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discordbot.js/bot.js

246 lines
8.4 KiB
JavaScript

const Discord = require("discord.js"),
fs = require('fs'),
logger = require('./lib/logging').getLogger(),
cmd = require("./lib/cmd"),
guilding = require('./lib/guilding'),
utils = require('./lib/utils'),
config = require('./config.json'),
client = new Discord.Client(),
args = require('args-parser')(process.argv),
sqlite3 = require('sqlite3'),
authToken = args.token || config.api.botToken,
prefix = args.prefix || config.prefix || '~',
gamepresence = args.game || config.presence;
let presences = [], // loaded from presences.txt file if the file exists
rotator = null, // an interval id to stop presence duration if needed
maindb = null;
function main() {
logger.verbose('Registering cleanup function');
utils.Cleanup(() => {
guilding.destroyAll();
client.destroy();
});
cmd.setLogger(logger);
logger.verbose('Verifying config');
let configVerifyer = new utils.ConfigVerifyer(config, [
"api.botToken", "api.youTubeApiKey"
]);
if (!configVerifyer.verifyConfig(logger)) {
if (!args.i) {
logger.info('Invalid config. Exiting');
process.exit(1);
}
}
guilding.setLogger(logger);
cmd.init(prefix);
logger.verbose('Registering commands');
registerCommands();
logger.debug('Checking for ./data/ existence')
utils.dirExistence('./data', () => {
logger.verbose('Connecting to main database');
maindb = new sqlite3.Database('./data/main.db', (err) => {
if (err) {
logger.error(err.message);
} else {
maindb.run(`${utils.sql.tableExistCreate} presences (
${utils.sql.pkIdSerial},
text VARCHAR(255) UNIQUE NOT NULL
)`, (err) => {
if (err) {
logger.error(err.message);
} else {
logger.debug('Loading presences');
loadPresences();
}
});
}
});
});
registerCallbacks();
client.login(authToken).then(() => {
logger.debug("Logged in");
});
}
/**
* If a data/presences.txt exists, it is read and each line is put into the presences array.
* Each line is also stored in the main.db database. After the file is completely read, it get's deleted.
* Then the data is read from the database and if the presence doesn't exist in the presences array, it get's
* pushed in there. If the presences.txt file does not exist, the data is just read from the database. In the end
* a rotator is created that rotates the presence every configured duration.
*/
function loadPresences() {
if(fs.existsSync('./data/presences.txt')) {
let lineReader = require('readline').createInterface({
input: require('fs').createReadStream('./data/presences.txt')
});
lineReader.on('line', (line) => {
maindb.run('INSERT INTO presences (text) VALUES (?)', [line], (err) => {
if(err) {
logger.warn(err.message);
}
});
presences.push(line);
});
rotator = client.setInterval(() => rotatePresence(), config.presence_duration || 360000);
fs.unlink('./data/presences.txt', (err) => {
if (err)
logger.warn(err.message);
});
maindb.all('SELECT text FROM presences', (err, rows) => {
if (err) {
logger.warn(err.message);
} else {
for(let row of rows) {
if (!row[0] in presences)
presences.push(row.text);
}
}
})
} else {
maindb.all('SELECT text FROM presences', (err, rows) => {
if (err) {
logger.warn(err.message);
} else {
for(let row of rows) {
presences.push(row.text);
}
}
rotator = client.setInterval(() => rotatePresence(), config.presence_duration || 360000);
})
}
}
/**
* registeres global commands
*/
function registerCommands() {
// useless test command
cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => {
return args.join(' ');
}, [], "Repeats what you say");
// adds a presence that will be saved in the presence file and added to the rotation
cmd.createGlobalCommand(prefix + 'addpresence', (msg, argv, args) => {
let p = args.join(' ');
presences.push(p);
maindb.run('INSERT INTO presences (text) VALUES (?)', [p], (err) => {
if (err)
logger.warn(err.message);
});
return `Added Presence \`${p}\``;
}, [], "Adds a presence to the rotation.", 'owner');
// shuts down the bot after destroying the client
cmd.createGlobalCommand(prefix + 'shutdown', (msg) => {
msg.reply('Shutting down...').finally(() => {
logger.debug('Destroying client...');
client.destroy().finally(() => {
logger.debug(`Exiting Process...`);
process.exit(0);
});
});
}, [], "Shuts the bot down.", 'owner');
// forces a presence rotation
cmd.createGlobalCommand(prefix + 'rotate', () => {
try {
client.clearInterval(rotator);
rotatePresence();
rotator = client.setInterval(() => rotatePresence(), config.presence_duration);
} catch (error) {
logger.warn(JSON.stringify(error));
}
}, [], 'Force presence rotation', 'owner');
// ping command that returns the ping attribute of the client
cmd.createGlobalCommand(prefix + 'ping', () => {
return `Current average ping: \`${client.ping} ms\``;
}, [], 'Returns the current average ping', 'owner');
// returns the time the bot is running
cmd.createGlobalCommand(prefix + 'uptime', () => {
return `Uptime: \`${client.uptime / 1000} s\``
}, [], 'Returns the uptime of the bot', 'owner');
// returns the numbe of guilds, the bot has joined
cmd.createGlobalCommand(prefix + 'guilds', () => {
return `Number of guilds: \`${client.guilds.size}\``
}, [], 'Returns the number of guilds the bot has joined', 'owner');
}
function rotatePresence() {
let pr = presences.shift();
presences.push(pr);
client.user.setPresence({game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online'});
logger.debug(`Presence rotation to ${pr}`);
}
/**
* Sends the answer recieved from the commands callback.
* Handles the sending differently depending on the type of the callback return
* @param msg
* @param answer
*/
function answerMessage(msg, answer) {
if (answer instanceof Promise || answer) {
if (answer instanceof Discord.RichEmbed) {
(this.mention)? msg.reply('', answer) : msg.channel.send('', answer);
} else if (answer instanceof Promise) {
answer
.then((answer) => answerMessage(msg, answer))
.catch((error) => answerMessage(msg, error));
} else {
(this.mention)? msg.reply(answer) : msg.channel.send(answer);
}
} else {
logger.warn(`Empty answer won't be send.`);
}
}
/**
* Registeres callbacks for client events
*/
function registerCallbacks() {
client.on('error', (err) => {
logger.error(err.message);
});
client.on('ready', () => {
logger.info(`logged in as ${client.user.tag}!`);
client.user.setPresence({game: {name: gamepresence, type: "PLAYING"}, status: 'online'});
});
client.on('message', msg => {
try {
if (msg.author === client.user) {
logger.verbose(`ME: ${msg.content}`);
return;
}
logger.verbose(`<${msg.author.tag}>: ${msg.content}`);
if (!msg.guild) {
let reply = cmd.parseMessage(msg);
answerMessage(msg, reply);
} else {
guilding.getHandler(msg.guild, prefix).handleMessage(msg);
}
} catch (err) {
logger.error(err.stack);
}
});
}
// Executing the main function
if (typeof require !== 'undefined' && require.main === module) {
logger.info("Starting up... "); // log the current date so that the logfile is better to read.
main();
}