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INI

# Configuration file
~CONFIG_VERSION: 3
common {
# Enable reducing FPS when no user activity has been sensed for a certain time.
B:enableFpsReducer=true
# Frame rate during reducing.
I:idleFPS=10
# Ignore the mouse button holding.
B:ignoreHoldButton=false
# Inquire easy initial configuration in chat. Since it works only in player config mode,
# player config mode is forcibly enabled at initial creation of a player config.
# Once easy config is selected in chat, no further inquiry will be displayed.
B:inquireInitSetting=false
# Force reducing FPS if the window is inactive.
B:reducingInBackground=true
# Suppress master volume if the window is inactive.
B:suppressSound=false
# Suppression master volume ratio in inactive (0-100).
I:suppressedVolume=10
# Waiting time(sec) until reducing FPS.
I:waitingTime=300
}
debug {
# Enable debug log.
B:debugLog=false
# Show event log on the game screen.
B:showLogInChat=false
}
global {
# Enable per-player configuration. (Settings in common category)
B:enablePerPlayerConfig=true
# HUD color blue (0-255)
I:hudColorBlue=240
# HUD color green (0-255)
I:hudColorGreen=240
# HUD color red (0-255)
I:hudColorRed=240
# Display the status and the current FPS at the specified location.
# (0:off, 1:top-left, 2:top-right, 3:bottom-right, 4:bottom-left)
I:hudLocation=0
# X margin of HUD position from the corner of the screen.
I:hudMarginX=2
# Y margin of HUD position from the corner of the screen.
I:hudMarginY=2
# Pre-text of FPS display.
S:hudPreText=FPS:
# Reduced fps HUD color blue (0-255)
I:hudReductionColorBlue=0
# Reduced fps HUD color green (0-255)
I:hudReductionColorGreen=255
# Reduced fps HUD color red (0-255)
I:hudReductionColorRed=0
# Pre-text of reduced FPS display.
S:hudReductionPreText=ECO MODE:
# HUD scale (default: 1.0)
D:hudScale=1.0
}