const Discord = require("discord.js"), fs = require('fs'), logger = require('./lib/logging').getLogger(), cmd = require("./lib/cmd"), guilding = require('./lib/guilding'), utils = require('./lib/utils'), config = require('./config.json'), client = new Discord.Client(), args = require('args-parser')(process.argv), authToken = args.token || config.token, prefix = args.prefix || config.prefix, gamepresence = args.game || config.presence; let presences = [], rotator = null; function main() { utils.Cleanup(() => { guilding.destroyAll(); client.destroy(); }); cmd.setLogger(logger); guilding.setLogger(logger); cmd.init(prefix); registerCommands(); utils.dirExistence('./data', () => { fs.exists('./data/presences.txt', (exist) => { if (exist) { logger.debug('Loading presences from file...'); let lineReader = require('readline').createInterface({ input: require('fs').createReadStream('./data/presences.txt') }); lineReader.on('line', (line) => { presences.push(line); }); rotator = client.setInterval(() => rotatePresence(), config.presence_duration); } }) }); // log the errors instead of letting the program crash client.on('error', (err) => { logger.error(err.message); }); client.login(authToken).then(() => { logger.debug("Logged in"); }); } function registerCommands() { // useless test command cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => { return args.join(' '); }, [], "Repeats what you say"); // adds a presence that will be saved in the presence file and added to the rotation cmd.createGlobalCommand(prefix + 'addpresence', (msg, argv, args) => { let p = args.join(' '); presences.push(p); fs.writeFile('./data/presences.txt', presences.join('\n'), (err) => { }); return `Added Presence \`${p}\``; }, [], "Adds a presence to the rotation.", 'owner'); // shuts down the bot after destroying the client cmd.createGlobalCommand(prefix + 'shutdown', (msg) => { msg.reply('Shutting down...').finally(() => { logger.debug('Destroying client...'); client.destroy().finally(() => { logger.debug(`Exiting Process...`); process.exit(0); }); }); }, [], "Shuts the bot down.", 'owner'); // forces a presence rotation cmd.createGlobalCommand(prefix + 'rotate', () => { try { client.clearInterval(rotator); rotatePresence(); rotator = client.setInterval(() => rotatePresence(), config.presence_duration); } catch (error) { logger.warn(JSON.stringify(error)); } }, [], 'Force presence rotation', 'owner'); // ping command that returns the ping attribute of the client cmd.createGlobalCommand(prefix + 'ping', () => { return `Current average ping: \`${client.ping} ms\``; }, [], 'Returns the current average ping', 'owner'); // returns the time the bot is running cmd.createGlobalCommand(prefix + 'uptime', () => { return `Uptime: \`${client.uptime / 1000} s\`` }, [], 'Returns the uptime of the bot', 'owner'); // returns the numbe of guilds, the bot has joined cmd.createGlobalCommand(prefix + 'guilds', () => { return `Number of guilds: \`${client.guilds.size}\`` }, [], 'Returns the number of guilds the bot has joined', 'owner'); } function rotatePresence() { let pr = presences.shift(); presences.push(pr); client.user.setPresence({game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online'}); logger.debug(`Presence rotation to ${pr}`); } client.on('ready', () => { logger.info(`logged in as ${client.user.tag}!`); client.user.setPresence({game: {name: gamepresence, type: "PLAYING"}, status: 'online'}); }); client.on('message', msg => { try { if (msg.author === client.user) { logger.verbose(`ME: ${msg.content}`); return; } logger.verbose(`<${msg.author.tag}>: ${msg.content}`); if (!msg.guild) { let reply = cmd.parseMessage(msg); if (reply) { if (reply.isPrototypeOf(Discord.RichEmbed)) { msg.channel.send('', reply); } else { msg.channel.send(reply) } } } else { guilding.getHandler(msg.guild, prefix).handleMessage(msg); } } catch (err) { logger.error(err.stack); } }); // Executing the main function if (typeof require !== 'undefined' && require.main === module) { logger.info("Starting up... "); // log the current date so that the logfile is better to read. main(); }