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spydian/lib/graphiclib.py

93 lines
2.8 KiB
Python

import picamera
import picamera.array
import pygame
import pygame.camera
from pygame import *
def render_text_line(image, color, font, text, pos=(0, 0)):
render_text = font.render(text, 1, color)
image.blit(render_text, pos)
class Screen:
"""The Screen for the Terminal"""
def __init__(self, size=(100, 100), title="Screen"):
self.fullscreen = True
pygame.display.init()
self.size = size
self.screen = pygame.display.set_mode(self.size)
pygame.display.set_caption(title)
def refresh(self, rectangles=None):
pygame.display.update(rectangles)
def toggle_fullscreen(self):
if self.fullscreen:
pygame.display.set_mode(self.size)
self.fullscreen = False
else:
displayinfo = pygame.display.Info()
fullsize = (displayinfo.current_w, displayinfo.current_h)
pygame.display.set_mode(fullsize, FULLSCREEN | DOUBLEBUF)
class List(pygame.sprite.Sprite):
"""A List that shows the values of the terminal"""
def __init__(self, position, size):
pygame.sprite.Sprite.__init__(self)
pygame.font.init()
self.size = size
self.image = pygame.Surface(self.size)
self.image.fill((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.topleft = position
self.font = pygame.font.SysFont('Arial', 25)
self.dict = {}
self.updated = True
self.txtsize = self.font.size('__||__')
def set_dict(self, dict):
self.dict = dict
self.updated = True
def update(self):
if self.updated:
height = 0
self.image.fill((0, 0, 0))
for key in self.dict.keys():
line = '{}: {}'.format(key, self.dict[key])
render_text_line(self.image, (255, 255, 255), self.font, line, (0, height))
height += self.txtsize[1]
self.updated = False
class PiCamera(pygame.sprite.Sprite):
"""The Picamera as pygame cam"""
def __init__(self, position, size):
pygame.sprite.Sprite.__init__(self)
pygame.camera.init()
camera = picamera.PiCamera()
self.camsize = (size[0], int(size[0]/2))
camera.resolution = self.camsize
self.camera = camera
self.output = picamera.array.PiRGBArray(camera, size=self.camsize)
self.size = size
self.image = pygame.Surface(self.size)
self.image.fill((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.topleft = position
def update(self, *args):
pass
def new_frame(self):
self.output.truncate(0)
self.camera.capture(self.output, 'rgb', resize=self.camsize)
s = pygame.transform.rotate(pygame.surfarray.make_surface(self.output.array), 270)
self.image.blit(s, (0, 0))