Merge pull request #1 from Trivernis/develop

Develop
pull/4/head v0.9.0
Trivernis 6 years ago committed by GitHub
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@ -1 +1,420 @@
mc-rural-modpack
<img src="https://raw.githubusercontent.com/Trivernis/mc-rural-modpack/develop/resources/custom/menu/Rural.png" style="height: 100px; width: auto; margin: auto" alt="Rural">
===
This modpack is an attempt to recreate Life in the Woods Renaissance for Minecraft 1.12.2 (and higher?).
Mods
---
Included are the following mods. If there is an update and I missed it, feel free to open an issue so that I can update the mod.
**Animania**
> Animania by RazzleberryFox, Purplicious_Cow, cy4n, Tschipp, ZeAmateis, Timmypote, Raptorfarian, vroulas, and TheJurassicAlien. Immersive and realistic animals in Minecraft, with improved models, textures, animation, behaviors, and drops.
- [CurseForge](https://minecraft.curseforge.com/projects/animania)
- [Wiki](http://www.animaniamod.net/index.php/Main_Page)
**Antique Atlas**
> Antique Atlas by Hunternif. Antique Atlas is a book that acts like a map featuring infinite scrolling, zoom and custom labeled markers. The map is generated around the player by calculating the average biome in each 16x16 chunk.
- [CurseForge](https://minecraft.curseforge.com/projects/antique-atlas)
- [Wiki](https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki)
**AppleCore**
> An API for modifying the food and hunger mechanics of Minecraft.
- [CurseForge](https://minecraft.curseforge.com/projects/applecore)
- [Wiki](https://github.com/squeek502/AppleCore/wiki)
**AppleSkin**
> AppleSkin by squeek
- [CurseForge](https://minecraft.curseforge.com/projects/appleskin)
**Aquaculture**
> Aquaculture by Team Metallurgy. Welcome to Aquaculture! An expansion of Minecraft's fishing system.
- [CurseForge](https://minecraft.curseforge.com/projects/aquaculture)
**AutoRegLib**
> AutoRegLib by Vazkii. Automatically item, block, and model registration for mods.
- [CurseForge](https://minecraft.curseforge.com/projects/autoreglib)
**Backpacks!**
> Backpacks! by Brad16840. Adds upgradable, customizable backpacks that can be opened with right-click from almost any gui and can be configured to automatically collect specific types of items.
- [CurseForge](https://minecraft.curseforge.com/projects/backpacks)
- [MC-Forum](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291844-backpacks-by-brad16840)
**Baubles**
> Baubles by Azanor. Adding a touch of bling to Minecraft.
- [CurseForge](https://minecraft.curseforge.com/projects/baubles)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1294623-baubles-1-4-6-1-5-2-updated-2018-1-10)
**Better Foliage**
> Better Foliage by octarine-noise (code), Meringue (textures). Leafier leaves and grassier grass.
- [CurseForge](https://minecraft.curseforge.com/projects/better-foliage)
**BetterFps**
> BetterFps by Guichaguri is a Minecraft mod that add a few performance improvements, trying to be compatible with other mods.
- [CurseForge](https://minecraft.curseforge.com/projects/betterfps)
**BiblioCraft**
> BiblioCraft by Joseph 'Nuchaz' Sinclair. BiblioCraft adds fancy storage containers including bookcases, armor stands, potion shelves, regular shelves, tool racks, glass weapon cases, wooden desks and wooden chest labels and now add machines, redstone interactions, and eyeware, fancy lamps and golden lanterns. Also Tables, ench...
- [CurseForge](https://minecraft.curseforge.com/projects/bibliocraft)
- [Website](https://www.bibliocraftmod.com)
**Biomes O' Plenty**
> Biomes O' Plenty by Adubbz, Amnet, Cheeserolls, Forstride, ted80. Adds over 50 new biomes, blocks, and more!
- [CurseForge](https://minecraft.curseforge.com/projects/biomes-o-plenty)
- [Wiki](https://github.com/Glitchfiend/BiomesOPlenty/wiki)
**Bookshelf**
> Bookshelf by darkhax, lclc98. Bookshelf is a core/library mod, which adds new features and tools into the game for other content creators to work with. The primary focus of this project is to make use of the combined strength of the modded community to create wonderful tools that everyone can use.
- [CurseForge](https://minecraft.curseforge.com/projects/bookshelf)
**Ceramics**
> Ceramics by KnightMiner. Adds a few early game items based on baking clay.
- [CurseForge](https://minecraft.curseforge.com/projects/ceramics)
- [Wiki](https://github.com/KnightMiner/Ceramics/wiki)
**Chameleon**
> Chameleon by jaquadro. Shared code and render support for mods. Used by jaquadro's mods.
- [CurseForge](https://minecraft.curseforge.com/projects/chameleon)
**Chest Transporter**
> Chest Transporter by CubeX2. Adds an item that allows you to transport chests.
- [CurseForge](https://minecraft.curseforge.com/projects/chest-transporter)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1275500-cubex2s-mods-all-mods-available-for-1-8-9)
**Chisel**
> Chisel by tterrag, Drullkus, minecreatr. Adds in tons of fancy blocks for decoration, crafted using the Chisel.
- [CurseForge](https://minecraft.curseforge.com/projects/chisel)
**Client Tweaks**
> Client Tweaks by BlayTheNinth. There, I fixed Minecraft for you.
- [CurseForge](https://minecraft.curseforge.com/projects/client-tweaks)
**Clumps**
> Clumps by Jaredlll08. Clumps xp orbs together.
- [CurseForge](https://minecraft.curseforge.com/projects/clumps)
**CodeChicken Lib**
> CodeChicken Lib by ChickenBones, covers1624. CodeChickenLib is a library of systems to help make various aspects of minecraft modding easier. It contains libraries for 3D math and transformations, model rendering, packets, config, colours, asm and a few other things..
- [CurseForge](https://minecraft.curseforge.com/projects/codechicken-lib-1-8)
**CraftStudio API**
> CraftStudio API by ZeAmateis, Timmypote, Elisee, IncubeSupreme. A CraftStudio API for models/animations support in Minecraft.
- [CurseForge](https://minecraft.curseforge.com/projects/craftstudio-api)
- [Wiki](https://github.com/Leviathan-Studio/CraftStudioAPI/wiki)
**CTM**
> CTM by tterrag, Drullkus, minecreatr. Allows resource packs to add connected textures, emissive rendering, and much more.
- [CurseForge](https://minecraft.curseforge.com/projects/ctm)
- [Wiki](https://github.com/Chisel-Team/ConnectedTexturesMod/wiki)
**Custom Main Menu**
> Custom Main Menu by lumien. Allows you to edit the mainmenu using json.
- [CurseForge](https://minecraft.curseforge.com/projects/custom-main-menu)
**Decocraft**
> Decocraft by RazzleberryFox. Adds 500+ models to decorate your Minecraft world.
- [CurseForge](https://minecraft.curseforge.com/projects/decocraft)
**DiscordSuite 3**
> DiscordSuite 3 by Horizon Studio.
- [CurseForge](https://minecraft.curseforge.com/projects/discordsuite)
**Dynamic Trees**
> Dynamic Trees by FerreusVeritas. Progressively growing trees.. forests that spread.
- [CurseForge](https://minecraft.curseforge.com/projects/dynamictrees)
**Dynamic Trees BOP**
> Dynamic Trees BOP by mangoose. Adding Dynamic Trees compatability for Biomes O' Plenty.
- [CurseForge](https://minecraft.curseforge.com/projects/dtbop)
**Enchanting Plus**
> Enchanting Plus by Darkhax, lclc98, xkyouchoux, odininon, GnR Slash. Provides a less random enchanting system.
- [CurseForge](https://minecraft.curseforge.com/projects/enchanting-plus)
**FPS Reducer**
> FPS Reducer by bre2el. Reduce GPU and CPU utilization during no operation.
- [CurseForge](https://minecraft.curseforge.com/projects/fps-reducer)
**Fullscreen Windowed**
> Fullscreen Windowed by Hancin. Activates fullscreen windowed mode for Minecraft.
- [CurseForge](https://minecraft.curseforge.com/projects/fullscreen-windowed-borderless-for-minecraft1)
**Garden Stuff**
> Garden Stuff by jaquadro. Decorative blocks suitable for gardens, outdoors, old industry, etc.
- [CurseForge](https://minecraft.curseforge.com/projects/garden-stuff)
- [Wiki](https://github.com/jaquadro/GardenCollection/wiki)
**Hammer Core**
> Hammer Core by Zeitheron. Core used by most of Zeitheron's Mods.
- [CurseForge](https://minecraft.curseforge.com/projects/hammer-core)
**Hunger In Peace**
> Hunger In Peace by squeek. Hunger and normal health regen in peaceful.
- [CurseForge](https://minecraft.curseforge.com/projects/hunger-in-peace)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2222844-hunger-in-peace-normal-hunger-and-health-regen-in)
**Hunger Overhaul**
> Hunger Overhaul by iguana_man, Parker8283, progwml6, squeek502, alexbegt. Hunger mechanics overhauled.
- [CurseForge](https://minecraft.curseforge.com/projects/hunger-overhaul)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1289305-1-6-x-hunger-overhaul)
**Inventory Tweaks**
> Inventory Tweaks by Jimeo Wan, Kobata. Tweaks to inventory handling for ease of use, including sorting and automatic replacement of broken tools or exhausted stacks of items.
- [CurseForge](https://minecraft.curseforge.com/projects/inventory-tweaks)
- [Wiki](https://inventory-tweaks.readthedocs.io/en/latest/)
**JEHC**
> This is a mod that adds JEI integration for Pam's HarvestCraft.
- [CurseForge](https://minecraft.curseforge.com/projects/just-enough-harvestcraft)
**Just Enough Items**
> Just Enough Items by mezz. Simple recipe and item helper.
- [CurseForge](https://minecraft.curseforge.com/projects/jei)
**Modpack Config Checker**
> Modpack Config Checker by Matthew Ringrose (matt_r__). A highly configurable mod that allows modpack creators to customise Minecraft and adapt it to suit the feel of their Modpack.
- [CurseForge](https://minecraft.curseforge.com/projects/config-checker)
**Mouse Tweaks**
> Mouse Tweaks by YaLTeR. A mod that enhances the inventory management by adding various additional functions to the usual mouse buttons.
- [CurseForge](https://minecraft.curseforge.com/projects/mouse-tweaks)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1286379-mouse-tweaks-2-9)
**Not Enough Items**
> Not Enough Items by ChickenBones. Recipe Viewer, Inventory Manager, Item Spawner, Cheats and more.
- [CurseForge](https://minecraft.curseforge.com/projects/not-enough-items-1-8)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1279956-chickenbones-mods)
**OptiFine**
> OptiFine is a Minecraft optimization mod. It allows Minecraft to run faster and look better with full support for HD textures and many configuration options.
- [Website](https://optifine.net/home)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272953-optifine-hd-d2-fps-boost-dynamic-lights-shaders)
**Pam's Cookables**
> Pam's Cookables by BloodWorkXGaming. Changes the recipes from Pam's Harvestcraft back to cooking.
- [CurseForge](https://minecraft.curseforge.com/projects/pams-cookables)
**Pam's HarvestCraft**
> Pam's HarvestCraft by Pamela Collins and Rhodox. Expanding minecraft's food system.
- [CurseForge](https://minecraft.curseforge.com/projects/pams-harvestcraft)
**Pam's Simple Recipes**
> Pam's Simple Recipes by Pamela Collins. Adds a few simple recipes including smelting rotten flesh into leather.
- [CurseForge](https://minecraft.curseforge.com/projects/pams-simple-recipes)
**Placebo**
> Placebo by Shadows_of_Fire. 1 library boi.
- [CurseForge](https://minecraft.curseforge.com/projects/placebo)
**Plants**
> Plants by Shadows_of_Fire. Every plant known to man. Well, almost.
- [CurseForge](https://minecraft.curseforge.com/projects/plants)
- [Wiki](https://github.com/Shadows-of-Fire/Plants/wiki)
**PTRLib**
> A craftstudio importer and rendering library.
- [CurseForge](https://minecraft.curseforge.com/projects/ptrlib)
**Quark**
> Quark by Vazkii, wiiv. Small things.
- [CurseForge](https://minecraft.curseforge.com/projects/quark)
- [Website](https://quark.vazkii.us)
**Resource Loader**
> Resource Loader by lumien. Allows mod pack creators / users to add their own custom textures to minecrafts resources without making a resource pack.
- [CurseForge](https://minecraft.curseforge.com/projects/resource-loader)
**Serene Seasons**
> Serene Seasons by Adubbz, Forstride. Adds seasons with changing colors, temperature shifting, and more!
- [CurseForge](https://minecraft.curseforge.com/projects/serene-seasons)
- [Wiki](https://github.com/Glitchfiend/SereneSeasons/wiki)
**Shadowfacts' Forgelin**
> Shadowfacts' Forgelin by shadowfacts. Kotlin helper library for Forge.
- [CurseForge](https://minecraft.curseforge.com/projects/shadowfacts-forgelin)
**Storage Drawers**
> Storage Drawers by jaquadro. Multi-drawer storage blocks for quick storage and retrieval.
- [CurseForge](https://minecraft.curseforge.com/projects/storage-drawers)
**The Spice of Life**
> The Spice of Life by squeek. Encourages dietary variety through diminishing returns.
- [CurseForge](https://minecraft.curseforge.com/projects/the-spice-of-life)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2091809-the-spice-of-life-encouraging-dietary-variety)
**Corail Tombstone**
> Corail Tombstone keeps you from losing your belongings on death, with many features of survivability and dimensional teleportation, in a medieval fantasy atmosphere related to the grave's souls.
- [CurseForge](https://minecraft.curseforge.com/projects/corail-tombstone)
**Tool Swap**
> Tool Swap by APengu, EndieDargon. Selects the best tool for your convenience.
- [CurseForge](https://minecraft.curseforge.com/projects/tool-swap)
**Tool Upgrades**
> Tool-Upgrades by XxRexRaptorxX (RexRaptor). With this mod can you upgrade your tools and weapons!
- [CurseForge](https://minecraft.curseforge.com/projects/tool-upgrades-mod)
**Tumbleweed**
> Tumbleweed by konwboy. Tumbleweeds spawn around dead bushes in deserts. They drop random goodies upon destroying.
- [CurseForge](https://minecraft.curseforge.com/projects/tumbleweed)
- [MC-Forum](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2673935-tumbleweed-tumbleweeds-in-minecraft)
**Underground Biomes**
> Underground Biomes by exterminatorJeff, Zeno410, kyeiti. 24 different kinds of stones with slabs, stairs, walls, and buttons.
- [CurseForge](https://minecraft.curseforge.com/projects/underground-biomes)
**Unlimited Chisel Works**
> Unlimited Chisel Works by asie. Unlimited Chisel Works is a Minecraft mod which adds procedurally generated Chisel variants for various blocks provided by other mods.
- [CurseForge](https://minecraft.curseforge.com/projects/unlimited-chisel-works)
**Hwyla**
> Waila by ProfMobius, TehNut. You are using Hwyla, a fork of Waila. You can find more information on the Hwyla CurseForge page.
- [CurseForge](https://minecraft.curseforge.com/projects/hwyla)
**Waila Harvestability**
> Waila Harvestability by squeek. An add-on for Waila that adds information about the harvestability of what you are looking at.
- [CurseForge](https://minecraft.curseforge.com/projects/waila-harvestability)
**What Are We Looking At**
> What Are We Looking At by Darkhax. Greatly expands upon the amount of information provided by the Waila HUD, along with bridging support between Waila and many other minecraft mods!
- [CurseForge](https://minecraft.curseforge.com/projects/wawla-what-are-we-looking-at)
Shaderpack
---
I like using this modpack with Sildurs Vibrant Shaders.
Building on top
---
Feel free to build on top of this modpack. It would be nice if you credit me in your modpack.
License
---
I do not own the rights of any of the above mods.

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@ -0,0 +1,107 @@
{
"images": {
"title": {
"image": "custom:menu/Rural.png",
"posX": -192,
"posY": 0,
"width": 384,
"height": 103,
"alignment": "top_center"
}
},
"buttons": {
"singleplayer": {
"text": "menu.singleplayer",
"posX": -100,
"posY": 48,
"width": 200,
"height": 20,
"texture": "custom:menu/big_button.png",
"action": {
"type": "openGui",
"gui": "singleplayer"
}
},
"multiplayer": {
"text": "menu.multiplayer",
"posX": -100,
"posY": 72,
"width": 200,
"height": 20,
"texture": "custom:menu/big_button.png",
"action": {
"type": "openGui",
"gui": "multiplayer"
}
},
"options": {
"text": "menu.options",
"posX": -100,
"posY": 96,
"width": 98,
"height": 20,
"texture": "custom:menu/small_button.png",
"action": {
"type": "openGui",
"gui": "options"
}
},
"quit": {
"text": "menu.quit",
"posX": 2,
"posY": 96,
"width": 98,
"height": 20,
"texture": "custom:menu/small_button.png",
"action": {
"type": "quit"
}
}
},
"labels": {
"mojang": {
"text": "Copyright Mojang AB. Do not distribute!",
"hoverText": "<22>nCopyright Mojang AB. Do not distribute!",
"posX": -197,
"posY": -10,
"color": -1,
"alignment": "bottom_right",
"action": {
"type": "openGui",
"gui": "credits"
}
},
"fml": {
"text": "",
"posX": 2,
"posY": -45,
"color": -1,
"alignment": "bottom_left"
}
},
"other": {
"splash-text": {
"posX": 90,
"posY": 75,
"color": -256,
"alignment": "top_center",
"texts": "file:custom:splashes.txt"
},
"background": {
"image": "",
"slideshow": {
"images": ["custom:menu/bg_1.png", "custom:menu/bg_2.png", "custom:menu/bg_3.png", "custom:menu/bg_4.png"],
"displayDuration": 200,
"fadeDuration": 40
}
}
}
}

@ -0,0 +1,172 @@
{
"images":
{
"title":
{
"image" : "custommainmenu:textures/gui/minecraft.png",
"posX" : -137,
"posY" : 30,
"width" : 512,
"height" : 512,
"alignment" : "top_center"
},
"edition":
{
"image" : "custommainmenu:textures/gui/edition.png",
"posX" : -49,
"posY" : 67,
"width" : 128,
"height" : 16,
"alignment" : "top_center"
}
},
"buttons":
{
"singleplayer":
{
"text" : "menu.singleplayer",
"posX" : -100,
"posY" : 48,
"width" : 200,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "singleplayer"
}
},
"multiplayer":
{
"text" : "menu.multiplayer",
"posX" : -100,
"posY" : 72,
"width" : 200,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "multiplayer"
}
},
"mods":
{
"text" : "fml.menu.mods",
"posX" : -100,
"posY" : 96,
"width" : 200,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "mods"
}
},
"options":
{
"text" : "menu.options",
"posX" : -100,
"posY" : 132,
"width" : 98,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "options"
}
},
"quit":
{
"text" : "menu.quit",
"posX" : 2,
"posY" : 132,
"width" : 98,
"height" : 20,
"action" :
{
"type" : "quit"
}
},
"language":
{
"text" : "",
"posX" : -124,
"posY" : 132,
"width" : 20,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "languages"
}
},
"refresh":
{
"text" : "",
"posX" : -154,
"posY" : 132,
"width" : 20,
"height" : 20,
"texture" : "custommainmenu:textures/gui/buttons.png",
"action" :
{
"type" : "refresh"
}
}
},
"labels":
{
"mojang":
{
"text" : "Copyright Mojang AB. Do not distribute!",
"hoverText" : "§nCopyright Mojang AB. Do not distribute!",
"posX" : -197,
"posY" : -10,
"color" : -1,
"alignment" : "bottom_right",
"action" :
{
"type" : "openGui",
"gui" : "credits"
}
},
"fml":
{
"text" : "",
"posX" : 2,
"posY" : -40,
"color" : -1,
"alignment" : "bottom_left"
}
},
"other":
{
"splash-text":
{
"posX" : 90,
"posY" : 70,
"color" : -256,
"alignment" : "top_center",
"texts" : "file:minecraft:texts/splashes.txt"
},
"panorama":
{
"images" : "minecraft:textures/gui/title/background/panorama_%c.png",
"animate" : true,
"animationSpeed" : 1,
"blur" : true,
"gradient" : true
}
}
}

@ -0,0 +1,371 @@
# Configuration file
algae {
B:enabled=true
I:distance=1000
D:hOffset=0.1
D:size=1.0
D:heightMin=0.5
D:heightMax=1.0
I:population=48
I:biomes <
0
7
10
11
24
>
B:shaderWind=true
}
blocks {
S:leavesClassesWhitelist <
net.minecraft.block.BlockLeaves
biomesoplenty.common.block.BlockBOPLeaves
com.gildedgames.aether.common.blocks.natural.BlockAetherLeaves
>
S:leavesClassesBlacklist <
>
S:leavesModels <
minecraft:block/leaves,all
minecraft:block/cube_all,all
biomesoplenty:block/leaves_overlay,under
>
S:grassClassesWhitelist <
net.minecraft.block.BlockGrass
biomesoplenty.common.block.BlockBOPGrass
tconstruct.blocks.slime.SlimeGrass
enhancedbiomes.blocks.BlockGrassEB
com.bioxx.tfc.Blocks.Terrain.BlockGrass
com.shinoow.abyssalcraft.common.blocks.BlockDreadGrass
com.shinoow.abyssalcraft.common.blocks.BlockDarklandsgrass
>
S:grassClassesBlacklist <
>
S:grassModels <
block/grass,top
block/cube_bottom_top,top
block/soil/grass_master,top
>
S:myceliumWhitelist <
net.minecraft.block.BlockMycelium
nex.block.BlockMycelium
>
S:myceliumBlacklist <
>
S:dirtWhitelist <
net.minecraft.block.BlockDirt
biomesoplenty.common.block.BlockBOPDirt
enhancedbiomes.blocks.BlockSoilEB
com.bioxx.tfc.Blocks.Terrain.BlockDirt
net.aetherteam.aether.blocks.natural.BlockAetherDirt
com.gildedgames.aether.common.blocks.natural.BlockAetherDirt
slimeknights.tconstruct.world.block.BlockSlimeDirt
>
S:dirtBlacklist <
>
S:cropsWhitelist <
net.minecraft.block.BlockTallGrass
net.minecraft.block.BlockCrops
biomesoplenty.common.block.BlockBOPFlower
biomesoplenty.common.block.BlockBOPTurnip
biomesoplenty.common.block.BlockBOPPlant
tconstruct.blocks.slime.SlimeTallGrass
plantmegapack.block.PMPBlockBerrybush
plantmegapack.block.PMPBlockCrops
plantmegapack.block.PMPBlockDesert
plantmegapack.block.PMPBlockFern
plantmegapack.block.PMPBlockFlowerMulti
plantmegapack.block.PMPBlockFlowerSingle
plantmegapack.block.PMPBlockForest
plantmegapack.block.PMPBlockGrass
plantmegapack.block.PMPBlockJungle
plantmegapack.block.PMPBlockMountain
plantmegapack.block.PMPBlockSavanna
plantmegapack.block.PMPBlockShrub
plantmegapack.block.PMPBlockWetlands
com.pam.harvestcraft.BlockPamCrop
com.pam.harvestcraft.BlockPamDesertGarden
com.pam.harvestcraft.BlockPamNormalGarden
com.pam.harvestcraft.BlockPamWaterGarden
>
S:cropsBlacklist <
net.minecraft.block.BlockReed
net.minecraft.block.BlockDoublePlant
net.minecraft.block.BlockCarrot
net.minecraft.block.BlockPotato
>
S:logClassesWhitelist <
net.minecraft.block.BlockLog
biomesoplenty.common.block.BlockBOPLog
com.progwml6.natura.common.block.BlockEnumLog
thaumcraft.common.blocks.world.plants.BlockLogsTC
forestry.arboriculture.gadgets.BlockLog
com.bioxx.tfc.Blocks.Flora.BlockLogVert
com.bioxx.tfc.Blocks.Flora.BlockLogNatural
CookingPlus.blocks.CookingPlusPalmLog
CookingPlus.blocks.CookingPlusTangleLog
CookingPlus.blocks.CookingPlusTangleHeart
ic2.core.block.BlockRubWood
techreborn.blocks.BlockRubberLog
betterwithmods.blocks.BlockStump
>
S:logClassesBlacklist <
extrabiomes.blocks.BlockMiniLog
>
S:logModels <
block/column_side,end,end,side
block/cube_column,end,end,side
block/cube_all,all,all,all
agriculturalrevolution:block/palmlog,top,top,texture
block/column_top,end,end,side_a,side_b
block/column_side_x,end,end,side_a,side_b
block/column_side_z,end,end,side_a,side_b
>
S:sandWhitelist <
net.minecraft.block.BlockSand
com.bioxx.tfc.Blocks.Terrain.BlockSand
>
S:sandBlacklist <
>
S:lilypadWhitelist <
net.minecraft.block.BlockLilyPad
biomesoplenty.common.block.BlockBOPLilypad
com.bioxx.tfc.Blocks.Vanilla.BlockCustomLilyPad
>
S:lilypadBlacklist <
>
S:cactusWhitelist <
net.minecraft.block.BlockCactus
com.bioxx.tfc.Blocks.Vanilla.BlockCustomCactus
>
S:cactusBlacklist <
>
S:netherrackWhitelist <
net.minecraft.block.BlockNetherrack
nex.block.BlockNetherrack
>
S:netherrackBlacklist <
>
}
cactus {
B:enabled=true
I:distance=1000
D:size=0.8
D:sizeVariation=0.1
D:hOffset=0.1
}
connectedGrass {
B:enabled=true
B:snowEnabled=false
}
coral {
B:enabled=true
I:distance=1000
B:shallowWater=false
D:hOffset=0.2
D:vOffset=0.1
D:size=0.7
D:crustSize=1.4
I:chance=32
I:population=48
I:biomes <
0
7
10
11
16
24
25
26
40
41
42
>
}
fallingLeaves {
B:enabled=true
D:speed=0.05
D:windStrength=0.5
D:stormStrength=0.8
D:size=0.75
D:chance=0.05
D:perturb=0.25
D:lifetime=5.0
B:opacityHack=true
}
global {
B:enabled=true
B:nVidia=true
}
leaves {
B:enabled=true
B:snowEnabled=true
I:distance=1000
D:hOffset=0.2
D:vOffset=0.1
D:size=1.4
B:dense=false
}
lilypad {
B:enabled=true
I:distance=1000
D:hOffset=0.1
I:flowerChance=16
}
netherrack {
B:enabled=true
I:distance=1000
D:hOffset=0.2
D:heightMin=0.6
D:heightMax=0.8
D:size=1.0
}
reed {
B:enabled=true
I:distance=1000
D:hOffset=0.2
D:heightMin=1.7
D:heightMax=2.2
I:population=32
I:biomes <
0
1
4
6
7
9
14
15
16
18
21
22
23
24
27
28
29
40
41
42
44
45
46
49
50
52
53
55
56
57
58
59
60
61
62
63
64
65
68
69
70
72
73
74
76
78
79
80
81
82
83
88
89
92
93
99
100
101
102
103
105
127
129
132
134
149
151
155
156
157
>
B:shaderWind=true
}
risingSoul {
B:enabled=true
D:chance=0.02
D:perturb=0.05
D:headSize=1.0
D:trailSize=0.75
D:opacity=0.5
D:sizeDecay=0.97
D:opacityDecay=0.97
D:lifetime=4.0
I:trailLength=48
I:trailDensity=3
}
roundLogs {
B:enabled=false
I:distance=1000
D:radiusSmall=0.25
D:radiusLarge=0.44
D:dimming=0.7
B:connectSolids=false
B:lenientConnect=true
B:connectPerpendicular=true
B:connectGrass=true
B:defaultY=false
D:zProtection=0.99
}
shortGrass {
B:grassEnabled=true
B:myceliumEnabled=true
B:snowEnabled=true
I:distance=1000
D:hOffset=0.2
D:heightMin=0.6
D:heightMax=0.8
D:size=1.0
I:population=64
B:useGenerated=false
B:shaderWind=true
D:saturationThreshold=0.1
}

@ -0,0 +1 @@
{"algorithm":"rivens-full","updateChecker":true,"preallocateMemory":false,"fog":true,"beaconBeam":true,"fastHopper":true,"fastBeacon":true,"fastSearch":true,"asyncSearch":true}

@ -0,0 +1,70 @@
# Configuration file
general {
# Items that will not prevent offhand-torch placement while in offhand, but do not place torches by themselves [default: [tconstruct:shovel], [tconstruct:excavator]]
S:"Offhand Torch Tools" <
tconstruct:shovel
tconstruct:excavator
>
# Items that count as torches for the offhand-torch tweak options. [default: [minecraft:torch], [tconstruct:stone_torch]]
S:"Torch Items" <
minecraft:torch
tconstruct:stone_torch
>
# Items that will place torches from your hotbar on right-click if enabled. [default: [minecraft:wooden_pickaxe], [minecraft:stone_pickaxe], [minecraft:iron_pickaxe], [minecraft:golden_pickaxe], [minecraft:diamond_pickaxe], [tconstruct:pickaxe], [tconstruct:hammer]]
S:"Torch Tools" <
minecraft:wooden_pickaxe
minecraft:stone_pickaxe
minecraft:iron_pickaxe
minecraft:golden_pickaxe
minecraft:diamond_pickaxe
tconstruct:pickaxe
tconstruct:hammer
>
}
tweaks {
# This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down. [default: false]
B:"Auto-Climb Ladder"=false
# This option forces auto jump to be disabled and also disables the button for it. Because it should never have been a thing. [default: false]
B:"Disable Auto Jump"=true
# This option disables the shifting of the inventory to the right when potion effects are active. [default: true]
B:"Disable Potion Shift"=true
# This option will disable step assist added by other mods. [default: false]
B:"Disable Step Assist"=false
# This prevents the last torch in the offhand from being placed. [default: false]
B:"Do Not Use Last Torch"=false
# This option will hide your offhand item. It can be toggled via an optional keybind. [default: false]
B:"Hide Offhand Item"=false
# This option will hide your own potion particle effects for your client (other players will still see them). [default: false]
B:"Hide Own Particle Effects"=false
# This option will hide your shield unless you are holding a weapon. [default: true]
B:"Hide Shield Unless Holding Weapon"=true
# This adds back the master volume slider to the options screen. Saves you a click! [default: true]
B:"Master Volume Slider"=true
# This prevents torches from being placed from your offhand if you have a block in your main hand. [default: true]
B:"No Offhand Torch With Block"=true
# This prevents torches from being placed from your off hand if you have an empty main hand. [default: false]
B:"No Offhand Torch With Empty Hand"=false
# This restricts torches to be placed from the offhand only when you're holding a tool in your main hand. [default: false]
B:"Offhand Torch With Tool Only"=false
# This strips the underline formatting from chat because it looks terrible. [default: true]
B:"Remove Underlines From Chat"=true
}

@ -0,0 +1,91 @@
# Configuration file
debug {
# Enable to mark tree spawn locations with wool circles. [default: false]
B:worldGenDebug=false
}
interaction {
# Modes: 0=Standard 1 Damage, 1=By Branch/Trunk Thickness, 2=By Tree Volume [range: 0 ~ 2, default: 1]
I:axeDamageMode=1
# If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction [default: true]
B:canopyCrash=true
# If enabled then thinner branches can be climbed [default: true]
B:enableBranchClimbling=true
# If enabled then trees will harm living entities when falling [default: true]
B:enableFallingTreeDamage=true
# If enabled then trees will fall over when harvested [default: true]
B:enableFallingTrees=true
# Multiplier for damage incurred by a falling tree [range: 0.0 ~ 100.0, default: 1.0]
S:fallingTreeDamageMultiplier=1.0
# If enabled all leaves will be passable [default: false]
B:isLeavesPassable=false
# If enabled player movement on leaves will not be enhanced [default: false]
B:vanillaLeavesCollision=false
}
seeds {
# The rate at which seeds voluntarily drop from branches [range: 0.0 ~ 1.0, default: 0.125]
S:dropRate=0.125
# The rate at which seeds plant themselves in their ideal biomes [range: 0.0 ~ 1.0, default: 0.125]
S:plantRate=0.125
# Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute [range: 0 ~ 6000, default: 1200]
I:timeToLive=1200
}
trees {
# The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days [range: 0.0 ~ 1.0, default: 0.0]
S:diseaseChance=0.0
# If enabled apple trees will be generated during worldgen and oak trees will not drop apples [default: true]
B:enableAppleTrees=true
# Factor that multiplies the rate at which trees grow. Use at own risk [range: 0.0 ~ 16.0, default: 1.0]
S:growthRateMultiplier=1.0
# Factor that multiplies the wood returned from harvesting a tree. You cheat. [range: 0.0 ~ 128.0, default: 1.0]
S:harvestMultiplier=1.0
# Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome [range: 0.0 ~ 1.0, default: 0.5]
S:scaleBiomeGrowthRate=0.5
}
vanilla {
# Right clicking with a vanilla sapling places a dynamic sapling instead. [default: false]
B:replaceVanillaSapling=false
}
world {
# Blacklist of dimension numbers for disabling Dynamic Tree worldgen [default: [7]]
S:dimensionsBlacklist <
7
>
# Randomly generate podzol under select trees. [default: true]
B:podzolGen=true
# World Generation produces Vanilla cactus as well as Dynamic cactus if world gen replacement is enabled. [default: false]
B:vanillaCactusWorldGen=false
# Randomly generate vines on jungle trees. [default: true]
B:vineGen=true
# World Generation produces Dynamic Trees instead of Vanilla trees. [default: true]
B:worldGen=true
}

@ -0,0 +1,87 @@
# Configuration file
client {
# Toggle off to make missing model text in the gui fit inside the slot.
B:zoomInMissingModelTextInGui=false
# Enable uploading cloud geometry to the GPU for faster rendering.
B:forgeCloudsEnabled=true
# Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
B:disableStairSlabCulling=false
# Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available.
B:alwaysSetupTerrainOffThread=false
# Control the range of sky blending for colored skies in biomes.
I:biomeSkyBlendRange <
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
>
# Enable the forge block rendering pipeline - fixes the lighting of custom models.
B:forgeLightPipelineEnabled=true
# When enabled, makes specific reload tasks such as language changing quicker to run.
B:selectiveResourceReloadEnabled=false
}
general {
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
B:disableVersionCheck=false
# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
I:clumpingThreshold=64
# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
B:sortRecipies=true
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringEntities=false
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
D:zombieBaseSummonChance=0.1
# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
D:zombieBabyChance=0.05
# Log cascading chunk generation issues during terrain population.
B:logCascadingWorldGeneration=true
# Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on.
B:fixVanillaCascading=false
# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.
I:dimensionUnloadQueueDelay=0
B:enableGlobalConfig=false
}
version_checking {
# Enable the entire mod update check system. This only applies to mods using the Forge system.
B:Global=true
}

@ -0,0 +1,51 @@
# Configuration file
##########################################################################################################
# defaults
#--------------------------------------------------------------------------------------------------------#
# Default configuration for forge chunk loading control
##########################################################################################################
defaults {
# Are mod overrides enabled?
B:enabled=true
# The default maximum number of chunks a mod can force, per ticket,
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25
# The default maximum ticket count for a mod which does not have an override
# in this file. This is the number of chunk loading requests a mod is allowed to make.
I:maximumTicketCount=200
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
I:playerTicketCount=500
# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0
# Load chunks asynchronously for players, reducing load on the server thread.
# Can be disabled to help troubleshoot chunk loading issues.
B:asyncChunkLoading=true
}
##########################################################################################################
# forge
#--------------------------------------------------------------------------------------------------------#
# Sample mod specific control section.
# Copy this section and rename the with the modid for the mod you wish to override.
# A value of zero in either entry effectively disables any chunkloading capabilities
# for that mod
##########################################################################################################
forge {
# Maximum chunks per ticket for the mod.
I:maximumChunksPerTicket=25
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=200
}

@ -0,0 +1,85 @@
# Configuration file
~CONFIG_VERSION: 3
common {
# Enable reducing FPS when no user activity has been sensed for a certain time.
B:enableFpsReducer=true
# Frame rate during reducing.
I:idleFPS=10
# Ignore the mouse button holding.
B:ignoreHoldButton=false
# Inquire easy initial configuration in chat. Since it works only in player config mode,
# player config mode is forcibly enabled at initial creation of a player config.
# Once easy config is selected in chat, no further inquiry will be displayed.
B:inquireInitSetting=false
# Force reducing FPS if the window is inactive.
B:reducingInBackground=true
# Suppress master volume if the window is inactive.
B:suppressSound=false
# Suppression master volume ratio in inactive (0-100).
I:suppressedVolume=10
# Waiting time(sec) until reducing FPS.
I:waitingTime=300
}
debug {
# Enable debug log.
B:debugLog=false
# Show event log on the game screen.
B:showLogInChat=false
}
global {
# Enable per-player configuration. (Settings in common category)
B:enablePerPlayerConfig=true
# HUD color blue (0-255)
I:hudColorBlue=240
# HUD color green (0-255)
I:hudColorGreen=240
# HUD color red (0-255)
I:hudColorRed=240
# Display the status and the current FPS at the specified location.
# (0:off, 1:top-left, 2:top-right, 3:bottom-right, 4:bottom-left)
I:hudLocation=0
# X margin of HUD position from the corner of the screen.
I:hudMarginX=2
# Y margin of HUD position from the corner of the screen.
I:hudMarginY=2
# Pre-text of FPS display.
S:hudPreText=FPS:
# Reduced fps HUD color blue (0-255)
I:hudReductionColorBlue=0
# Reduced fps HUD color green (0-255)
I:hudReductionColorGreen=255
# Reduced fps HUD color red (0-255)
I:hudReductionColorRed=0
# Pre-text of reduced FPS display.
S:hudReductionPreText=ECO MODE:
# HUD scale (default: 1.0)
D:hudScale=1.0
}

@ -0,0 +1,341 @@
# Configuration file
beekeeping {
# If true, the last item produced by a queen bee will be another queen bee. [default: true]
B:apiarylastresultequalsQueen=true
# The higher the value, the more beehives are generated. [range: 0 ~ 32767, default: 10]
I:beehiveRarity=10
# Enable generation of beehives. [default: true]
B:enableBeehiveGeneration=true
# Allows grubs and cooked grubs to be used in listAllrawmeat and listAllcookedmeat. [default: true]
B:enablebeegrubaslistAllmeat=true
}
crops {
# Default: 0.0, This number is added/subtracted from normal fertile crop growth (3.0) and adjacent fertile crop growth (4.0).
D:cropGrowthSpeed=0.0
I:cropfoodRestore=1
D:cropsaturationRestore=0.6
B:cropsdropSeeds=false
B:enablecropspecialplanting=true
# Disable to keep giga pickle crop seeds from appearing in dungeon chests
B:enablegigapickleCrop=true
D:mealsaturation=1.2
D:meatymealsaturation=1.600000023841858
D:snacksaturation=0.6
}
drops {
# [default: [harvestcraft:cactusfruititem], [minecraft:cactus]]
S:aridGarden <
harvestcraft:cactusfruititem
minecraft:cactus
>
# [default: [harvestcraft:raspberryitem], [harvestcraft:oatsitem], [harvestcraft:ryeitem], [harvestcraft:celeryitem], [harvestcraft:peasitem], [harvestcraft:beetitem], [harvestcraft:rutabagaitem], [harvestcraft:broccoliitem], [harvestcraft:caulifloweritem], [harvestcraft:cabbageitem], [harvestcraft:spinachitem], [harvestcraft:cottonitem]]
S:frostGarden <
harvestcraft:raspberryitem
harvestcraft:oatsitem
harvestcraft:ryeitem
harvestcraft:celeryitem
harvestcraft:peasitem
harvestcraft:beetitem
harvestcraft:rutabagaitem
harvestcraft:broccoliitem
harvestcraft:caulifloweritem
harvestcraft:cabbageitem
harvestcraft:spinachitem
harvestcraft:cottonitem
>
# [default: [harvestcraft:whitemushroomitem], [harvestcraft:blackberryitem], [harvestcraft:zucchiniitem], [harvestcraft:radishitem], [harvestcraft:rhubarbitem], [harvestcraft:tealeafitem], [harvestcraft:garlicitem], [harvestcraft:sweetpotatoitem], [harvestcraft:turnipitem], [harvestcraft:spiceleafitem], [harvestcraft:beanitem], [harvestcraft:leekitem], [harvestcraft:scallionitem], [harvestcraft:tomatoitem], [harvestcraft:cottonitem]]
S:shadedGarden <
harvestcraft:whitemushroomitem
harvestcraft:blackberryitem
harvestcraft:zucchiniitem
harvestcraft:radishitem
harvestcraft:rhubarbitem
harvestcraft:tealeafitem
harvestcraft:garlicitem
harvestcraft:sweetpotatoitem
harvestcraft:turnipitem
harvestcraft:spiceleafitem
harvestcraft:beanitem
harvestcraft:leekitem
harvestcraft:scallionitem
harvestcraft:tomatoitem
harvestcraft:cottonitem
>
# [default: [harvestcraft:brusselsproutitem], [harvestcraft:spiceleafitem], [harvestcraft:blueberryitem], [harvestcraft:asparagusitem], [harvestcraft:cranberryitem], [harvestcraft:riceitem], [harvestcraft:seaweeditem], [harvestcraft:waterchestnutitem], [harvestcraft:okraitem], [harvestcraft:cottonitem]]
S:soggyGarden <
harvestcraft:brusselsproutitem
harvestcraft:spiceleafitem
harvestcraft:blueberryitem
harvestcraft:asparagusitem
harvestcraft:cranberryitem
harvestcraft:riceitem
harvestcraft:seaweeditem
harvestcraft:waterchestnutitem
harvestcraft:okraitem
harvestcraft:cottonitem
>
# [default: [harvestcraft:grapeitem], [harvestcraft:pineappleitem], [harvestcraft:kiwiitem], [harvestcraft:sesameseedsitem], [harvestcraft:curryleafitem], [harvestcraft:bambooshootitem], [harvestcraft:cantaloupeitem], [harvestcraft:gingeritem], [harvestcraft:coffeebeanitem], [harvestcraft:soybeanitem], [harvestcraft:eggplantitem], [harvestcraft:cottonitem]]
S:tropicalGarden <
harvestcraft:grapeitem
harvestcraft:pineappleitem
harvestcraft:kiwiitem
harvestcraft:sesameseedsitem
harvestcraft:curryleafitem
harvestcraft:bambooshootitem
harvestcraft:cantaloupeitem
harvestcraft:gingeritem
harvestcraft:coffeebeanitem
harvestcraft:soybeanitem
harvestcraft:eggplantitem
harvestcraft:cottonitem
>
# [default: [harvestcraft:strawberryitem], [harvestcraft:barleyitem], [harvestcraft:cornitem], [harvestcraft:cucumberitem], [harvestcraft:wintersquashitem], [harvestcraft:mustardseedsitem], [harvestcraft:onionitem], [harvestcraft:parsnipitem], [harvestcraft:peanutitem], [minecraft:potato], [minecraft:carrot], [harvestcraft:lettuceitem], [harvestcraft:artichokeitem], [harvestcraft:bellpepperitem], [harvestcraft:chilipepperitem], [minecraft:wheat], [harvestcraft:cottonitem]]
S:windyGarden <
harvestcraft:strawberryitem
harvestcraft:barleyitem
harvestcraft:cornitem
harvestcraft:cucumberitem
harvestcraft:wintersquashitem
harvestcraft:mustardseedsitem
harvestcraft:onionitem
harvestcraft:parsnipitem
harvestcraft:peanutitem
minecraft:potato
minecraft:carrot
harvestcraft:lettuceitem
harvestcraft:artichokeitem
harvestcraft:bellpepperitem
harvestcraft:chilipepperitem
minecraft:wheat
harvestcraft:cottonitem
>
}
gardens {
B:enablearidgardenGeneration=true
B:enablefrostgardenGeneration=true
B:enablegardenSpread=true
B:enableshadedgardenGeneration=true
B:enablesoggygardenGeneration=true
B:enabletropicalgardenGeneration=true
B:enablewindygardenGeneration=true
I:gardenRarity=2
# Garden spread rate. 100 means a garden spawns every tick. 1 means a garden spawns with a probability of 1% per tick. [range: 1 ~ 100, default: 30]
I:gardenSpreadRate=30
I:gardendropAmount=3
I:gardenspreadMax=8
}
general {
# Default: 3600 or 3 minutes
I:buffTimeForTopTier=3600
# Enables harvesting by right-clicking. [default: true]
B:enableEasyHarvest=true
# Enables catching of HarvestCraft fish using the normal fishing rod. [default: true]
B:enableHCFish=true
# Makes changes to vanilla food item and drop hunger restore and saturation values to be balanced with HarvestCraft food. [default: true]
B:enablevanillafoodBalance=true
# Enable to have raw calamari smelt into cooked fish instead. [default: false]
B:smeltsquidintocookedFish=false
# Enables squid mobs to drop raw calamari. [default: true]
B:squiddropCalamari=true
# Default: 10, Choose 5, 6, 7, 8, 9, or 10 shank foods which become top tier. Foods at this level or above give buffs. Top tier foods are always edible, so be careful! Set to 0 to have no top tier foods.
I:topTierFood=10
# How long the Water Filter takes to run. Default 516. For comparison, the Presser time is 125.
I:waterfilterTime=516
# How many Fresh Water you get per Woven Cloth in the Water Filter. Default 8. Use whole numbers between 0 and 64.
I:waterfilterfreshwaterAmount=8
# How many Salt you get per Woven Cloth in the Water Filter. Default 8. Use whole numbers between 0 and 64.
I:waterfiltersaltAmount=8
}
"market currency" {
I:marketcurrencyBees=0
I:marketcurrencyBonemeal=0
I:marketcurrencyChicken=0
I:marketcurrencyCow=0
I:marketcurrencyFish=0
I:marketcurrencyHorse=0
I:marketcurrencyLead=0
I:marketcurrencyLlama=0
I:marketcurrencyMeat=0
I:marketcurrencyNametag=0
I:marketcurrencyOcelot=0
I:marketcurrencyPig=0
I:marketcurrencyRabbit=0
I:marketcurrencySeeds=0
I:marketcurrencySheep=0
I:marketcurrencyWolf=0
I:marketcurrencyconiferousSaplings=0
I:marketcurrencytemperateSaplings=0
I:marketcurrencytropicalSaplings=0
}
"market prices" {
I:marketbonemealPrice=3
I:marketchickenPrice=3
I:marketcowPrice=9
I:markethorsePrice=12
I:marketleadPrice=1
I:marketllamaPrice=12
I:marketnametagPrice=1
I:marketocelotPrice=9
I:marketpigPrice=6
I:marketqueenbeePrice=3
I:marketrabbitPrice=3
I:marketsaplingPrice=3
I:marketseedPrice=1
I:marketsheepPrice=6
I:marketwolfPrice=9
}
"market sales" {
B:marketsellBonemeal=true
B:marketsellChicken=true
B:marketsellCow=true
B:marketsellHorse=true
B:marketsellLead=true
B:marketsellLlama=true
B:marketsellNametag=true
B:marketsellOcelot=true
B:marketsellPig=true
B:marketsellQueenbee=true
B:marketsellRabbit=true
B:marketsellSeeds=true
B:marketsellSheep=true
B:marketsellWolf=true
B:marketsellconiferousSaplings=true
B:marketselltemperateSaplings=true
B:marketselltropicalSaplings=true
}
"miscellaneous recipes" {
B:enablecroptoseedRecipe=true
B:enablehoneyslimeballPresser=true
B:enablelistAllwaterfreshwater=true
B:enablelistAllwatervanillawaterbucket=true
B:enablemaplesyrupslimeballPresser=true
B:enablesaltfromwaterbucketrecipe=true
B:enabletofuasmeatinRecipes=true
B:enabletofuasmilkinRecipes=true
I:marketblockrecipeItem=0
}
seeds {
B:artichokeseeddropfromgrass=false
B:asparagusseeddropfromgrass=false
B:bambooshootseeddropfromgrass=false
B:barleyseeddropfromgrass=false
B:beanseeddropfromgrass=false
B:beetseeddropfromgrass=false
B:bellpepperseeddropfromgrass=false
B:blackberryseeddropfromgrass=false
B:blueberryseeddropfromgrass=false
B:broccoliseeddropfromgrass=false
B:brusselsproutseeddropfromgrass=false
B:cabbageseeddropfromgrass=false
B:cactusfruitseeddropfromgrass=false
B:candleberryseeddropfromgrass=false
B:cantaloupeseeddropfromgrass=false
B:cauliflowerseeddropfromgrass=false
B:celeryseeddropfromgrass=false
B:chilipepperseeddropfromgrass=false
B:coffeeseeddropfromgrass=false
B:cornseeddropfromgrass=false
B:cottonseeddropfromgrass=false
B:cranberryseeddropfromgrass=false
B:cucumberseeddropfromgrass=false
B:curryleafseeddropfromgrass=false
B:eggplantseeddropfromgrass=false
B:garlicseeddropfromgrass=false
B:gingerseeddropfromgrass=false
B:grapeseeddropfromgrass=false
B:kiwiseeddropfromgrass=false
B:leekseeddropfromgrass=false
B:lettuceseeddropfromgrass=false
B:mustardseeddropfromgrass=false
B:oatsseeddropfromgrass=false
B:okraseeddropfromgrass=false
B:onionseeddropfromgrass=false
B:parsnipseeddropfromgrass=false
B:peanutseeddropfromgrass=false
B:peasseeddropfromgrass=false
B:pineappleseeddropfromgrass=false
B:radishseeddropfromgrass=false
B:raspberryseeddropfromgrass=false
B:rhubarbseeddropfromgrass=false
B:riceseeddropfromgrass=false
B:rutabagaseeddropfromgrass=false
B:ryeseeddropfromgrass=false
B:scallionseeddropfromgrass=false
B:seaweedseeddropfromgrass=false
I:seedrarity=1
B:sesameseedsseeddropfromgrass=false
B:soybeanseeddropfromgrass=false
B:spiceleafseeddropfromgrass=false
B:spinachseeddropfromgrass=false
B:strawberryseeddropfromgrass=false
B:sweetpotatoseeddropfromgrass=false
B:teaseeddropfromgrass=false
B:tomatoseeddropfromgrass=false
B:turnipseeddropfromgrass=false
B:waterchestnutseeddropfromgrass=false
B:whitemushroomseeddropfromgrass=false
B:wintersquashseeddropfromgrass=false
B:zucchiniseeddropfromgrass=false
}
"shipping bin prices" {
I:shippingbinbeesPrice=16
I:shippingbincropPrice=32
I:shippingbinfishPrice=16
I:shippingbinmeatPrice=16
}
"shipping bin purchases" {
B:shippingbinbuyBees=true
B:shippingbinbuyCrops=true
B:shippingbinbuyFish=true
B:shippingbinbuyMeat=true
B:shippingbinenablevanillaMCBees=true
B:shippingbinenablevanillaMCCrops=true
B:shippingbinenablevanillaMCEgg=true
B:shippingbinenablevanillaMCFish=true
B:shippingbinenablevanillaMCMeat=true
B:shippingbinenablevanillaMCMonsterParts=true
}

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# Configuration file
general {
# If not empty, tumbleweeds spawn ONLY in the specified biomes. Else they appear in all hot, dry biomes.
# Example entry: minecraft:desert
S:"Biome Whitelist" <
>
# Chance of a tumbleweed spawning in a chunk.
D:Chance=0.3
# These items will drop from tumbleweed upon destroying.
# <weight> <mod>:<item>:[metadata] [amount]
S:Drops <
3 minecraft:bone
3 minecraft:deadbush
3 minecraft:string
3 minecraft:feather
3 minecraft:wheat
3 minecraft:stick
3 minecraft:reeds
2 minecraft:melon_seeds
2 minecraft:pumpkin_seeds
>
# Blocks from which tumbleweeds can spawn.
# <mod>:<block>:[metadata]
S:"Spawning Blocks" <
minecraft:deadbush
>
}

@ -0,0 +1,26 @@
# Configuration file
crashes {
B:disableReturnToMainMenu=false
I:errorNotificationDuration=30000
S:hasteURL=https://paste.dimdev.org
B:replaceErrorNotifications=false
# Valid values:
# LOG
# NOTIFICATION
# WARNING_SCREEN
# CRASH
S:scheduledTaskproblemAction=NOTIFICATION
}
fixes {
B:bugFixes=true
B:crashFixes=true
B:modSupport=true
B:profiler=true
B:textureFixes=true
}

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@ -1,20 +0,0 @@
Manifest-Version: 1.0
Maven-Artifact: blusunrize:ImmersiveEngineering-core:0.12-86
FMLCorePlugin: blusunrize.immersiveengineering.common.asm.IELoadingPlu
gin
Name: blusunrize/immersiveengineering/common/asm/IELoadingPlugin.class
SHA-256-Digest: IyRADMevOfmM298gsW8L5+raMxI3plv+lIDy5eD1CE0=
Name: blusunrize/immersiveengineering/common/asm/IEClassTransformer$1.
class
SHA-256-Digest: EyUO8dG0LVGPSpi5nsvTZ4CV5/Jc/n0BRdXtLYLzpYE=
Name: blusunrize/immersiveengineering/common/asm/IEClassTransformer.cl
ass
SHA-256-Digest: Y6qcwU+SEcHCViaJ3w7fTnM19G9vv/fqNZ3NzDkGYR0=
Name: blusunrize/immersiveengineering/common/asm/IEClassTransformer$Me
thodTransformer.class
SHA-256-Digest: uvWFcM32zB8lH5w5JhVyoOYefiKgqkHoLbiw6zfn7c4=

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Am I a joke to you?
This is not a test!!
Is this the real life?
Is this just fantasy?
Do it!
I have the high ground.
Beeep Boop.
Let's dig right in!
But can you do this??!
Splashidi-splash.
Gimme that RAM!
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