const Discord = require("discord.js"), fs = require('fs-extra'), logger = require('./lib/logging').getLogger(), cmd = require("./lib/cmd"), guilding = require('./lib/guilding'), utils = require('./lib/utils'), config = require('./config.json'), args = require('args-parser')(process.argv), sqliteAsync = require('./lib/sqliteAsync'), authToken = args.token || config.api.botToken, prefix = args.prefix || config.prefix || '~', gamepresence = args.game || config.presence; let weblib = null; class Bot { constructor() { this.client = new Discord.Client(); this.mention = false; this.rotator = null; this.maindb = null; this.presences = []; this.guildHandlers = []; logger.verbose('Verifying config'); let configVerifyer = new utils.ConfigVerifyer(config, [ "api.botToken", "api.youTubeApiKey" ]); if (!configVerifyer.verifyConfig(logger)) if (!args.i) { logger.info('Invalid config. Exiting'); logger.flush().then(() => { process.exit(1); }); } cmd.setLogger(logger); guilding.setLogger(logger); } /** * Initializes all services. * @returns {Promise} */ async initServices() { logger.verbose('Registering cleanup function'); utils.Cleanup(() => { for (let gh in Object.values(this.guildHandlers)) if (gh instanceof guilding.GuildHandler) gh.destroy(); this.client.destroy().then(() => { logger.debug('destroyed client'); }).catch((err) => { logger.error(err.message); logger.debug(err.stack); }); this.maindb.close(); }); await this.initializeDatabase(); if (config.webservice && config.webservice.enabled) await this.initializeWebserver(); logger.verbose('Registering commands'); this.registerCommands(); this.registerCallbacks(); cmd.init(prefix); } /** * Starting the bot by connecting to the discord service and starting the webservice. * @returns {Promise} */ async start() { await this.client.login(authToken); logger.debug("Logged in"); if (this.webServer) { this.webServer.start(); logger.info(`WebServer runing on port ${this.webServer.port}`); } } /** * Initializes the database by checking first for the existence of the data folder. * @returns {Promise} */ async initializeDatabase() { logger.debug('Checking for ./data/ existence'); await fs.ensureDir('./data'); logger.verbose('Connecting to main database'); this.maindb = new sqliteAsync.Database('./data/main.db'); await this.maindb.init(); await this.maindb.run(`${utils.sql.tableExistCreate} presences ( ${utils.sql.pkIdSerial}, text VARCHAR(255) UNIQUE NOT NULL )`); logger.debug('Loading Presences...'); await this.loadPresences(); } /** * initializes the api webserver */ async initializeWebserver() { logger.verbose('Importing weblib'); weblib = require('./lib/weblib'); weblib.setLogger(logger); logger.verbose('Creating WebServer'); this.webServer = new weblib.WebServer(config.webservice.port || 8080); logger.debug('Setting Reference Objects to webserver'); await this.webServer.setReferenceObjects({ client: this.client, presences: this.presences, maindb: this.maindb, prefix: prefix, getGuildHandler: (guild) => this.getGuildHandler(guild, prefix), guildHandlers: this.guildHandlers }); } /** * If a data/presences.txt exists, it is read and each line is put into the presences array. * Each line is also stored in the main.db database. After the file is completely read, it get's deleted. * Then the data is read from the database and if the presence doesn't exist in the presences array, it get's * pushed in there. If the presences.txt file does not exist, the data is just read from the database. In the end * a rotator is created that rotates the presence every configured duration. */ async loadPresences() { if (await fs.pathExists('./data/presences.txt')) { let lineReader = require('readline').createInterface({ input: require('fs').createReadStream('./data/presences.txt') }); lineReader.on('line', (line) => { this.maindb.run('INSERT INTO presences (text) VALUES (?)', [line], (err) => { if (err) logger.warn(err.message); }); this.presences.push(line); }); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); await fs.unlink('./data/presences.txt'); let rows = await this.maindb.all('SELECT text FROM presences'); for (let row of rows) if (!(row[0] in this.presences)) this.presences.push(row.text); } else { let rows = await this.maindb.all('SELECT text FROM presences'); for (let row of rows) this.presences.push(row.text); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); } } /** * registeres global commands */ registerCommands() { // useless test command cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => { return args.join(' '); }, [], "Repeats what you say"); // adds a presence that will be saved in the presence file and added to the rotation cmd.createGlobalCommand(prefix + 'addpresence', async (msg, argv, args) => { let p = args.join(' '); this.presences.push(p); await this.maindb.run('INSERT INTO presences (text) VALUES (?)', [p]); return `Added Presence \`${p}\``; }, [], "Adds a presence to the rotation.", 'owner'); // shuts down the bot after destroying the client cmd.createGlobalCommand(prefix + 'shutdown', async (msg) => { try { await msg.reply('Shutting down...'); logger.debug('Destroying client...'); } catch(err) { logger.error(err.message); logger.debug(err.stack); } try { await this.client.destroy(); logger.debug('Exiting server...'); } catch (err) { logger.error(err.message); logger.debug(err.stack); } try { await this.webServer.stop(); logger.debug(`Exiting Process...`); process.exit(0); } catch(err) { logger.error(err.message); logger.debug(err.stack); } }, [], "Shuts the bot down.", 'owner'); // forces a presence rotation cmd.createGlobalCommand(prefix + 'rotate', () => { try { this.client.clearInterval(this.rotator); this.rotatePresence(); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration); } catch (error) { logger.warn(error.message); } }, [], 'Force presence rotation', 'owner'); // ping command that returns the ping attribute of the client cmd.createGlobalCommand(prefix + 'ping', () => { return `Current average ping: \`${this.client.ping} ms\``; }, [], 'Returns the current average ping', 'owner'); // returns the time the bot is running cmd.createGlobalCommand(prefix + 'uptime', () => { let uptime = utils.getSplitDuration(this.client.uptime); return new Discord.RichEmbed().setDescription(` **${uptime.days}** days **${uptime.hours}** hours **${uptime.minutes}** minutes **${uptime.seconds}** seconds **${uptime.milliseconds}** milliseconds `).setTitle('Uptime'); }, [], 'Returns the uptime of the bot', 'owner'); // returns the numbe of guilds, the bot has joined cmd.createGlobalCommand(prefix + 'guilds', () => { return `Number of guilds: \`${this.client.guilds.size}\``; }, [], 'Returns the number of guilds the bot has joined', 'owner'); cmd.createGlobalCommand(prefix + 'createUser', (msg, argv) => { return new Promise((resolve, reject) => { if (msg.guild) { resolve("It's not save here! Try again via PM."); } else if (argv.username && argv.scope) { logger.debug(`Creating user entry ${argv.username}, scope: ${argv.scope}`); this.webServer.createUser(argv.username, argv.password, argv.scope, false).then((token) => { resolve(`Created entry username: ${argv.username}, scope: ${argv.scope}, token: ${token} `); }).catch((err) => reject(err.message)); } }); }, ['username', 'password', 'scope'], 'Generates a token for a username and returns it.', 'owner'); } /** * changes the presence of the bot by using one stored in the presences array */ rotatePresence() { let pr = this.presences.shift(); this.presences.push(pr); this.client.user.setPresence({ game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online' }).then(() => logger.debug(`Presence rotation to ${pr}`)) .catch((err) => logger.warn(err.message)); } /** * Registeres callbacks for client events message and ready */ registerCallbacks() { this.client.on('error', (err) => { logger.error(err.message); logger.debug(err.stack); }); this.client.on('ready', () => { logger.info(`logged in as ${this.client.user.tag}!`); this.client.user.setPresence({ game: { name: gamepresence, type: "PLAYING" }, status: 'online' }) .catch((err) => { if (err) logger.warn(err.message); }); }); this.client.on('message', async (msg) => { try { if (msg.author === this.client.user) { logger.verbose(`ME: ${msg.content}`); return; } logger.verbose(`<${msg.author.tag}>: ${msg.content}`); if (!msg.guild) { let reply = cmd.parseMessage(msg); this.answerMessage(msg, reply); } else { let gh = await this.getGuildHandler(msg.guild, prefix); await gh.handleMessage(msg); } } catch (err) { logger.error(err.message); logger.debug(err.stack); } }); this.client.on('voiceStateUpdate', async (oldMember, newMember) => { let gh = await this.getGuildHandler(newMember.guild, prefix); if (newMember.user === this.client.user) { if (newMember.voiceChannel) gh.dj.updateChannel(newMember.voiceChannel); } else { if (oldMember.voiceChannel === gh.dj.voiceChannel || newMember.voiceChannel === gh.dj.voiceChannel) gh.dj.checkListeners(); } }); } /** * Sends the answer recieved from the commands callback. * Handles the sending differently depending on the type of the callback return * @param msg * @param answer */ answerMessage(msg, answer) { if (answer instanceof Promise || answer) if (answer instanceof Discord.RichEmbed) { (this.mention) ? msg.reply('', answer) : msg.channel.send('', answer); } else if (answer instanceof Promise) { answer .then((answer) => this.answerMessage(msg, answer)) .catch((error) => this.answerMessage(msg, error)); } else { (this.mention) ? msg.reply(answer) : msg.channel.send(answer); } else logger.verbose(`Empty answer won't be send.`); } /** * Returns the guild handler by id, creates one if it doesn't exist and returns it then * @param guild * @param prefix * @returns {*} */ async getGuildHandler(guild, prefix) { if (!this.guildHandlers[guild.id]) { let newGuildHandler = new guilding.GuildHandler(guild, prefix); await newGuildHandler.initDatabase(); this.guildHandlers[guild.id] = newGuildHandler; } return this.guildHandlers[guild.id]; } } // Executing the main function if (typeof require !== 'undefined' && require.main === module) { logger.info("Starting up... "); // log the current date so that the logfile is better to read. logger.debug('Calling constructor...'); let discordBot = new Bot(); logger.debug('Initializing services...'); discordBot.initServices().then(() => { logger.debug('Starting Bot...'); discordBot.start().catch((err) => { //eslint-disable-line promise/no-nesting logger.error(err.message); logger.debug(err.stack); }); }).catch((err) => { logger.error(err.message); logger.debug(err.stack); }); }