const Discord = require("discord.js"), fs = require('fs-extra'), logger = require('./lib/logging').getLogger(), msgLib = require('./lib/MessageLib'), guilding = require('./lib/guilding'), utils = require('./lib/utils'), config = require('./config.json'), args = require('args-parser')(process.argv), sqliteAsync = require('./lib/sqliteAsync'), authToken = args.token || config.api.botToken, prefix = args.prefix || config.prefix || '~', gamepresence = args.game || config.presence; let weblib = null; /** * The Bot class handles the initialization and Mangagement of the Discord bot and * is the main class. */ class Bot { constructor() { this.client = new Discord.Client({autoReconnect: true}); this.rotator = null; this.maindb = null; this.presences = []; this.messageHandler = new msgLib.MessageHandler(this.client, logger); this.guildHandlers = {}; logger.verbose('Verifying config'); let configVerifyer = new utils.ConfigVerifyer(config, [ "api.botToken", "api.youTubeApiKey", "commandSettings.maxSequenceParallel", "commandSettings.maxSequenceSerial" ]); if (!configVerifyer.verifyConfig(logger)) if (!args.i) { logger.info('Invalid config. Exiting'); logger.flush().then(() => { process.exit(1); }); } guilding.setLogger(logger); } /** * Initializes all services. * @returns {Promise} */ async initServices() { logger.verbose('Registering cleanup function'); utils.Cleanup(() => { for (let gh in Object.values(this.guildHandlers)) if (gh instanceof guilding.GuildHandler) gh.destroy(); this.client.destroy().then(() => { logger.debug('destroyed client'); }).catch((err) => { logger.error(err.message); logger.debug(err.stack); }); this.maindb.close(); }); await this.initializeDatabase(); if (config.webinterface && config.webinterface.enabled) await this.initializeWebserver(); logger.verbose('Registering commands'); await this.messageHandler .registerCommandModule(require('./lib/commands/AnilistApiCommands').module, {}); await this.messageHandler .registerCommandModule(require('./lib/commands/UtilityCommands').module, {bot: this, logger: logger, config: config}); await this.messageHandler .registerCommandModule(require('./lib/commands/InfoCommands').module, {client: this.client, messageHandler: this.messageHandler}); await this.messageHandler .registerCommandModule(require('./lib/commands/MusicCommands').module, { getGuildHandler: async (g) => await this.getGuildHandler(g), logger: logger }); await this.messageHandler .registerCommandModule(require('./lib/commands/ServerUtilityCommands').module, { getGuildHandler: async (g) => await this.getGuildHandler(g), logger: logger, messageHandler: this.messageHandler, config: config }); this.registerEvents(); } /** * Starting the bot by connecting to the discord service and starting the webservice. * @returns {Promise} */ async start() { await this.client.login(authToken); logger.debug("Logged in"); if (this.webServer) { this.webServer.start(); logger.info(`WebServer runing on port ${this.webServer.port}`); } } /** * Initializes the database by checking first for the existence of the data folder. * @returns {Promise} */ async initializeDatabase() { logger.debug('Checking for ./data/ existence'); await fs.ensureDir('./data'); logger.verbose('Connecting to main database'); this.maindb = new sqliteAsync.Database('./data/main.db'); await this.maindb.init(); await this.maindb.run(`${utils.sql.tableExistCreate} presences ( ${utils.sql.pkIdSerial}, text VARCHAR(255) UNIQUE NOT NULL )`); logger.debug('Loading Presences...'); await this.loadPresences(); } /** * initializes the api webserver */ async initializeWebserver() { logger.verbose('Importing weblib'); weblib = require('./lib/WebLib'); weblib.setLogger(logger); logger.verbose('Creating WebServer'); this.webServer = new weblib.WebServer(config.webinterface.port || 8080); logger.debug('Setting Reference Objects to webserver'); await this.webServer.setReferenceObjects({ client: this.client, presences: this.presences, maindb: this.maindb, prefix: prefix, getGuildHandler: async (g) => await this.getGuildHandler(g), guildHandlers: this.guildHandlers }); } /** * If a data/presences.txt exists, it is read and each line is put into the presences array. * Each line is also stored in the main.db database. After the file is completely read, it get's deleted. * Then the data is read from the database and if the presence doesn't exist in the presences array, it get's * pushed in there. If the presences.txt file does not exist, the data is just read from the database. In the end * a rotator is created that rotates the presence every configured duration. */ async loadPresences() { if (await fs.pathExists('./data/presences.txt')) { let lineReader = require('readline').createInterface({ input: require('fs').createReadStream('./data/presences.txt') }); lineReader.on('line', (line) => { this.maindb.run('INSERT INTO presences (text) VALUES (?)', [line], (err) => { if (err) logger.warn(err.message); }); this.presences.push(line); }); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); await fs.unlink('./data/presences.txt'); let rows = await this.maindb.all('SELECT text FROM presences'); for (let row of rows) if (!(row[0] in this.presences)) this.presences.push(row.text); } else { let rows = await this.maindb.all('SELECT text FROM presences'); for (let row of rows) this.presences.push(row.text); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); } } /** * changes the presence of the bot by using one stored in the presences array */ rotatePresence() { let pr = this.presences.shift(); this.presences.push(pr); this.client.user.setPresence({ game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online' }).then(() => logger.debug(`Presence rotation to ${pr}`)) .catch((err) => logger.warn(err.message)); } /** * Registeres callbacks for client events message and ready */ registerEvents() { this.client.on('error', (err) => { logger.error(err.message); logger.debug(err.stack); }); this.client.on('ready', () => { logger.info(`logged in as ${this.client.user.tag}!`); this.client.user.setPresence({ game: { name: gamepresence, type: "PLAYING" }, status: 'online' }).catch((err) => { if (err) logger.warn(err.message); }); }); this.client.on('voiceStateUpdate', async (oldMember, newMember) => { let gh = await this.getGuildHandler(newMember.guild); if (newMember.user === this.client.user) { if (newMember.voiceChannel) gh.musicPlayer.updateChannel(newMember.voiceChannel); } else { if (oldMember.voiceChannel === gh.musicPlayer.voiceChannel || newMember.voiceChannel === gh.musicPlayer.voiceChannel) gh.musicPlayer.checkListeners(); } }); } /** * Returns the guild handler by id, creates one if it doesn't exist and returns it then * @param guild {Guild} * @returns {*} */ async getGuildHandler(guild) { if (!this.guildHandlers[guild.id]) { let newGuildHandler = new guilding.GuildHandler(guild); await newGuildHandler.initDatabase(); this.guildHandlers[guild.id] = newGuildHandler; } return this.guildHandlers[guild.id]; } } // Executing the main function if (typeof require !== 'undefined' && require.main === module) { logger.info("Starting up... "); logger.debug('Calling constructor...'); let discordBot = new Bot(); logger.debug('Initializing services...'); discordBot.initServices().then(() => { logger.debug('Starting Bot...'); discordBot.start().catch((err) => { //eslint-disable-line promise/no-nesting logger.error(err.message); logger.debug(err.stack); }); }).catch((err) => { logger.error(err.message); logger.debug(err.stack); }); }