import pygame import pygame.camera from pygame import * def render_text_line(image, color, font, text, pos=(0, 0)): render_text = font.render(text, 1, color) image.blit(render_text, pos) class Screen: """The Screen for the Terminal""" def __init__(self, size=(100, 100), title="Screen"): pygame.display.init() self.size = size self.screen = pygame.display.set_mode(self.size) pygame.display.set_caption(title) def refresh(self, rectangles=None): pygame.display.update(rectangles) def toggle_fullscreen(self): if self.fullscreen: pygame.display.set_mode(self.size) self.fullscreen = False else: displayinfo = pygame.display.Info() fullsize = (displayinfo.current_w, displayinfo.current_h) pygame.display.set_mode(fullsize, FULLSCREEN | DOUBLEBUF) self.fullscreen = True class List(pygame.sprite.Sprite): """A List that shows the values of the terminal""" def __init__(self, position, size): pygame.sprite.Sprite.__init__(self) pygame.font.init() self.size = size self.image = pygame.Surface(self.size) self.image.fill((0, 0, 0)) self.rect = self.image.get_rect() self.rect.topleft = position self.font = pygame.font.SysFont('Arial', 25) self.dict = {} self.updated = True self.txtsize = self.font.size('__||__') def set_dict(self, dict): self.dict = dict self.updated = True def update(self): if self.updated: height = 0 for key in self.dict.keys(): line = '{}: {}'.format(key, self.dict[key]) render_text_line(self.image, (255, 255, 255), self.font, line, (0, height)) height += self.txtsize[1] self.updated = False class PiCamera(pygame.sprite.Sprite): """The Picamera as pygame cam""" def __init__(self, position, size): pygame.sprite.Sprite.__init__(self) pygame.camera.init() cam_list = pygame.camera.list_cameras() camera = pygame.camera.Camera(cam_list[0], size) self.camera = camera self.size = size self.image = pygame.Surface(self.size) self.image.fill((0, 0, 0)) self.rect = self.image.get_rect() self.rect.topleft = position def update(self): self.camera.get_image(self.image)