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spydian/main.py

365 lines
10 KiB
Python

import pygame, picamera, ultrasonic#,gyro
from datetime import datetime
from subprocess import call
import RPi.GPIO as GPIO
# Define some colors
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
# --ultrasonic--
sensor=ultrasonic.Sensor()
sensor.init(11,7)
# -- Nightmode
# WHITE, BLACK=BLACK,WHITE
# Pins BCM
motor = 16
lightpin=15
#
# --config--
use_camera=False
use_gyro_preview=False
#--
forpress = False
light = False
lpress = False
play = False
ppress = False
voluppress = False
voldopress = False
recpress=False
recording=False
left=False
right=False
lastContact=datetime.now()
if use_camera:
cam = picamera.PiCamera()
top_view = pygame.image.load('top_view.png')
top_view= pygame.transform.scale(top_view, (192, 108))
# Axis
GAS = 5
STOP = 2
# Buttons
MUSIC = 1
LIGHT = 0
VOLUP = 5
VOLDO = 4
RECSTART = 3
# setup the relais
GPIO.setup(motor,GPIO.OUT)
GPIO.setup(lightpin,GPIO.OUT)
GPIO.output(motor,True)
GPIO.output(lightpin, True)
# ____________________________
# -- driving functions
def drive_forw():
GPIO.output(motor,False)
return
def drive_backw():
print(drive_backw)
return
def reset_dire():
GPIO.output(motor,True)
return
def drive_left():
if not left:
call(['python', 'servo_2.py','left'])
return
def drive_right():
if not right:
call(['python', 'servo_2.py','right'])
return
def reset_turn():
if left or right:
call(['python','servo_2.py'])
return
# ____________________________
# -- special functions
def turn_light(shine):
if shine:
GPIO.output(lightpin, False)
else:
GPIO.output(lightpin, True)
return
def turn_rec(*record):
#if record:
#cam.start_recording('record.h264')
#return
#else:
#cam.stop_recording()
#return
if use_camera:
try:
cam.capture('image.jpg', resize=(192 * 2, 108 * 2))
cam.capture("./Images/image{}.jpg".format(str(datetime.now()).replace(':','_')))
except Exception as error:
print(error)
def imgRefresh():
#turn_rec(True)
try:
image = pygame.image.load('image.jpg')
image = pygame.transform.scale(image, (192*2, 108*2))
except:
pass
screen.blit(image, (500, 10))
#gyro_output = gyro.getAllOut()
#rotation = gyro_output['rot']
if use_gyro_preview:
top_view = pygame.image.load('top_view.png')
# The scaling of the top_view Spider
scal_x = abs(int(192 * ((abs(rotation[0]) / 90) - 1)))
scal_y = abs(int(108 * ((abs(rotation[1]) / 90) - 1)) - 1)
top_view = pygame.transform.scale(top_view, (scal_x, scal_y))
screen.blit(top_view, (550 - (scal_x / 2), 300 - (scal_y / 2)))
def printDriveData():
textPrint.print(screen,"")
textPrint.print(screen,"Sound Information")
textPrint.print(screen, " Sound: {}".format(play))
textPrint.print(screen, " Volume: {}".format(sound.get_volume()))
textPrint.print(screen, "Light: {}".format(light))
textPrint.print(screen, "Last Controller Input: {}".format((datetime.now()-lastContact).seconds))
#gyro_output=gyro.getAllOut()
#rotation=gyro_output['rot']
#textPrint.print(screen, "Rotation: X:{}; Y:{}".format(rotation[0],rotation[1]))
#acceleration = gyro_output['acc_sca']
#textPrint.print(screen, "Acceleration: X:{}; Y:{}; Z:{}".format(acceleration[0], acceleration[1],acceleration[2]))
distance=sensor.echo()
textPrint.print(screen, "Distance: {} cm".format(distance))
#if distance<40:
# turn_rec()
def doSubroutine():
if abs((datetime.now()-lastContact).seconds)==30:
print('Contact Lost')
imgRefresh()
# ____________________________
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 20)
def print(self, screen, textString):
textBitmap = self.font.render(textString, True, BLACK)
screen.blit(textBitmap, [self.x, self.y])
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 15
def indent(self):
self.x += 10
def unindent(self):
self.x -= 10
pygame.init()
# ________________________
# -- music playback
pygame.mixer.init()
sound=pygame.mixer.Sound('./gasgasgas.wav')
sound.set_volume(0.3)
# ________________________
# Set the width and height of the screen [width,height]
size = [1000, 700]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("SPYDER STEUERZENTRALE")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Initialize the joysticks
pygame.joystick.init()
# Get ready to print
textPrint = TextPrint()
turn_rec(True)
image=pygame.image.load('image.jpg')
image=pygame.transform.scale(image,(192*2,108*2))
count=0
# -------- Main Program Loop -----------
while done==False:
# EVENT PROCESSING STEP
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTIO
# DRAWING STEP
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
textPrint.reset()
# Get count of joysticks
joystick_count = pygame.joystick.get_count()
textPrint.print(screen, "Number of joysticks: {}".format(joystick_count) )
textPrint.indent()
# For each joystick:
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()
textPrint.print(screen, "Joystick {}".format(i) )
textPrint.indent()
# Get the name from the OS for the controller/joystick
#name = joystick.get_name()
#textPrint.print(screen, "Joystick name: {}".format(name) )
# Usually axis run in pairs, up/down for one, and left/right for
# the other.
axes = joystick.get_numaxes()
textPrint.print(screen, "Number of axes: {}".format(axes) )
textPrint.indent()
for i in range( axes ):
axis = joystick.get_axis( i )
textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
if i==STOP and axis>0.1:
print('STOP')
drive_backw()
lastContact=datetime.now()
elif i==GAS and axis>0.1:
print('GAS')
if not forpress:
drive_forw()
forpress=True
lastContact=datetime.now()
elif i==GAS and axis<0.1:
if forpress:
reset_dire()
print('RESETDRIVE')
forpress=False
textPrint.unindent()
buttons = joystick.get_numbuttons()
textPrint.print(screen, "Number of buttons: {}".format(buttons) )
textPrint.indent()
for i in range( buttons ):
button = joystick.get_button( i )
textPrint.print(screen, "Button {:>2} value: {}".format(i,button) )
if button==1:
lastContact=datetime.now()
#if i==7 and button==1:
# print('GAS')
# drive_forw()
#elif i==6 and button==1:
# print('STOP')
# drive_backw()
if i==LIGHT and button==1 and not lpress:
light=not light
lpress=True
turn_light(light)
print('Light: {}'.format(light))
elif i==LIGHT and button==0:
lpress=False
elif i==MUSIC and button==1 and not play and not ppress:
ppress=True
sound.play()
play=True
print('Sound: {}'.format(play))
elif i==MUSIC and button==1 and play and not ppress:
ppress=True
sound.stop()
play=False
print('Sound: {}'.format(play))
elif i==MUSIC and button==0 and ppress:
ppress=False
elif i==VOLUP and button==1 and not voluppress:
sound.set_volume(sound.get_volume()+0.1)
print('Volume: {}'.format(sound.get_volume()))
voluppress=True
elif i==VOLUP and button==0:
voluppress=False
elif i== VOLDO and button==0:
voldopress=False
elif i==VOLDO and button==1 and not voldopress:
sound.set_volume(sound.get_volume()-0.1)
print('Volume: {}'.format(sound.get_volume()))
voldopress=True
elif i==RECSTART and button==1 and not recpress:
recording=not recording
turn_rec(recording)
print('Recording: {}'.format(recording))
recpress=True
elif i==RECSTART and button==0:
recpress=False
textPrint.unindent()
# Hat switch. All or nothing for direction, not like joysticks.
# Value comes back in an array.
hats = joystick.get_numhats()
textPrint.print(screen, "Number of hats: {}".format(hats) )
textPrint.indent()
for i in range( hats ):
hat = joystick.get_hat( i )
textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)) )
if hat==(-1,0):
print('LEFT')
drive_left()
left=True
right=False
lastContact=datetime.now()
elif hat==(1,0):
print('RIGHT')
drive_right()
right=True
left=False
lastContact=datetime.now()
else:
reset_turn()
left=False
right=False
textPrint.unindent()
textPrint.unindent()
printDriveData()
doSubroutine()
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 20 frames per second
clock.tick(20)
# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
sensor.clean()
pygame.quit ()