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const Discord = require("discord.js"),
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ytdl = require("ytdl-core"),
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ypi = require('youtube-playlist-info'),
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yttl = require('get-youtube-title'),
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ytapiKey = "AIzaSyBLF20r-c4mXoAT2qBFB5YlCgT0D-izOaU";
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/* Variable Definition */
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let logger = require('winston');
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let djs = {};
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let connections = {};
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/* Function Definition */
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exports.DJ = class{
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constructor(voiceChannel) {
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this.conn = null;
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this.disp = null;
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this.queue = [];
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this.playing = false;
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this.current = null;
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this.volume = 0.5;
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this.voiceChannel = voiceChannel;
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}
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/**
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* Connects to the given voice channel. Disconnects from the previous one if it exists.
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* When the bot was moved and connect is executed again, it connects to the initial VoiceChannel because the
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* VoiceChannel is saved as object variable.
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*/
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connect(voiceChannel) {
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this.voiceChannel = voiceChannel || this.voiceChannel;
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if (this.connected) {
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this.stop();
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}
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logger.verbose(`Connecting to voiceChannel ${this.voiceChannel.name}`);
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return this.voiceChannel.join().then(connection => {
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logger.info(`Connected to Voicechannel ${this.voiceChannel.name}`);
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this.conn = connection;
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this.checkListeners();
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});
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}
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/**
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* Returns if a connection exists
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* @returns {boolean}
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*/
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get connected() {
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return (
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this.conn !== null &&
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this.conn !== undefined &&
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this.conn.status !== 4 // status 4 means disconnected.
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);
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}
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/**
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* Plays a file for the given filename.
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* TODO: Implement queue
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* @param filename
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*/
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playFile(filename) {
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if (this.connected) {
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this.disp = this.conn.playFile(filename);
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this.playing = true;
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} else {
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logger.warn("Not connected to a voicechannel. Connection now.");
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this.connect(this.voiceChannel).then(() => {
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this.playFile(filename);
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});
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}
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}
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/**
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* Checks if there are still members listening and sets an exit timeout (5 min) before checking again
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* and exiting when noone is listening. Once this function is executed, it calls itself every 10 seconds (stops when
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* not connected).
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*/
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checkListeners() {
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if (this.connected && this.conn.channel.members.size === 1) {
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logger.verbose(`Set exit timout for ${this.voiceChannel.name}`);
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setTimeout(() => {
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if (this.voiceChannel && this.voiceChannel.members.size === 1)
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logger.verbose(`Exiting ${this.voiceChannel.name}`);
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this.stop();
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}, 300000);
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} else if (this.connected)
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setTimeout(() => this.checkListeners(), 10000);
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}
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/**
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* Plays the url of the current song if there is no song playing or puts it in the queue.
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* If the url is a playlist (regex match), the videos of the playlist are fetched and put
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* in the queue. For each song the title is saved in the queue too.
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* @param url
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* @param playnext
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*/
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playYouTube(url, playnext) {
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if (!this.connected) {
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this.connect().then(this.playYouTube(url));
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}
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let plist = url.match(/(?<=\?list=)[\w\-]+/g);
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if (plist) {
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logger.debug(`Adding playlist ${plist} to queue`);
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ypi(ytapiKey, plist).then(items => {
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for (let i = 0; i < items.length; i++) {
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let vurl = `https://www.youtube.com/watch?v=${items[i].resourceId.videoId}`;
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this.queue.push({'url': vurl, 'title': null});
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yttl(vurl.replace(/http(s)?:\/\/(www.)?youtube.com\/watch\?v=/g, ''), (err, title) => {
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if (err) {
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logger.debug(JSON.stringify(err));
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} else {
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try {
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logger.debug(`Found title: ${title} for ${vurl}`);
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this.queue.find((el) => {
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return (el.url === vurl);
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}).title = title;
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} catch (error) {
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logger.verbose(JSON.stringify(error));
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}
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}
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});
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}
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this.current = this.queue.shift();
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this.playYouTube(this.current.url);
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});
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return;
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}
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if (!this.playing || !this.disp) {
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logger.debug(`Playing ${url}`);
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this.disp = this.conn.playStream(ytdl(url, {
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filter: "audioonly"
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}), {seek: 0, volume: this.volume});
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this.disp.on('end', (reason) => {
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if (reason !== 'stop') {
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this.playing = false;
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this.current = null;
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if (this.queue.length > 0) {
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this.current = this.queue.shift();
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this.playYouTube(this.current.url);
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} else {
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this.stop();
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}
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}
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});
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this.playing = true;
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} else {
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logger.debug(`Added ${url} to the queue`);
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if (playnext) {
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this.queue.unshift({'url': url, 'title': null});
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} else {
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this.queue.push({'url': url, 'title': null});
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}
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yttl(url.replace(/http(s)?:\/\/(www.)?youtube.com\/watch\?v=/g, ''), (err, title) => {
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if (err) {
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logger.debug(JSON.stringify(err));
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} else {
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try {
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logger.debug(`Found title: ${title} for ${url}`);
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this.queue.find((el) => {
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return (el.url === url);
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}).title = title;
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} catch (error) {
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console.verbose(JSON.stringify(error));
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}
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}
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});
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}
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}
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/**
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* Sets the volume of the dispatcher to the given value
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* @param percentage
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*/
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setVolume(percentage) {
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logger.verbose(`Setting volume to ${percentage}`);
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if (this.disp !== null) {
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this.volume = percentage;
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this.disp.setVolume(percentage);
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} else {
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logger.warn("No dispatcher found.")
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}
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}
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/**
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* Pauses if a dispatcher exists
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*/
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pause() {
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logger.verbose("Pausing music...");
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if (this.disp !== null) {
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this.disp.pause();
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} else {
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logger.warn("No dispatcher found");
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}
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}
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/**
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* Resumes if a dispatcher exists
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*/
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resume() {
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logger.verbose("Resuming music...");
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if (this.disp !== null) {
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this.disp.resume();
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} else {
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logger.warn("No dispatcher found");
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}
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}
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/**
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* Stops playing music by ending the Dispatcher and disconnecting
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*/
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stop() {
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this.queue = [];
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logger.verbose("Stopping music...");
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try {
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if (this.disp) {
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this.disp.end('stop');
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this.disp = null;
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logger.debug("Ended dispatcher");
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}
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if (this.conn) {
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this.conn.channel.leave();
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this.conn.disconnect();
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this.conn = null;
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logger.debug("Ended connection");
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}
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if (this.voiceChannel) {
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this.voiceChannel.leave();
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logger.debug("Left VoiceChannel");
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}
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} catch(error) {
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logger.verbose(JSON.stringify(error));
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}
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}
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/**
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* Skips to the next song by ending the current StreamDispatcher and thereby triggering the
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* end event of the dispatcher that automatically plays the next song. If no dispatcher is found
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* It tries to play the next song with playYouTube
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*/
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skip () {
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logger.debug("Skipping song");
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if (this.disp !== null) {
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this.disp.end();
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} else {
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this.playing = false;
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if (this.queue.length > 0) {
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this.current = this.queue.shift();
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this.playYouTube(this.current.url);
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} else {
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this.stop();
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}
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}
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}
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/**
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* Returns the title for each song saved in the queue
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* @returns {Array}
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*/
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get playlist() {
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let songs = [];
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this.queue.forEach((entry) => {
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songs.push(entry.title);
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});
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return songs;
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}
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/**
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* Returns the song saved in the private variable 'current'
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* @returns {null|*}
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*/
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get song() {
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return this.current;
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}
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/**
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* Shuffles the queue
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*/
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shuffle() {
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this.queue = shuffleArray(this.queue);
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}
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/**
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* Clears the playlist
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*/
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clear() {
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this.queue = [];
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}
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}
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/**
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* Getting the logger;
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* @param {Object} newLogger
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*/
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exports.setLogger = function (newLogger) {
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logger = newLogger;
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};
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/**
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* Connects to a voicechannel
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* @param voiceChannel
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*/
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exports.connect = function(voiceChannel) {
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let gid = voiceChannel.guild.id;
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let voiceDJ = new this.DJ(voiceChannel);
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djs[gid] = voiceDJ;
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return voiceDJ.connect();
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};
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/**
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* Plays a file
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* @param filename
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* @param guildId
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*/
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exports.playFile = function(guildId, filename) {
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djs[guildId].playFile(filename);
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};
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/**
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* Plays a YT Url
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* @param voiceChannel
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* @param url
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*/
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exports.play = function(voiceChannel, url) {
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let guildId = voiceChannel.guild.id;
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if (!djs[guildId]) {
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this.connect(voiceChannel).then(() => {
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djs[guildId].playYouTube(url);
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});
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} else {
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djs[guildId].playYouTube(url);
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}
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};
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/**
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* plays the given url as next song
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* @param voiceChannel
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* @param url
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*/
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exports.playnext = function(voiceChannel, url) {
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let guildId = voiceChannel.guild.id;
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if (!djs[guildId]) {
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this.connect(voiceChannel).then(() => {
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djs[guildId].playYouTube(url, true);
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});
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} else {
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djs[guildId].playYouTube(url, true);
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}
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};
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/**
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* Sets the volume of the music
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* @param percentage
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* @param guildId
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*/
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exports.setVolume = function(guildId, percentage) {
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djs[guildId].setVolume(percentage);
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};
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/**
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* pauses the music
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*/
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exports.pause = function(guildId) {
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djs[guildId].pause();
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};
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/**
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* Resumes the music
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* @param guildId
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*/
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exports.resume = function(guildId) {
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djs[guildId].resume();
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};
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/**
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* Stops the music
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* @param guildId
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*/
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exports.stop = function(guildId) {
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djs[guildId].stop();
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delete djs[guildId];
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};
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/**
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* Skips the song
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* @param guildId
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*/
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exports.skip = function(guildId) {
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djs[guildId].skip();
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};
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/**
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* Clears the playlist
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* @param guildId
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*/
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exports.clearQueue = function(guildId) {
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djs[guildId].clear();
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};
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/**
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* Returns the queue
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* @param guildId
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*/
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exports.getQueue = function(guildId) {
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return djs[guildId].playlist;
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};
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/**
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* evokes the callback function with the title of the current song
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* @param guildId
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*/
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exports.nowPlaying = function(guildId) {
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return djs[guildId].song;
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};
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/**
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* shuffles the queue
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* @param guildId
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*/
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exports.shuffle = function(guildId) {
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djs[guildId].shuffle();
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};
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/**
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|
* Shuffles an array with Fisher-Yates Shuffle
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|
|
* @param array
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|
|
* @returns {Array}
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|
*/
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|
|
function shuffleArray(array) {
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let currentIndex = array.length, temporaryValue, randomIndex;
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|
|
// While there remain elements to shuffle...
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|
|
while (0 !== currentIndex) {
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|
|
// Pick a remaining element...
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|
|
randomIndex = Math.floor(Math.random() * currentIndex);
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|
|
currentIndex -= 1;
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|
|
// And swap it with the current element.
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|
|
temporaryValue = array[currentIndex];
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|
|
array[currentIndex] = array[randomIndex];
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|
|
array[randomIndex] = temporaryValue;
|
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|
|
}
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|
|
return array;
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|
|
}
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