mirror of https://github.com/Trivernis/spydian.git
- renamed main.py to main_old.py
- renamed main_new.py to main.py - added the camera functionalities - added the joystick to controllibpull/2/head
parent
2d11ea18ca
commit
5e4974327b
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import pygame, os
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class Joystick():
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def __init__(self, navigator, light, configuration, camera):
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#joystick
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pygame.joystick.init()
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joystick = pygame.joystick.Joystick(0)
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joystick.init()
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#sound
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pygame.mixer.init()
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sound = pygame.mixer.Sound('./sounds/gasgasgas.wav')
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sound.set_volume(0.3)
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self.camera = camera
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self.sound = sound
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self.joystick = joystick
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self.navigator = navigator
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self.light = light
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self.configuration = configuration
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self.pressed = []
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self.splaying = False
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def handle(self):
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c = self.configuration
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nav = self.navigator
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dict = {}
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#axes
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for i in range(self.joystick.get_numaxes()):
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axis = self.joystick.get_axis(i)
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dict['Axis {}'.format(i)]=axis
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if i==c['GAS'] and axis>0.1:
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nav.forward()
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elif i==c['GAS'] and axis<0.1:
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nav.stop()
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#buttons
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for i in range(self.joystick.get_numbuttons()):
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button = self.joystick.get_button(i)
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dict['Button {}'.format(i)] = button
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if i==c['LIGHT'] and button==1 and button not in self.pressed:
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self.light.switch()
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self.pressed.append(i)
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elif i==c['LIGHT'] and button==0 and button in self.pressed:
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self.pressed.remove(i)
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elif i==c['MUSIC'] and button==1 and button not in self.pressed:
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if self.splaying:
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self.sound.stop()
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self.splaying = False
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else:
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self.sound.play()
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self.splaying = True
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self.pressed.append(i)
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elif i==c['MUSIC'] and button==0 and button in self.pressed:
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self.pressed.remove(i)
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elif i==c['VOLIN'] and button==1 and button not in self.pressed:
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self.sound.set_volume(self.sound.get_volume()+0.1)
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self.pressed.append(i)
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elif i==c['VOLIN'] and button==0 and button in self.pressed:
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self.sound.set_volume(self.sound.get_volume() - 0.1)
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self.pressed.remove(i)
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elif i==c['VOLDE'] and button==1 and button not in self.pressed:
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self.pressed.append(i)
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elif i==c['VOLDE'] and button==0 and button in self.pressed:
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self.pressed.remove(i)
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elif i==c['REC'] and button==1 and button not in self.pressed:
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self._save_camimg()
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self.pressed.append(i)
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elif i==c['REC'] and button==0 and button in self.pressed:
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self.pressed.remove(i)
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#hats
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for i in range(self.joystick.get_numhats()):
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hat = self.joystick.get_hat(i)
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dict['Hat {}'.format(i)] = hat
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if hat==(-1,0):
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nav.left()
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elif hat==(1,0):
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nav.right()
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else:
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nav.straight()
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dict['Volume'] = self.sound.get_volume()
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return dict
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def _save_camimg(self):
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img = self.camera.image
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if os.path.isfile('image.jpg'):
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count=0
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while os.path.isfile('./images/img{}.jpg'.format(count)):
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count+=1
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os.rename('image.jpg', 'images/img{}.jpg'.format(count))
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pygame.image.save(img, 'image.jpg')
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import pygame, pygame.camera
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from pygame import *
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def render_text_line(image, color, font, text, pos = (0,0)):
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render_text = font.render(text, 1, color)
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image.blit(render_text, pos)
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class Screen:
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"""The Screen for the Terminal"""
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def __init__(self, size = (100,100), title = "Screen"):
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pygame.display.init()
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self.size = size
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self.screen = pygame.display.set_mode(self.size)
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pygame.display.set_caption(title)
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def refresh(self, rectangles=None):
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pygame.display.update(rectangles)
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def toggle_fullscreen(self):
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if self.fullscreen:
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pygame.display.set_mode(self.size)
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self.fullscreen = False
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else:
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displayinfo = pygame.display.Info()
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fullsize = (displayinfo.current_w, displayinfo.current_h)
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pygame.display.set_mode(fullsize, FULLSCREEN | DOUBLEBUF)
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self.fullscreen = True
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class List(pygame.sprite.Sprite):
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"""A List that shows the values of the terminal"""
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def __init__(self, position, size):
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pygame.sprite.Sprite.__init__(self)
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pygame.font.init()
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self.size = size
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self.image = pygame.Surface(self.size)
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self.image.fill((0,0,0))
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self.rect = self.image.get_rect()
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self.rect.topleft = position
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self.font = pygame.font.SysFont('Arial',25)
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self.dict = {}
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self.updated = True
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self.txtsize = self.font.size('__||__')
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def set_dict(self, dict):
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self.dict = dict
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self.updated = True
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def update(self, *args):
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if self.updated:
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height = 0
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for key in self.dict.keys():
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line = '{}: {}'.format(key, self.dict[key])
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render_text_line(self.image, (255, 255, 255), self.font, line, (0,height))
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height+=self.txtsize[1]
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self.updated = False
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class PiCamera(pygame.sprite.Sprite):
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"""The Picamera as pygame cam"""
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def __init__(self, position, size):
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pygame.sprite.Sprite.__init__(self)
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pygame.camera.init()
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cam_list = pygame.camera.list_cameras()
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camera = pygame.camera.Camera(cam_list[0], size)
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self.camera = camera
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self.size = size
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self.image = pygame.Surface(self.size)
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self.image.fill((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.topleft = position
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def update(self, *args):
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self.camera.get_image(self.image)
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@ -1,366 +1,46 @@
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import pygame, picamera #,gyro
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from lib import ultrasonic
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from datetime import datetime
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from subprocess import call
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import RPi.GPIO as GPIO
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# Define some colors
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BLACK = ( 0, 0, 0)
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WHITE = ( 255, 255, 255)
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# --ultrasonic--
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sensor= ultrasonic.Sensor()
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sensor.init(11,7)
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# -- Nightmode
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# WHITE, BLACK=BLACK,WHITE
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# Pins BCM
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motor = 16
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lightpin=15
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#
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# --config--
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use_camera=False
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use_gyro_preview=False
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#--
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forpress = False
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light = False
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lpress = False
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play = False
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ppress = False
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voluppress = False
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voldopress = False
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recpress=False
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recording=False
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left=False
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right=False
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lastContact=datetime.now()
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if use_camera:
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cam = picamera.PiCamera()
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top_view = pygame.image.load('top_view.png')
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top_view= pygame.transform.scale(top_view, (192, 108))
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# Axis
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GAS = 5
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STOP = 2
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# Buttons
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MUSIC = 1
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LIGHT = 0
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VOLUP = 5
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VOLDO = 4
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RECSTART = 3
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# setup the relais
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GPIO.setup(motor,GPIO.OUT)
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GPIO.setup(lightpin,GPIO.OUT)
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GPIO.output(motor,True)
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GPIO.output(lightpin, True)
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# ____________________________
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# -- driving functions
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def drive_forw():
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GPIO.output(motor,False)
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return
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def drive_backw():
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print(drive_backw)
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return
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def reset_dire():
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GPIO.output(motor,True)
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return
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def drive_left():
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if not left:
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call(['python', './lib/servolib.py','left'])
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return
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def drive_right():
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if not right:
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call(['python', './lib/servolib.py','right'])
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return
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def reset_turn():
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if left or right:
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call(['python','./lib/servolib.py'])
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return
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# ____________________________
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# -- special functions
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def turn_light(shine):
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if shine:
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GPIO.output(lightpin, False)
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else:
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GPIO.output(lightpin, True)
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return
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def turn_rec(*record):
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#if record:
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#cam.start_recording('record.h264')
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#return
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#else:
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#cam.stop_recording()
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#return
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if use_camera:
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try:
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cam.capture('image.jpg', resize=(192 * 2, 108 * 2))
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cam.capture("./Images/image{}.jpg".format(str(datetime.now()).replace(':','_')))
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except Exception as error:
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print(error)
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def imgRefresh():
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#turn_rec(True)
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image = None
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try:
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image = pygame.image.load('image.jpg')
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image = pygame.transform.scale(image, (192*2, 108*2))
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except:
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pass
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screen.blit(image, (500, 10))
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#gyro_output = gyro.getAllOut()
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#rotation = gyro_output['rot']
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if use_gyro_preview:
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top_view = pygame.image.load('top_view.png')
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# The scaling of the top_view Spider
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scal_x = abs(int(192 * ((abs(rotation[0]) / 90) - 1)))
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scal_y = abs(int(108 * ((abs(rotation[1]) / 90) - 1)) - 1)
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top_view = pygame.transform.scale(top_view, (scal_x, scal_y))
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screen.blit(top_view, (550 - (scal_x / 2), 300 - (scal_y / 2)))
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def printDriveData():
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textPrint.print(screen,"")
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textPrint.print(screen,"Sound Information")
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textPrint.print(screen, " Sound: {}".format(play))
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textPrint.print(screen, " Volume: {}".format(sound.get_volume()))
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textPrint.print(screen, "Light: {}".format(light))
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textPrint.print(screen, "Last Controller Input: {}".format((datetime.now()-lastContact).seconds))
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#gyro_output=gyro.getAllOut()
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#rotation=gyro_output['rot']
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#textPrint.print(screen, "Rotation: X:{}; Y:{}".format(rotation[0],rotation[1]))
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#acceleration = gyro_output['acc_sca']
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#textPrint.print(screen, "Acceleration: X:{}; Y:{}; Z:{}".format(acceleration[0], acceleration[1],acceleration[2]))
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distance=sensor.echo()
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textPrint.print(screen, "Distance: {} cm".format(distance))
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#if distance<40:
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# turn_rec()
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def doSubroutine():
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if abs((datetime.now()-lastContact).seconds)==30:
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print('Contact Lost')
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imgRefresh()
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# ____________________________
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class TextPrint:
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def __init__(self):
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self.reset()
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self.font = pygame.font.Font(None, 20)
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def print(self, screen, textString):
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textBitmap = self.font.render(textString, True, BLACK)
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screen.blit(textBitmap, [self.x, self.y])
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self.y += self.line_height
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def reset(self):
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self.x = 10
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self.y = 10
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self.line_height = 15
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def indent(self):
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self.x += 10
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def unindent(self):
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self.x -= 10
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pygame.init()
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# ________________________
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# -- music playback
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pygame.mixer.init()
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sound=pygame.mixer.Sound('./gasgasgas.wav')
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sound.set_volume(0.3)
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# ________________________
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# Set the width and height of the screen [width,height]
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size = [1000, 700]
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screen = pygame.display.set_mode(size)
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pygame.display.set_caption("SPYDER STEUERZENTRALE")
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# Loop until the user clicks the close button.
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done = False
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# Used to manage how fast the screen updates
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import pygame, time
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from lib import graphiclib, hardwarelib, controllib
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configuration = {
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'GAS':5,
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'STOP':2,
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'MUSIC':1,
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'LIGHT':0,
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'VOLIN':5,
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'VOLDE':4,
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'REC':3
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}
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def main():
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navigator = hardwarelib.Navigator(16)
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light = hardwarelib.Light(15)
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ultrasonic = hardwarelib.Ultrasonic(11,7)
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temperature = hardwarelib.Temperature()
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camera = graphiclib.PiCamera((500, 0), (500, 1000))
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jstick = controllib.Joystick(navigator, light, configuration, camera)
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#pygame stuff
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screen = graphiclib.Screen(size=(1000,1000))
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all_sprites = pygame.sprite.RenderUpdates()
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list = graphiclib.List((0,0),(500,1000))
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all_sprites.add(list)
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all_sprites.add(camera)
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clock = pygame.time.Clock()
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running = True
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while running:
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clock.tick(25)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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dict = jstick.handle()
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list.set_dict(dict)
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all_sprites.update()
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update_rects = all_sprites.draw(screen.screen)
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screen.refresh(rectangles= update_rects)
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pygame.quit()
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# Initialize the joysticks
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pygame.joystick.init()
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# Get ready to print
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textPrint = TextPrint()
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turn_rec(True)
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image=pygame.image.load('image.jpg')
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image=pygame.transform.scale(image,(192*2,108*2))
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count=0
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# -------- Main Program Loop -----------
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while done==False:
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# EVENT PROCESSING STEP
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for event in pygame.event.get(): # User did something
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if event.type == pygame.QUIT: # If user clicked close
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done=True # Flag that we are done so we exit this loop
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# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTIO
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# DRAWING STEP
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# First, clear the screen to white. Don't put other drawing commands
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# above this, or they will be erased with this command.
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screen.fill(WHITE)
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textPrint.reset()
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# Get count of joysticks
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joystick_count = pygame.joystick.get_count()
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textPrint.print(screen, "Number of joysticks: {}".format(joystick_count) )
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textPrint.indent()
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# For each joystick:
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for i in range(joystick_count):
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joystick = pygame.joystick.Joystick(i)
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joystick.init()
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textPrint.print(screen, "Joystick {}".format(i) )
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textPrint.indent()
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# Get the name from the OS for the controller/joystick
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#name = joystick.get_name()
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#textPrint.print(screen, "Joystick name: {}".format(name) )
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# Usually axis run in pairs, up/down for one, and left/right for
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# the other.
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axes = joystick.get_numaxes()
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textPrint.print(screen, "Number of axes: {}".format(axes) )
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textPrint.indent()
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for i in range( axes ):
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axis = joystick.get_axis( i )
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textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
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if i==STOP and axis>0.1:
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print('STOP')
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drive_backw()
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lastContact=datetime.now()
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elif i==GAS and axis>0.1:
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print('GAS')
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if not forpress:
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drive_forw()
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forpress=True
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lastContact=datetime.now()
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elif i==GAS and axis<0.1:
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if forpress:
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reset_dire()
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print('RESETDRIVE')
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forpress=False
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textPrint.unindent()
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buttons = joystick.get_numbuttons()
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textPrint.print(screen, "Number of buttons: {}".format(buttons) )
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textPrint.indent()
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for i in range( buttons ):
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button = joystick.get_button( i )
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textPrint.print(screen, "Button {:>2} value: {}".format(i,button) )
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if button==1:
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lastContact=datetime.now()
|
||||
#if i==7 and button==1:
|
||||
# print('GAS')
|
||||
# drive_forw()
|
||||
#elif i==6 and button==1:
|
||||
# print('STOP')
|
||||
# drive_backw()
|
||||
if i==LIGHT and button==1 and not lpress:
|
||||
light=not light
|
||||
lpress=True
|
||||
turn_light(light)
|
||||
print('Light: {}'.format(light))
|
||||
elif i==LIGHT and button==0:
|
||||
lpress=False
|
||||
elif i==MUSIC and button==1 and not play and not ppress:
|
||||
ppress=True
|
||||
sound.play()
|
||||
play=True
|
||||
print('Sound: {}'.format(play))
|
||||
elif i==MUSIC and button==1 and play and not ppress:
|
||||
ppress=True
|
||||
sound.stop()
|
||||
play=False
|
||||
print('Sound: {}'.format(play))
|
||||
elif i==MUSIC and button==0 and ppress:
|
||||
ppress=False
|
||||
elif i==VOLUP and button==1 and not voluppress:
|
||||
sound.set_volume(sound.get_volume()+0.1)
|
||||
print('Volume: {}'.format(sound.get_volume()))
|
||||
voluppress=True
|
||||
elif i==VOLUP and button==0:
|
||||
voluppress=False
|
||||
elif i== VOLDO and button==0:
|
||||
voldopress=False
|
||||
elif i==VOLDO and button==1 and not voldopress:
|
||||
sound.set_volume(sound.get_volume()-0.1)
|
||||
print('Volume: {}'.format(sound.get_volume()))
|
||||
voldopress=True
|
||||
elif i==RECSTART and button==1 and not recpress:
|
||||
recording=not recording
|
||||
turn_rec(recording)
|
||||
print('Recording: {}'.format(recording))
|
||||
recpress=True
|
||||
elif i==RECSTART and button==0:
|
||||
recpress=False
|
||||
|
||||
textPrint.unindent()
|
||||
|
||||
# Hat switch. All or nothing for direction, not like joysticks.
|
||||
# Value comes back in an array.
|
||||
hats = joystick.get_numhats()
|
||||
textPrint.print(screen, "Number of hats: {}".format(hats) )
|
||||
textPrint.indent()
|
||||
|
||||
for i in range( hats ):
|
||||
hat = joystick.get_hat( i )
|
||||
textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)) )
|
||||
if hat==(-1,0):
|
||||
print('LEFT')
|
||||
drive_left()
|
||||
left=True
|
||||
right=False
|
||||
lastContact=datetime.now()
|
||||
elif hat==(1,0):
|
||||
print('RIGHT')
|
||||
drive_right()
|
||||
right=True
|
||||
left=False
|
||||
lastContact=datetime.now()
|
||||
else:
|
||||
reset_turn()
|
||||
left=False
|
||||
right=False
|
||||
textPrint.unindent()
|
||||
|
||||
textPrint.unindent()
|
||||
|
||||
printDriveData()
|
||||
doSubroutine()
|
||||
|
||||
|
||||
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
|
||||
|
||||
# Go ahead and update the screen with what we've drawn.
|
||||
pygame.display.flip()
|
||||
|
||||
# Limit to 20 frames per second
|
||||
clock.tick(20)
|
||||
|
||||
# Close the window and quit.
|
||||
# If you forget this line, the program will 'hang'
|
||||
# on exit if running from IDLE.
|
||||
sensor.clean()
|
||||
pygame.quit ()
|
||||
if __name__ == '__main__':
|
||||
main()
|
@ -1,9 +0,0 @@
|
||||
import pygame, time
|
||||
from lib import ultrasonic
|
||||
|
||||
def main():
|
||||
pygame.display.init()
|
||||
pass
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
@ -0,0 +1,366 @@
|
||||
import pygame, picamera #,gyro
|
||||
from lib import ultrasonic
|
||||
from datetime import datetime
|
||||
from subprocess import call
|
||||
import RPi.GPIO as GPIO
|
||||
|
||||
|
||||
|
||||
# Define some colors
|
||||
BLACK = ( 0, 0, 0)
|
||||
WHITE = ( 255, 255, 255)
|
||||
# --ultrasonic--
|
||||
sensor= ultrasonic.Sensor()
|
||||
sensor.init(11,7)
|
||||
# -- Nightmode
|
||||
# WHITE, BLACK=BLACK,WHITE
|
||||
# Pins BCM
|
||||
motor = 16
|
||||
lightpin=15
|
||||
#
|
||||
# --config--
|
||||
use_camera=False
|
||||
use_gyro_preview=False
|
||||
#--
|
||||
forpress = False
|
||||
light = False
|
||||
lpress = False
|
||||
play = False
|
||||
ppress = False
|
||||
voluppress = False
|
||||
voldopress = False
|
||||
recpress=False
|
||||
recording=False
|
||||
left=False
|
||||
right=False
|
||||
lastContact=datetime.now()
|
||||
if use_camera:
|
||||
cam = picamera.PiCamera()
|
||||
|
||||
top_view = pygame.image.load('top_view.png')
|
||||
top_view= pygame.transform.scale(top_view, (192, 108))
|
||||
|
||||
# Axis
|
||||
GAS = 5
|
||||
STOP = 2
|
||||
|
||||
# Buttons
|
||||
MUSIC = 1
|
||||
LIGHT = 0
|
||||
VOLUP = 5
|
||||
VOLDO = 4
|
||||
RECSTART = 3
|
||||
|
||||
# setup the relais
|
||||
GPIO.setup(motor,GPIO.OUT)
|
||||
GPIO.setup(lightpin,GPIO.OUT)
|
||||
GPIO.output(motor,True)
|
||||
GPIO.output(lightpin, True)
|
||||
# ____________________________
|
||||
# -- driving functions
|
||||
def drive_forw():
|
||||
GPIO.output(motor,False)
|
||||
return
|
||||
|
||||
def drive_backw():
|
||||
print(drive_backw)
|
||||
return
|
||||
|
||||
def reset_dire():
|
||||
GPIO.output(motor,True)
|
||||
return
|
||||
|
||||
def drive_left():
|
||||
if not left:
|
||||
call(['python', './lib/servolib.py','left'])
|
||||
return
|
||||
|
||||
def drive_right():
|
||||
if not right:
|
||||
call(['python', './lib/servolib.py','right'])
|
||||
return
|
||||
|
||||
def reset_turn():
|
||||
if left or right:
|
||||
call(['python','./lib/servolib.py'])
|
||||
return
|
||||
# ____________________________
|
||||
# -- special functions
|
||||
def turn_light(shine):
|
||||
if shine:
|
||||
GPIO.output(lightpin, False)
|
||||
else:
|
||||
GPIO.output(lightpin, True)
|
||||
return
|
||||
|
||||
def turn_rec(*record):
|
||||
#if record:
|
||||
#cam.start_recording('record.h264')
|
||||
#return
|
||||
#else:
|
||||
#cam.stop_recording()
|
||||
#return
|
||||
if use_camera:
|
||||
try:
|
||||
cam.capture('image.jpg', resize=(192 * 2, 108 * 2))
|
||||
cam.capture("./Images/image{}.jpg".format(str(datetime.now()).replace(':','_')))
|
||||
except Exception as error:
|
||||
print(error)
|
||||
|
||||
def imgRefresh():
|
||||
#turn_rec(True)
|
||||
image = None
|
||||
try:
|
||||
image = pygame.image.load('image.jpg')
|
||||
image = pygame.transform.scale(image, (192*2, 108*2))
|
||||
except:
|
||||
pass
|
||||
screen.blit(image, (500, 10))
|
||||
#gyro_output = gyro.getAllOut()
|
||||
#rotation = gyro_output['rot']
|
||||
if use_gyro_preview:
|
||||
top_view = pygame.image.load('top_view.png')
|
||||
# The scaling of the top_view Spider
|
||||
scal_x = abs(int(192 * ((abs(rotation[0]) / 90) - 1)))
|
||||
scal_y = abs(int(108 * ((abs(rotation[1]) / 90) - 1)) - 1)
|
||||
top_view = pygame.transform.scale(top_view, (scal_x, scal_y))
|
||||
screen.blit(top_view, (550 - (scal_x / 2), 300 - (scal_y / 2)))
|
||||
|
||||
def printDriveData():
|
||||
textPrint.print(screen,"")
|
||||
textPrint.print(screen,"Sound Information")
|
||||
textPrint.print(screen, " Sound: {}".format(play))
|
||||
textPrint.print(screen, " Volume: {}".format(sound.get_volume()))
|
||||
textPrint.print(screen, "Light: {}".format(light))
|
||||
textPrint.print(screen, "Last Controller Input: {}".format((datetime.now()-lastContact).seconds))
|
||||
#gyro_output=gyro.getAllOut()
|
||||
#rotation=gyro_output['rot']
|
||||
#textPrint.print(screen, "Rotation: X:{}; Y:{}".format(rotation[0],rotation[1]))
|
||||
#acceleration = gyro_output['acc_sca']
|
||||
#textPrint.print(screen, "Acceleration: X:{}; Y:{}; Z:{}".format(acceleration[0], acceleration[1],acceleration[2]))
|
||||
distance=sensor.echo()
|
||||
textPrint.print(screen, "Distance: {} cm".format(distance))
|
||||
#if distance<40:
|
||||
# turn_rec()
|
||||
|
||||
def doSubroutine():
|
||||
if abs((datetime.now()-lastContact).seconds)==30:
|
||||
print('Contact Lost')
|
||||
imgRefresh()
|
||||
|
||||
# ____________________________
|
||||
class TextPrint:
|
||||
def __init__(self):
|
||||
self.reset()
|
||||
self.font = pygame.font.Font(None, 20)
|
||||
|
||||
def print(self, screen, textString):
|
||||
textBitmap = self.font.render(textString, True, BLACK)
|
||||
screen.blit(textBitmap, [self.x, self.y])
|
||||
self.y += self.line_height
|
||||
|
||||
def reset(self):
|
||||
self.x = 10
|
||||
self.y = 10
|
||||
self.line_height = 15
|
||||
|
||||
def indent(self):
|
||||
self.x += 10
|
||||
|
||||
def unindent(self):
|
||||
self.x -= 10
|
||||
|
||||
pygame.init()
|
||||
|
||||
# ________________________
|
||||
# -- music playback
|
||||
pygame.mixer.init()
|
||||
sound=pygame.mixer.Sound('./sounds/gasgasgas.wav')
|
||||
sound.set_volume(0.3)
|
||||
# ________________________
|
||||
|
||||
# Set the width and height of the screen [width,height]
|
||||
size = [1000, 700]
|
||||
screen = pygame.display.set_mode(size)
|
||||
|
||||
pygame.display.set_caption("SPYDER STEUERZENTRALE")
|
||||
|
||||
# Loop until the user clicks the close button.
|
||||
done = False
|
||||
|
||||
# Used to manage how fast the screen updates
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Initialize the joysticks
|
||||
pygame.joystick.init()
|
||||
|
||||
# Get ready to print
|
||||
textPrint = TextPrint()
|
||||
turn_rec(True)
|
||||
image=pygame.image.load('image.jpg')
|
||||
image=pygame.transform.scale(image,(192*2,108*2))
|
||||
count=0
|
||||
|
||||
# -------- Main Program Loop -----------
|
||||
while done==False:
|
||||
# EVENT PROCESSING STEP
|
||||
for event in pygame.event.get(): # User did something
|
||||
if event.type == pygame.QUIT: # If user clicked close
|
||||
done=True # Flag that we are done so we exit this loop
|
||||
|
||||
# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTIO
|
||||
|
||||
|
||||
# DRAWING STEP
|
||||
# First, clear the screen to white. Don't put other drawing commands
|
||||
# above this, or they will be erased with this command.
|
||||
screen.fill(WHITE)
|
||||
textPrint.reset()
|
||||
|
||||
# Get count of joysticks
|
||||
joystick_count = pygame.joystick.get_count()
|
||||
|
||||
textPrint.print(screen, "Number of joysticks: {}".format(joystick_count) )
|
||||
textPrint.indent()
|
||||
|
||||
# For each joystick:
|
||||
for i in range(joystick_count):
|
||||
joystick = pygame.joystick.Joystick(i)
|
||||
joystick.init()
|
||||
|
||||
textPrint.print(screen, "Joystick {}".format(i) )
|
||||
textPrint.indent()
|
||||
|
||||
# Get the name from the OS for the controller/joystick
|
||||
#name = joystick.get_name()
|
||||
#textPrint.print(screen, "Joystick name: {}".format(name) )
|
||||
|
||||
# Usually axis run in pairs, up/down for one, and left/right for
|
||||
# the other.
|
||||
axes = joystick.get_numaxes()
|
||||
textPrint.print(screen, "Number of axes: {}".format(axes) )
|
||||
textPrint.indent()
|
||||
|
||||
for i in range( axes ):
|
||||
axis = joystick.get_axis( i )
|
||||
textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
|
||||
if i==STOP and axis>0.1:
|
||||
print('STOP')
|
||||
drive_backw()
|
||||
lastContact=datetime.now()
|
||||
elif i==GAS and axis>0.1:
|
||||
print('GAS')
|
||||
if not forpress:
|
||||
drive_forw()
|
||||
forpress=True
|
||||
lastContact=datetime.now()
|
||||
elif i==GAS and axis<0.1:
|
||||
if forpress:
|
||||
reset_dire()
|
||||
print('RESETDRIVE')
|
||||
forpress=False
|
||||
|
||||
textPrint.unindent()
|
||||
|
||||
buttons = joystick.get_numbuttons()
|
||||
textPrint.print(screen, "Number of buttons: {}".format(buttons) )
|
||||
textPrint.indent()
|
||||
|
||||
for i in range( buttons ):
|
||||
button = joystick.get_button( i )
|
||||
textPrint.print(screen, "Button {:>2} value: {}".format(i,button) )
|
||||
if button==1:
|
||||
lastContact=datetime.now()
|
||||
#if i==7 and button==1:
|
||||
# print('GAS')
|
||||
# drive_forw()
|
||||
#elif i==6 and button==1:
|
||||
# print('STOP')
|
||||
# drive_backw()
|
||||
if i==LIGHT and button==1 and not lpress:
|
||||
light=not light
|
||||
lpress=True
|
||||
turn_light(light)
|
||||
print('Light: {}'.format(light))
|
||||
elif i==LIGHT and button==0:
|
||||
lpress=False
|
||||
elif i==MUSIC and button==1 and not play and not ppress:
|
||||
ppress=True
|
||||
sound.play()
|
||||
play=True
|
||||
print('Sound: {}'.format(play))
|
||||
elif i==MUSIC and button==1 and play and not ppress:
|
||||
ppress=True
|
||||
sound.stop()
|
||||
play=False
|
||||
print('Sound: {}'.format(play))
|
||||
elif i==MUSIC and button==0 and ppress:
|
||||
ppress=False
|
||||
elif i==VOLUP and button==1 and not voluppress:
|
||||
sound.set_volume(sound.get_volume()+0.1)
|
||||
print('Volume: {}'.format(sound.get_volume()))
|
||||
voluppress=True
|
||||
elif i==VOLUP and button==0:
|
||||
voluppress=False
|
||||
elif i== VOLDO and button==0:
|
||||
voldopress=False
|
||||
elif i==VOLDO and button==1 and not voldopress:
|
||||
sound.set_volume(sound.get_volume()-0.1)
|
||||
print('Volume: {}'.format(sound.get_volume()))
|
||||
voldopress=True
|
||||
elif i==RECSTART and button==1 and not recpress:
|
||||
recording=not recording
|
||||
turn_rec(recording)
|
||||
print('Recording: {}'.format(recording))
|
||||
recpress=True
|
||||
elif i==RECSTART and button==0:
|
||||
recpress=False
|
||||
|
||||
textPrint.unindent()
|
||||
|
||||
# Hat switch. All or nothing for direction, not like joysticks.
|
||||
# Value comes back in an array.
|
||||
hats = joystick.get_numhats()
|
||||
textPrint.print(screen, "Number of hats: {}".format(hats) )
|
||||
textPrint.indent()
|
||||
|
||||
for i in range( hats ):
|
||||
hat = joystick.get_hat( i )
|
||||
textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)) )
|
||||
if hat==(-1,0):
|
||||
print('LEFT')
|
||||
drive_left()
|
||||
left=True
|
||||
right=False
|
||||
lastContact=datetime.now()
|
||||
elif hat==(1,0):
|
||||
print('RIGHT')
|
||||
drive_right()
|
||||
right=True
|
||||
left=False
|
||||
lastContact=datetime.now()
|
||||
else:
|
||||
reset_turn()
|
||||
left=False
|
||||
right=False
|
||||
textPrint.unindent()
|
||||
|
||||
textPrint.unindent()
|
||||
|
||||
printDriveData()
|
||||
doSubroutine()
|
||||
|
||||
|
||||
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
|
||||
|
||||
# Go ahead and update the screen with what we've drawn.
|
||||
pygame.display.flip()
|
||||
|
||||
# Limit to 20 frames per second
|
||||
clock.tick(20)
|
||||
|
||||
# Close the window and quit.
|
||||
# If you forget this line, the program will 'hang'
|
||||
# on exit if running from IDLE.
|
||||
sensor.clean()
|
||||
pygame.quit ()
|
Loading…
Reference in New Issue