const Discord = require("discord.js"), fs = require('fs'), logger = require('./lib/logging').getLogger(), cmd = require("./lib/cmd"), guilding = require('./lib/guilding'), client = new Discord.Client(), args = require('args-parser')(process.argv), authToken = args.token, prefix = args.prefix || '~', gamepresence = args.game || 'NieR:Automata'; function main() { cmd.setLogger(logger); guilding.setLogger(logger); cmd.init(prefix); registerCommands(); client.login(authToken).then(()=> { logger.debug("Logged in"); }); } function registerCommands() { cmd.createGlobalCommand(prefix + 'ping', () => { return 'Pong!'; }, [], "Try it yourself."); cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => { return args.join(' '); },[], "Repeats what you say"); } client.on('ready', () => { logger.info(`logged in as ${client.user.tag}!`); client.user.setPresence({game: {name: gamepresence, type: "PLAYING"}, status: 'online'}); }); client.on('message', msg => { try { if (msg.author === client.user) { logger.verbose(`ME: ${msg.content}`); return; } logger.verbose(`<${msg.author.username}>: ${msg.content}`); if (!msg.guild) { let reply = cmd.parseMessage(msg); if (reply) msg.channel.send(reply); } else { guilding.getHandler(msg.guild, prefix).handleMessage(msg); } } catch (err) { logger.error(err.stack); } }); // Executing the main function if (typeof require !== 'undefined' && require.main === module) { logger.info("Starting up... "); // log the current date so that the logfile is better to read. main(); }