const Discord = require("discord.js"), fs = require('fs'), logger = require('./lib/logging').getLogger(), cmd = require("./lib/cmd"), guilding = require('./lib/guilding'), utils = require('./lib/utils'), config = require('./config.json'), args = require('args-parser')(process.argv), sqlite3 = require('sqlite3'), authToken = args.token || config.api.botToken, prefix = args.prefix || config.prefix || '~', gamepresence = args.game || config.presence; class Bot { constructor() { this.client = new Discord.Client(); this.mention = false; this.rotator = null; this.maindb = null; this.presences = []; this.guildHandlers = []; logger.verbose('Registering cleanup function'); utils.Cleanup(() => { for (let gh in Object.values(this.guildHandlers)) { if (gh) gh.destroy(); } this.client.destroy().then(() => { logger.debug('destroyed client'); }); }); cmd.setLogger(logger); logger.verbose('Verifying config'); let configVerifyer = new utils.ConfigVerifyer(config, [ "api.botToken", "api.youTubeApiKey" ]); if (!configVerifyer.verifyConfig(logger)) { if (!args.i) { logger.info('Invalid config. Exiting'); process.exit(1); } } guilding.setLogger(logger); cmd.init(prefix); logger.verbose('Registering commands'); this.registerCommands(); logger.debug('Checking for ./data/ existence'); utils.dirExistence('./data', () => { logger.verbose('Connecting to main database'); this.maindb = new sqlite3.Database('./data/main.db', (err) => { if (err) { logger.error(err.message); } else { this.maindb.run(`${utils.sql.tableExistCreate} presences ( ${utils.sql.pkIdSerial}, text VARCHAR(255) UNIQUE NOT NULL )`, (err) => { if (err) { logger.error(err.message); } else { logger.debug('Loading presences'); this.loadPresences(); } }); } }); }); this.registerCallbacks(); } start() { return new Promise((resolve, reject) => { this.client.login(authToken).then(() => { logger.debug("Logged in"); resolve(); }).catch((err) => { reject(err); }); }) } /** * If a data/presences.txt exists, it is read and each line is put into the presences array. * Each line is also stored in the main.db database. After the file is completely read, it get's deleted. * Then the data is read from the database and if the presence doesn't exist in the presences array, it get's * pushed in there. If the presences.txt file does not exist, the data is just read from the database. In the end * a rotator is created that rotates the presence every configured duration. */ loadPresences() { if (fs.existsSync('./data/presences.txt')) { let lineReader = require('readline').createInterface({ input: require('fs').createReadStream('./data/presences.txt') }); lineReader.on('line', (line) => { this.maindb.run('INSERT INTO presences (text) VALUES (?)', [line], (err) => { if (err) { logger.warn(err.message); } }); this.presences.push(line); }); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); fs.unlink('./data/presences.txt', (err) => { if (err) logger.warn(err.message); }); this.maindb.all('SELECT text FROM presences', (err, rows) => { if (err) { logger.warn(err.message); } else { for (let row of rows) { if (!(row[0] in this.presences)) this.presences.push(row.text); } } }) } else { this.maindb.all('SELECT text FROM presences', (err, rows) => { if (err) { logger.warn(err.message); } else { for (let row of rows) { this.presences.push(row.text); } } this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration || 360000); }) } } /** * registeres global commands */ registerCommands() { // useless test command cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => { return args.join(' '); }, [], "Repeats what you say"); // adds a presence that will be saved in the presence file and added to the rotation cmd.createGlobalCommand(prefix + 'addpresence', (msg, argv, args) => { let p = args.join(' '); this.presences.push(p); this.maindb.run('INSERT INTO presences (text) VALUES (?)', [p], (err) => { if (err) logger.warn(err.message); }); return `Added Presence \`${p}\``; }, [], "Adds a presence to the rotation.", 'owner'); // shuts down the bot after destroying the client cmd.createGlobalCommand(prefix + 'shutdown', (msg) => { msg.reply('Shutting down...').finally(() => { logger.debug('Destroying client...'); this.client.destroy().finally(() => { logger.debug(`Exiting Process...`); process.exit(0); }); }); }, [], "Shuts the bot down.", 'owner'); // forces a presence rotation cmd.createGlobalCommand(prefix + 'rotate', () => { try { this.client.clearInterval(this.rotator); this.rotatePresence(); this.rotator = this.client.setInterval(() => this.rotatePresence(), config.presence_duration); } catch (error) { logger.warn(JSON.stringify(error)); } }, [], 'Force presence rotation', 'owner'); // ping command that returns the ping attribute of the client cmd.createGlobalCommand(prefix + 'ping', () => { return `Current average ping: \`${this.client.ping} ms\``; }, [], 'Returns the current average ping', 'owner'); // returns the time the bot is running cmd.createGlobalCommand(prefix + 'uptime', () => { let uptime = utils.getSplitDuration(this.client.uptime); return new Discord.RichEmbed().setDescription(` **${uptime.days}** days **${uptime.hours}** hours **${uptime.minutes}** minutes **${uptime.seconds}** seconds **${uptime.milliseconds}** milliseconds `).setTitle('Uptime'); }, [], 'Returns the uptime of the bot', 'owner'); // returns the numbe of guilds, the bot has joined cmd.createGlobalCommand(prefix + 'guilds', () => { return `Number of guilds: \`${this.client.guilds.size}\`` }, [], 'Returns the number of guilds the bot has joined', 'owner'); } /** * changes the presence of the bot by using one stored in the presences array */ rotatePresence() { let pr = this.presences.shift(); this.presences.push(pr); this.client.user.setPresence({game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online'}); logger.debug(`Presence rotation to ${pr}`); } /** * Registeres callbacks for client events */ registerCallbacks() { this.client.on('error', (err) => { logger.error(err.message); }); this.client.on('ready', () => { logger.info(`logged in as ${this.client.user.tag}!`); this.client.user.setPresence({game: {name: gamepresence, type: "PLAYING"}, status: 'online'}) .catch((err) => { if (err) logger.warn(err.message); }); }); this.client.on('message', msg => { try { if (msg.author === this.client.user) { logger.verbose(`ME: ${msg.content}`); return; } logger.verbose(`<${msg.author.tag}>: ${msg.content}`); if (!msg.guild) { let reply = cmd.parseMessage(msg); this.answerMessage(msg, reply); } else { this.getGuildHandler(msg.guild, prefix).handleMessage(msg); } } catch (err) { logger.error(err.stack); } }); } /** * Sends the answer recieved from the commands callback. * Handles the sending differently depending on the type of the callback return * @param msg * @param answer */ answerMessage(msg, answer) { if (answer instanceof Promise || answer) { if (answer instanceof Discord.RichEmbed) { (this.mention) ? msg.reply('', answer) : msg.channel.send('', answer); } else if (answer instanceof Promise) { answer .then((answer) => answerMessage(msg, answer)) .catch((error) => answerMessage(msg, error)); } else { (this.mention) ? msg.reply(answer) : msg.channel.send(answer); } } else { logger.warn(`Empty answer won't be send.`); } } /** * Returns the guild handler by id, creates one if it doesn't exist and returns it then * @param guild * @param prefix * @returns {*} */ getGuildHandler(guild, prefix) { if (!this.guildHandlers[guild.id]) this.guildHandlers[guild.id] = new guilding.GuildHandler(guild, prefix); return this.guildHandlers[guild.id]; } } // Executing the main function if (typeof require !== 'undefined' && require.main === module) { logger.info("Starting up... "); // log the current date so that the logfile is better to read. let discordBot = new Bot(); discordBot.start().catch((err) => { logger.error(err.message); }); }