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discordbot.js/bot.js

133 lines
4.5 KiB
JavaScript

const Discord = require("discord.js"),
fs = require('fs'),
logger = require('./lib/logging').getLogger(),
cmd = require("./lib/cmd"),
guilding = require('./lib/guilding'),
utils = require('./lib/utils'),
config = require('./config.json'),
client = new Discord.Client(),
args = require('args-parser')(process.argv),
authToken = args.token || config.token,
prefix = args.prefix || config.prefix,
gamepresence = args.game || config.presence;
let presences = [],
rotator = null;
function main() {
utils.Cleanup(() => {
client.destroy();
});
cmd.setLogger(logger);
guilding.setLogger(logger);
cmd.init(prefix);
registerCommands();
utils.dirExistence('./data', () => {
fs.exists('./data/presences.txt', (exist) => {
if (exist) {
logger.debug('Loading presences from file...');
let lineReader = require('readline').createInterface({
input: require('fs').createReadStream('./data/presences.txt')
});
lineReader.on('line', (line) => {
presences.push(line);
});
rotator = client.setInterval(() => rotatePresence(), config.presence_duration);
}
})
});
client.login(authToken).then(() => {
logger.debug("Logged in");
});
}
function registerCommands() {
// useless test command
cmd.createGlobalCommand(prefix + 'repeatafterme', (msg, argv, args) => {
return args.join(' ');
}, [], "Repeats what you say");
// adds a presence that will be saved in the presence file and added to the rotation
cmd.createGlobalCommand(prefix + 'addpresence', (msg, argv, args) => {
let p = args.join(' ');
presences.push(p);
fs.writeFile('./data/presences.txt', presences.join('\n'), (err) => {
});
return `Added Presence \`${p}\``;
}, [], "Adds a presence to the rotation.", 'owner');
// shuts down the bot after destroying the client
cmd.createGlobalCommand(prefix + 'shutdown', (msg) => {
msg.reply('Shutting down...').finally(() => {
logger.debug('Destroying client...');
client.destroy().finally(() => {
logger.debug(`Exiting Process...`);
process.exit(0);
});
});
}, [], "Shuts the bot down.", 'owner');
// forces a presence rotation
cmd.createGlobalCommand(prefix + 'rotate', () => {
try {
client.clearInterval(rotator);
rotatePresence();
rotator = client.setInterval(() => rotatePresence(), config.presence_duration);
} catch (error) {
logger.warn(JSON.stringify(error));
}
}, [], 'Force presence rotation', 'owner');
// ping command that returns the ping attribute of the client
cmd.createGlobalCommand(prefix + 'ping', () => {
return `Current average ping: \`${client.ping} ms\``;
}, [], 'Returns the current average ping', 'owner');
// returns the time the bot is running
cmd.createGlobalCommand(prefix + 'uptime', () => {
return `Uptime: \`${client.uptime/1000} s\``
}, [], 'Returns the uptime of the bot', 'owner');
// returns the numbe of guilds, the bot has joined
cmd.createGlobalCommand(prefix + 'guilds', () => {
return `Number of guilds: \`${client.guilds.size}\``
}, [], 'Returns the uptime of the bot', 'owner');
}
function rotatePresence() {
let pr = presences.shift();
presences.push(pr);
client.user.setPresence({game: {name: `${gamepresence} | ${pr}`, type: "PLAYING"}, status: 'online'});
logger.debug(`Presence rotation to ${pr}`);
}
client.on('ready', () => {
logger.info(`logged in as ${client.user.tag}!`);
client.user.setPresence({game: {name: gamepresence, type: "PLAYING"}, status: 'online'});
});
client.on('message', msg => {
try {
if (msg.author === client.user) {
logger.verbose(`ME: ${msg.content}`);
return;
}
logger.verbose(`<${msg.author.tag}>: ${msg.content}`);
if (!msg.guild) {
let reply = cmd.parseMessage(msg);
if (reply) msg.channel.send(reply);
} else {
guilding.getHandler(msg.guild, prefix).handleMessage(msg);
}
} catch (err) {
logger.error(err.stack);
}
});
// Executing the main function
if (typeof require !== 'undefined' && require.main === module) {
logger.info("Starting up... "); // log the current date so that the logfile is better to read.
main();
}