Fixing the camera 1

pull/1/head
Julius Riegel 7 years ago
parent 105bfdf1d7
commit a3afed06db

@ -2,7 +2,7 @@
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@ -1,10 +1,14 @@
import pygame, pygame.camera
import picamera
import picamera.array
from pygame import *
def render_text_line(image, color, font, text, pos=(0, 0)):
render_text = font.render(text, 1, color)
image.blit(render_text, pos)
class Screen:
"""The Screen for the Terminal"""
@ -14,11 +18,9 @@ class Screen:
self.screen = pygame.display.set_mode(self.size)
pygame.display.set_caption(title)
def refresh(self, rectangles=None):
pygame.display.update(rectangles)
def toggle_fullscreen(self):
if self.fullscreen:
pygame.display.set_mode(self.size)
@ -46,7 +48,6 @@ class List(pygame.sprite.Sprite):
self.updated = True
self.txtsize = self.font.size('__||__')
def set_dict(self, dict):
self.dict = dict
self.updated = True
@ -61,6 +62,8 @@ class List(pygame.sprite.Sprite):
height += self.txtsize[1]
self.updated = False
print('update function called')
class PiCamera(pygame.sprite.Sprite):
"""The Picamera as pygame cam"""
@ -68,8 +71,7 @@ class PiCamera(pygame.sprite.Sprite):
def __init__(self, position, size):
pygame.sprite.Sprite.__init__(self)
pygame.camera.init()
cam_list = pygame.camera.list_cameras()
camera = pygame.camera.Camera(cam_list[0], size)
camera = picamera.PiCamera()
self.camera = camera
self.size = size
self.image = pygame.Surface(self.size)
@ -78,4 +80,7 @@ class PiCamera(pygame.sprite.Sprite):
self.rect.topleft = position
def update(self, *args):
self.camera.get_image(self.image)
print('updating camera')
with picamera.array.PiRGBArray(self.camera, size=self.size) as output:
self.camera.capture(output, 'rgb', resize=self.size)
print(output)
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