const Discord = require("discord.js"), fs = require('fs-extra'), logger = require('./lib/logging').getLogger(), cmd = require("./lib/cmd"), guilding = require('./lib/guilding'), utils = require('./lib/utils'), config = require('./config.json'), args = require('args-parser')(process.argv), waterfall = require('promise-waterfall'), sqliteAsync = require('./lib/sqliteAsync'), authToken = args.token || config.api.botToken, prefix = args.prefix || config.prefix || '~', gamepresence = args.game || config.presence; let weblib = null; class Bot { constructor() { this.client = new Discord.Client({autoReconnect: true}); this.mention = false; this.rotator = null; this.maindb = null; this.presences = []; this.guildHandlers = []; this.userRates = {}; logger.verbose('Verifying config'); let configVerifyer = new utils.ConfigVerifyer(config, [ "api.botToken", "api.youTubeApiKey" ]); if (!configVerifyer.verifyConfig(logger)) if (!args.i) { logger.info('Invalid config. Exiting'); logger.flush().then(() => { process.exit(1); }); } cmd.setLogger(logger); guilding.setLogger(logger); } /** * Initializes all services. * @returns {Promise} */ async initServices() { logger.verbose('Registering cleanup function'); utils.Cleanup(() => { for (let gh in Object.values(this.guildHandlers)) if (gh instanceof guilding.GuildHandler) gh.destroy(); this.client.destroy().then(() => { logger.debug('destroyed client'); }).catch((err) => { logger.error(err.message); logger.debug(err.stack); }); this.maindb.close(); }); await this.initializeDatabase(); if (config.webservice && config.webservice.enabled) await this.initializeWebserver(); logger.verbose('Registering commands'); this.registerCommands(); this.registerCallbacks(); cmd.init(prefix); } /** * Starting the bot by connecting to the discord service and starting the webservice. * @returns {Promise} */ async start() { await this.client.login(authToken); logger.debug("Logged in"); if (this.webServer) { this.webServer.start(); logger.info(`WebServer runing on port ${this.webServer.port}`); } } /** * Initializes the database by checking first for the existence of the data folder. * @returns {Promise} */ async initializeDatabase() { logger.debug('Checking for ./data/ existence'); await fs.ensureDir('./data'); logger.verbose('Connecting to main database'); this.maindb = new sqliteAsync.Database('./data/main.db'); await this.maindb.init(); await this.maindb.run(`${utils.sql.tableExistCreate} presences ( ${utils.sql.pkIdSerial}, text VARCHAR(255) UNIQUE NOT NULL )`); logger.debug('Loading Presences...'); await this.loadPresences(); } /** * initializes the api webserver */ async initializeWebserver() { logger.verbose('Importing weblib'); weblib = require('./lib/weblib'); weblib.setLogger(logger); logger.verbose('Creating WebServer'); this.webServer = new weblib.WebServer(config.webservice.port || 8080); logger.debug('Setting Reference Objects to webserver'); await this.webServer.setReferenceObjects({ client: this.client, presences: this.presences, maindb: this.maindb, prefix: prefix, getGuildHandler: (guild) => this.getGuildHandler(guild, prefix), guildHandlers: this.guildHandlers }); } /** * If a data/presences.txt exists, it is read and each line is put into the presences array. * Each line is also stored in the main.db database. After the file is completely read, it get's deleted. * Then the data is read from the database and if the presence doesn't exist in the presences array, it get's * pushed in there. If the presences.txt file does not exist, the data is just read from the database. In the end * a rotator is created that rotates the presence every configured duration. */ async loadPresences() { if (await fs.pathExists('./data/presences.txt')) { let lineReader = require('readline').createInterface({ input: require('fs').createReadStream('./data/presences.txt') }); lineReader.on('line', (line) => { this.maindb.run('INSERT INTO presences (text) VALUES (?)', [line], (err) => { if (err) logger.warn(err.message); }); this.presences.push(line); }); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); await fs.unlink('./data/presences.txt'); let rows = await this.maindb.all('SELECT text FROM presences'); for (let row of rows) if (!(row[0] in this.presences)) this.presences.push(row.text); } else { let rows = await this.maindb.all('SELECT text FROM presences'); for (let row of rows) this.presences.push(row.text); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); } } /** * registeres global commands */ registerCommands() { cmd.registerUtilityCommands(prefix, this); cmd.registerInfoCommands(prefix, this); cmd.registerAnilistApiCommands(prefix); } /** * changes the presence of the bot by using one stored in the presences array */ rotatePresence() { let pr = this.presences.shift(); this.presences.push(pr); this.client.user.setPresence({ game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online' }).then(() => logger.debug(`Presence rotation to ${pr}`)) .catch((err) => logger.warn(err.message)); } /** * Registeres callbacks for client events message and ready */ registerCallbacks() { this.client.on('error', (err) => { logger.error(err.message); logger.debug(err.stack); }); this.client.on('ready', () => { logger.info(`logged in as ${this.client.user.tag}!`); this.client.user.setPresence({ game: { name: gamepresence, type: "PLAYING" }, status: 'online' }).catch((err) => { if (err) logger.warn(err.message); }); }); this.client.on('message', async (msg) => { try { if (msg.author === this.client.user) { logger.verbose(`ME: ${msg.content}`); return; } if (this.checkRate(msg.author.tag)) { logger.verbose(`<${msg.author.tag}>: ${msg.content}`); if (!msg.guild) { let reply = cmd.parseMessage(msg); await this.answerMessage(msg, reply); } else { let gh = await this.getGuildHandler(msg.guild, prefix); await gh.handleMessage(msg); } if (((Date.now() - this.userRates[msg.author.tag].last)/1000) > (config.rateLimitTime || 10)) this.userRates[msg.author.tag].count = 0; else this.userRates[msg.author.tag].count++; this.userRates[msg.author.tag].last = Date.now(); this.userRates[msg.author.tag].reached = false; } else if (!this.userRates[msg.author.tag].reached) { logger.verbose(`${msg.author.tag} reached it's rate limit.`); this.userRates[msg.author.tag].reached = true; } } catch (err) { logger.error(err.message); logger.debug(err.stack); } }); this.client.on('voiceStateUpdate', async (oldMember, newMember) => { let gh = await this.getGuildHandler(newMember.guild, prefix); if (newMember.user === this.client.user) { if (newMember.voiceChannel) gh.dj.updateChannel(newMember.voiceChannel); } else { if (oldMember.voiceChannel === gh.dj.voiceChannel || newMember.voiceChannel === gh.dj.voiceChannel) gh.dj.checkListeners(); } }); } /** * Returns true if the user has not reached it's rate limit. * @param usertag * @returns {boolean} */ checkRate(usertag) { if (!this.userRates[usertag]) this.userRates[usertag] = {last: Date.now(), count: 0}; return ((Date.now() - this.userRates[usertag].last)/1000) > (config.rateLimitTime || 10) || this.userRates[usertag].count < (config.rateLimitCount || 5); } /** * Sends the answer recieved from the commands callback. * Handles the sending differently depending on the type of the callback return * @param msg * @param answer */ async answerMessage(msg, answer) { if (answer instanceof Discord.RichEmbed) { (this.mention) ? msg.reply('', answer) : msg.channel.send('', answer); } else if (answer instanceof Promise) { let resolvedAnswer = await answer; await this.answerMessage(msg, resolvedAnswer); } else if (answer instanceof Array) { await waterfall(answer.map((x) => async () => await this.answerMessage(msg, x))); // execute each after another } else if ({}.toString.call(answer) === '[object Function]') { await this.answerMessage(msg, answer()); } else if (answer) { (this.mention) ? msg.reply(answer) : msg.channel.send(answer); } } /** * Returns the guild handler by id, creates one if it doesn't exist and returns it then * @param guild * @param prefix * @returns {*} */ async getGuildHandler(guild, prefix) { if (!this.guildHandlers[guild.id]) { let newGuildHandler = new guilding.GuildHandler(guild, prefix); await newGuildHandler.initDatabase(); this.guildHandlers[guild.id] = newGuildHandler; } return this.guildHandlers[guild.id]; } } // Executing the main function if (typeof require !== 'undefined' && require.main === module) { logger.info("Starting up... "); // log the current date so that the logfile is better to read. logger.debug('Calling constructor...'); let discordBot = new Bot(); logger.debug('Initializing services...'); discordBot.initServices().then(() => { logger.debug('Starting Bot...'); discordBot.start().catch((err) => { //eslint-disable-line promise/no-nesting logger.error(err.message); logger.debug(err.stack); }); }).catch((err) => { logger.error(err.message); logger.debug(err.stack); }); }