# Configuration file ~CONFIG_VERSION: 3 common { # Enable reducing FPS when no user activity has been sensed for a certain time. B:enableFpsReducer=true # Frame rate during reducing. I:idleFPS=10 # Ignore the mouse button holding. B:ignoreHoldButton=false # Inquire easy initial configuration in chat. Since it works only in player config mode, # player config mode is forcibly enabled at initial creation of a player config. # Once easy config is selected in chat, no further inquiry will be displayed. B:inquireInitSetting=false # Force reducing FPS if the window is inactive. B:reducingInBackground=true # Suppress master volume if the window is inactive. B:suppressSound=false # Suppression master volume ratio in inactive (0-100). I:suppressedVolume=10 # Waiting time(sec) until reducing FPS. I:waitingTime=300 } debug { # Enable debug log. B:debugLog=false # Show event log on the game screen. B:showLogInChat=false } global { # Enable per-player configuration. (Settings in common category) B:enablePerPlayerConfig=true # HUD color blue (0-255) I:hudColorBlue=240 # HUD color green (0-255) I:hudColorGreen=240 # HUD color red (0-255) I:hudColorRed=240 # Display the status and the current FPS at the specified location. # (0:off, 1:top-left, 2:top-right, 3:bottom-right, 4:bottom-left) I:hudLocation=0 # X margin of HUD position from the corner of the screen. I:hudMarginX=2 # Y margin of HUD position from the corner of the screen. I:hudMarginY=2 # Pre-text of FPS display. S:hudPreText=FPS: # Reduced fps HUD color blue (0-255) I:hudReductionColorBlue=0 # Reduced fps HUD color green (0-255) I:hudReductionColorGreen=255 # Reduced fps HUD color red (0-255) I:hudReductionColorRed=0 # Pre-text of reduced FPS display. S:hudReductionPreText=ECO MODE: # HUD scale (default: 1.0) D:hudScale=1.0 }