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import pygame, time
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from lib import graphiclib, hardwarelib, controllib
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configuration = {
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'GAS':5,
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'STOP':2,
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'MUSIC':1,
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'LIGHT':0,
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'VOLIN':5,
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'VOLDE':4,
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'REC':3
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}
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def main():
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navigator = hardwarelib.Navigator(16)
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light = hardwarelib.Light(15)
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ultrasonic = hardwarelib.Ultrasonic(11,7)
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temperature = hardwarelib.Temperature()
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camera = graphiclib.PiCamera((500, 0), (500, 1000))
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jstick = controllib.Joystick(navigator, light, configuration, camera)
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#pygame stuff
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screen = graphiclib.Screen(size=(1000,1000))
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all_sprites = pygame.sprite.RenderUpdates()
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list = graphiclib.List((0,0),(500,1000))
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all_sprites.add(list)
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all_sprites.add(camera)
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clock = pygame.time.Clock()
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running = True
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while running:
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clock.tick(25)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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print('quit event')
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running = False
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dict = jstick.handle()
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list.set_dict(dict)
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all_sprites.update()
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update_rects = all_sprites.draw(screen.screen)
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screen.refresh(rectangles= update_rects)
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pygame.quit()
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if __name__ == '__main__':
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main()
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