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import pygame, pygame.camera
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import picamera
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import picamera.array
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from pygame import *
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def render_text_line(image, color, font, text, pos=(0, 0)):
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render_text = font.render(text, 1, color)
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image.blit(render_text, pos)
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class Screen:
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"""The Screen for the Terminal"""
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def __init__(self, size=(100, 100), title="Screen"):
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pygame.display.init()
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self.size = size
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self.screen = pygame.display.set_mode(self.size)
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pygame.display.set_caption(title)
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def refresh(self, rectangles=None):
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pygame.display.update(rectangles)
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def toggle_fullscreen(self):
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if self.fullscreen:
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pygame.display.set_mode(self.size)
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self.fullscreen = False
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else:
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displayinfo = pygame.display.Info()
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fullsize = (displayinfo.current_w, displayinfo.current_h)
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pygame.display.set_mode(fullsize, FULLSCREEN | DOUBLEBUF)
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self.fullscreen = True
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class List(pygame.sprite.Sprite):
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"""A List that shows the values of the terminal"""
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def __init__(self, position, size):
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pygame.sprite.Sprite.__init__(self)
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pygame.font.init()
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self.size = size
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self.image = pygame.Surface(self.size)
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self.image.fill((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.topleft = position
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self.font = pygame.font.SysFont('Arial', 25)
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self.dict = {}
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self.updated = True
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self.txtsize = self.font.size('__||__')
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def set_dict(self, dict):
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self.dict = dict
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self.updated = True
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def update(self):
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if self.updated:
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height = 0
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self.image.fill((0, 0, 0))
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for key in self.dict.keys():
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line = '{}: {}'.format(key, self.dict[key])
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render_text_line(self.image, (255, 255, 255), self.font, line, (0, height))
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height += self.txtsize[1]
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self.updated = False
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class PiCamera(pygame.sprite.Sprite):
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"""The Picamera as pygame cam"""
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def __init__(self, position, size):
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pygame.sprite.Sprite.__init__(self)
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pygame.camera.init()
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camera = picamera.PiCamera()
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self.camsize = (size[0], int(size[0]/2))
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camera.resolution = self.camsize
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self.camera = camera
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self.output = picamera.array.PiRGBArray(camera, size=self.camsize)
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self.size = size
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self.image = pygame.Surface(self.size)
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self.image.fill((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.topleft = position
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def update(self, *args):
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pass
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def new_frame(self):
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self.output.truncate(0)
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self.camera.capture(self.output, 'rgb', resize=self.camsize)
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s = pygame.transform.rotate(pygame.surfarray.make_surface(self.output.array), 270)
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self.image.blit(s, (0, 0))
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