});
// clear command
this.servant.createCommand(servercmd.music.clear, () => {
this.dj.clear();
return servercmd.music.clear.response.success;
});
// playlist command
this.servant.createCommand(servercmd.music.playlist, () => {
let songs = this.dj.playlist;
logger.debug(`found ${songs.length} songs`);
let songlist = `**${songs.length} Songs in playlist**\n`;
for (let i = 0; i < songs.length; i++) {
if (i > 10) break;
songlist += songs[i] + '\n';
}
return songlist;
});
// np command
this.servant.createCommand(servercmd.music.current, () => {
let song = this.dj.song;
return `Playing: ${song.title}\n ${song.url}`;
});
// shuffle command
this.servant.createCommand(servercmd.music.shuffle, () => {
this.dj.shuffle();
return servercmd.music.shuffle.response.success;
});
// repeat command
this.servant.createCommand(servercmd.music.repeat, () => {
if (this.dj) {
this.dj.repeat = !this.dj.repeat;
if (this.dj.repeat)
return servercmd.music.repeat.response.repeat_true;
else
return servercmd.music.repeat.response.repeat_false;
}
});
// saves playlists
this.servant.createCommand(servercmd.music.save, (msg, argv) => {
this.appendData('savedplaylists', argv.name, argv.url);
return `Saved song/playlist as ${argv['name']}`
});
// saved command - prints out saved playlists
this.servant.createCommand(servercmd.music.saved, () => {
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let response = '```markdown\nSaved Playlists:\n==\n';
Object.entries(this.getData('savedplaylists')).forEach(([key, value]) => {
response += `${key.padEnd(10, ' ')} ${value} \n\n`;
});
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response += '```';
return response;
});
}
};
/**
* @param guild
* @param prefix
* @returns {GuildHandler}
*/
exports.getHandler = function (guild, prefix) {
if (!handlers[guild.id]) handlers[guild.id] = new this.GuildHandler(guild, prefix);
return handlers[guild.id];
};