const express = require('express'), router = express.Router(), mdEmoji = require('markdown-it-emoji'), mdMark = require('markdown-it-mark'), mdSmartarrows = require('markdown-it-smartarrows'), md = require('markdown-it')() .use(mdEmoji) .use(mdMark) .use(mdSmartarrows), utils = require('../lib/utils'), globals = require('../lib/globals'); let pgPool = globals.pgPool; let bingoSessions = {}; /** * Class to manage the bingo data in the database. */ class BingoDataManager { /** * constructor functino * @param postgresPool {pg.Pool} - the postgres pool */ constructor(postgresPool) { this.pgPool = postgresPool; this.queries = utils.parseSqlYaml('./sql/bingo'); } async init() { await this.pgPool.query(this.queries.createTables.sql); setInterval(async () => await this._databaseCleanup(), 5*60*1000); // database cleanup every 5 minutes } /** * Try-catch wrapper around the pgPool.query. * @param query {String} - the sql query * @param [values] {Array} - an array of values * @returns {Promise<*>} */ async _queryDatabase(query, values) { try { return await this.pgPool.query(query, values); } catch (err) { console.error(`Error on query "${query}" with values ${JSON.stringify(values)}.`); console.error(err); console.error(err.stack); return { rows: null }; } } /** * Queries the database and returns all resulting rows * @param query {String} - the sql query * @param values {Array} - an array of parameters needed in the query * @returns {Promise<*>} * @private */ async _queryAllResults(query, values) { let result = await this._queryDatabase(query, values); return result.rows || []; } /** * Query the database and return the first result or null * @param query {String} - the sql query * @param values {Array} - an array of parameters needed in the query * @returns {Promise<*>} */ async _queryFirstResult(query, values) { let result = await this._queryDatabase(query, values); if (result.rows && result.rows.length > 0) return result.rows[0]; } /** * Clears expired values from the database. */ async _databaseCleanup() { await this._queryDatabase(this.queries.cleanup.sql); } /** * Add a player to the players table * @param username {String} - the username of the player * @returns {Promise<*>} */ async addPlayer(username) { let result = await this._queryFirstResult(this.queries.addPlayer.sql, [username]); if (result) return result; else return {}; // makes things easier } /** * Updates the username of a player * @param playerId {Number} - the id of the player * @param username {String} - the new username * @returns {Promise} */ async updatePlayerUsername(playerId, username) { return await this._queryFirstResult(this.queries.updatePlayerUsername.sql, [username, playerId]); } /** * Returns the username for a player-id * @param playerId {Number} - the id of the player * @returns {Promise<*>} */ async getPlayerInfo(playerId) { return await this._queryFirstResult(this.queries.getPlayerInfo.sql, [playerId]); } /** * Updates the expiration date of a player * @param playerId {Request} - thie id of the player * @returns {Promise} */ async updatePlayerExpiration(playerId) { await this._queryDatabase(this.queries.updatePlayerExpire.sql, [playerId]); } /** * Creates a bingo lobby. * @param playerId * @param gridSize * @returns {Promise<*>} */ async createLobby(playerId, gridSize) { return await this._queryFirstResult(this.queries.addLobby.sql, [playerId, gridSize]); } /** * Updates the expiration date of a lobby * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async updateLobbyExpiration(lobbyId) { return await this._queryDatabase(this.queries.updateLobbyExpire.sql, [lobbyId]); } /** * Returns the row of the lobby. * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async getLobbyInfo(lobbyId) { return await this._queryFirstResult(this.queries.getLobbyInfo.sql, [lobbyId]); } /** * Checks if a player is in a lobby. * @param playerId {Number} - the id of the player * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async getPlayerInLobby(playerId, lobbyId) { return (await this._queryFirstResult(this.queries.getPlayerInLobby.sql, [playerId, lobbyId])); } /** * Returns all players in a lobby. * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async getLobbyPlayers(lobbyId) { return await this._queryAllResults(this.queries.getLobbyPlayers.sql, [lobbyId]); } /** * Returns the last messages in a lobby with a limit * @param lobbyId {Number} - the id of the lobby * @param [limit] {Number} - the maximum of messages to fetch * @returns {Promise<*>} */ async getLobbyMessages(lobbyId, limit=20) { return await this._queryAllResults(this.queries.getLobbyMessages.sql, [lobbyId, limit]); } /** * Adds a player to a lobby. * @param playerId {Number} - the id of the player * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async addPlayerToLobby(playerId, lobbyId) { let entry = await this.getPlayerInLobby(playerId, lobbyId); if (entry) { entry.lobby_id = entry.id; return entry; } else { return await this._queryFirstResult(this.queries.addPlayerToLobby.sql, [playerId, lobbyId]); } } /** * Sets the current round property of the lobby * @param lobbyId {Number} - the id of the lobby * @param roundId {Number} - the id of the round * @returns {Promise<*>} */ async setLobbyCurrentRound(lobbyId, roundId) { return await this._queryFirstResult(this.queries.setLobbyCurrentRound.sql, [lobbyId, roundId]); } /** * Updates the grid size of a lobby * @param lobbyId {Number} - the id of the lobby * @param gridSize {Number} - the new grid size * @returns {Promise<*>} */ async setLobbyGridSize(lobbyId, gridSize) { return await this._queryFirstResult(this.queries.setLobbyGridSize.sql, [lobbyId, gridSize]); } /** * Removes a player from a lobbby * @param playerId {Number} - the id of the player * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async removePlayerFromLobby(playerId, lobbyId) { return await this._queryFirstResult(this.queries.removePlayerFromLobby.sql, [playerId, lobbyId]); } /** * Adds a word to a lobby * @param lobbyId {Number} - the id of the lobby * @param word {Number} - the id of the word * @returns {Promise} */ async addWordToLobby(lobbyId, word) { return await this._queryFirstResult(this.queries.addWord.sql, [lobbyId, word]); } /** * Returns all words used in a lobby * @param lobbyId {Number} - the id of the lobby * @returns {Promise} */ async getWordsForLobby(lobbyId) { return await this._queryAllResults(this.queries.getWordsForLobby.sql, [lobbyId]); } /** * Returns information about a word * @param wordId {Number} - the id of the word * @returns {Promise<*>} */ async getWordInfo(wordId) { return await this._queryFirstResult(this.queries.getWordInfo.sql, [wordId]); } /** * Returns all rounds of a lobby * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async getLobbyRounds(lobbyId) { return await this._queryAllResults(this.queries.getLobbyRounds.sql, [lobbyId]); } /** * Returns the round row of a round * @param roundId {Number} - the id of the round * @returns {Promise<*>} */ async getRoundInfo(roundId) { return await this._queryFirstResult(this.queries.getRoundInfo.sql, [roundId]); } /** * Updates the status of a round * @param roundId {Number} - the id of the round * @param status {String<8>} - the new status * @returns {Promise<*>} */ async updateRoundStatus(roundId, status) { return await this._queryFirstResult(this.queries.updateRoundStatus.sql, [roundId, status]); } /** * Returns the number of wins the player had in a lobby * @param lobbyId {Number} - the id of the lobby * @param playerId {Number} - the id of the player * @returns {Promise<*>} */ async getLobbyPlayerWins(lobbyId, playerId) { return await this._queryFirstResult(this.queries.getLobbyPlayerWins.sql, [lobbyId, playerId]); } /** * Adds a grid for a user to a lobby * @param lobbyId {Number} - the id of the lobby * @param playerId {Number} - the id of the user * @param roundId {Number} - the id of the round * @returns {Promise<*>} */ async addGrid(lobbyId, playerId, roundId) { return await this._queryFirstResult(this.queries.addGrid.sql, [playerId, lobbyId, roundId]); } /** * Adds a word to a grid with specific location * @param gridId {Number} - the id of the gird * @param wordId {Number} - the id of the word * @param row {Number} - the number of the row * @param column {Number} - the number of the column */ async addWordToGrid(gridId, wordId, row, column) { return await this._queryFirstResult(this.queries.addWordToGrid.sql, [gridId, wordId, row, column]); } /** * Returns all words in the grid with location * @param gridId {Number} - the id of the grid * @returns {Promise<*>} */ async getWordsInGrid(gridId) { return await this._queryAllResults(this.queries.getWordsForGridId.sql, [gridId]); } /** * Returns the grid row for a player and lobby id * @param lobbyId {Number} - the id of the lobby * @param playerId {Number} - the id of the player * @param roundId {Number} - the id of the round * @returns {Promise<*>} */ async getGridForPlayerLobbyRound(lobbyId, playerId, roundId) { return await this._queryFirstResult(this.queries.getGridByPlayerLobbyRound.sql, [playerId, lobbyId, roundId]); } /** * Returns the grid row for a grid id * @param gridId {Number} - the id of the grid * @returns {Promise<*>} */ async getGridInfo(gridId) { return await this._queryFirstResult(this.queries.getGridInfo.sql, [gridId]); } /** * Sets a field of the grid to submitted/unsubmitted depending on the previous value * @param gridId {Number} - the id of the grid * @param fieldRow {Number} - the row of the field * @param fieldColumn {Number} - the column of the field * @returns {Promise<*>} */ async toggleGridFieldSubmitted(gridId, fieldRow, fieldColumn) { return await this._queryFirstResult(this.queries.toggleGridFieldSubmitted.sql, [gridId, fieldRow, fieldColumn]); } /** * Adds a round for a lobby * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async addRound(lobbyId) { return await this._queryFirstResult(this.queries.addRound.sql, [lobbyId]); } /** * Updates a round to the "FINISHED" status and sets the finish time * @param roundId {Number} * @returns {Promise<*>} */ async setRoundFinished(roundId) { return await this._queryFirstResult(this.queries.setRoundFinished.sql, [roundId]); } /** * Updates the rounds winner * @param winnerId {Number} - the id of the winner * @returns {Promise<*>} */ async setRoundWinner(winnerId) { return await this._queryFirstResult(this.queries.setRoundWiner.sql, [winnerId]); } /** * Inserts a message of type "USER" into the database * @param lobbyId {Number} - the id of the lobby * @param playerId {Number} - the id of the author (player) * @param messageContent {String} - the content of the message * @returns {Promise<*>} */ async addUserMessage(lobbyId, playerId, messageContent) { return await this._queryFirstResult(this.queries.addUserMessage.sql, [playerId, lobbyId, messageContent]); } /** * Removes all words of a lobby * @param lobbyId {Number} - the id of the lobby * @returns {Promise<*>} */ async clearLobbyWords(lobbyId) { return await this._queryFirstResult(this.queries.clearLobbyWords.sql, [lobbyId]); } /** * Returns a single entry from grid_words * @param gridId {Number} - the id of the grid * @param row {Number} - the row of the field * @param column {Number} - the column of the row * @returns {Promise<*>} */ async getGridField(gridId, row, column) { return await this._queryFirstResult(this.queries.getGriedField.sql, [gridId, row, column]); } } class WordWrapper { /** * constructor * @param id {Number} - the id of the word * @param [row] {Object} - the database row of the word */ constructor(id, row) { this.id = id; this._infoLoaded = false; if (row) this._assignProperties(row); } /** * Loads the word information from the database * @returns {Promise} * @private */ async _loadWordInfo() { if (!this._infoLoaded) { let row = await bdm.getWordInfo(this.id); if (row) this._assignProperties(row); } } /** * Assign the row as properties * @param row {Object} - the word row * @private */ _assignProperties(row) { this._content = row.content; this._heared = row.heared; this._lobbyId = row.lobbyId; this._infoLoaded = this._content && this._heared && this._lobbyId; } /** * Returns a new lobby wrapper for the words lobby * @returns {Promise} */ async lobby() { await this._loadWordInfo(); return new LobbyWrapper(this._lobbyId); } /** * Returns the word iteself * @returns {Promise} */ async content() { await this._loadWordInfo(); return this._content; } /** * Returns the number of people that heared the word * @returns {Promise} */ async heared() { await this._loadWordInfo(); return this._heared; } /** * Returns if the word was confirmed heared * @returns {Promise} */ async confirmed() { await this._loadWordInfo(); return true; // TODO confirmation logic } } class GridFieldWrapper { /** * constructor * @param row {Object} - the resulting row */ constructor(row) { this.row = row.grid_row; this.column = row.grid_column; this.submitted = row.submitted; this.word = new WordWrapper(row.word_id, row); this.grid = new GridWrapper(row.grid_id); } } class GridWrapper { constructor(id) { this.id = id; this._infoLoaded = false; } /** * Loads all direct grid information * @returns {Promise} * @private */ async _loadGridInfo() { if (!this._infoLoaded) { let result = await bdm.getGridInfo(this.id); if (result) { this.playerId = result.player_id; this.lobbyId = result.lobby_id; this.size = result.grid_size; } } } /** * Gets a matrix of the submitted-values of each grid field * @returns {Promise} * @private */ async _getSubmittedMatrix() { await this._loadGridInfo(); let rows = await bdm.getWordsInGrid(this.id); let matrix = []; for (let i = 0; i < this.size; i++) { matrix[i] = []; for (let j = 0; j < this.size; j++) matrix[i][j] = rows.find(x => (x.grid_row === i && x.grid_column === j)).submitted; } return matrix; } /** * Returns all fields in the grid * @returns {Promise} */ async fields() { let rows = await bdm.getWordsInGrid(this.id); let fields = []; for (let row of rows) fields.push(new GridFieldWrapper(row)); return fields; } /** * Returns a field with the current row and column * @param row {Number} - the fields row * @param column {Number} - the fields column * @returns {Promise} */ async field({row, column}) { let result = await bdm.getGridField(this.id, row, column); return new GridFieldWrapper(result); } /** * Returns if a bingo is possible * @returns {Promise} */ async bingo() { let subMatrix = await this._getSubmittedMatrix(); return checkBingo(subMatrix); } /** * Returns the lobby of the grid * @returns {Promise} */ async lobby() { await this._loadGridInfo(); return new LobbyWrapper(this.lobbyId); } /** * Returns the player of the grid * @returns {Promise} */ async player() { await this._loadGridInfo(); return new PlayerWrapper(this.playerId); } /** * Toggles submitted of a grid field * @param row {Number} - the row of the field * @param column {Number} - the column of the field * @returns {Promise} */ async toggleField(row, column) { let result = await bdm.toggleGridFieldSubmitted(this.id, row, column); return new GridFieldWrapper(result); } } class MessageWrapper { /** * constructor * @param row {Object} - the database row of the message */ constructor(row) { this.id = row.id; this.content = row.content; this.htmlContent = md.renderInline(this.content); this.author = new PlayerWrapper(row.player_id); this.lobby = new LobbyWrapper(row.lobby_id); this.type = row.type; this.created = row.created; } } class PlayerWrapper { /** * constructor * @param id {Number} - the id of the player */ constructor(id) { this.id = id; this._infoLoaded = false; } /** * Loads all player information * @returns {Promise} * @private */ async _loadPlayerInfo() { if (!this._infoLoaded) { let result = await bdm.getPlayerInfo(this.id); if (result) { this._uname = result.username; this.expire = result.expire; this._infoLoaded = true; } } } /** * Returns the grid for a specific lobby * @param lobbyId {Number} - the id of the lobby * @returns {Promise} */ async grid({lobbyId}) { let currentRound = (await new LobbyWrapper(lobbyId).currentRound()).id; let result = await bdm.getGridForPlayerLobbyRound(lobbyId, this.id, currentRound); if (result) return new GridWrapper(result.id); } /** * Returns the username of the player * @returns {Promise} */ async username() { await this._loadPlayerInfo(); return this._uname; } /** * Returns the number of wins of a player in a lobby * @param lobbyId {Number} - the id of the lobby * @returns {Promise} */ async wins({lobbyId}) { let result = await bdm.getLobbyPlayerWins(lobbyId, this.id); if (result && result.wins) return result.wins; else return null; } } class RoundWrapper { /** * constructor * @param id {Number} - the id of the round * @param [row] {Object} - already queried row of the row */ constructor(id, row) { this.id = id; this._infoLoaded = false; if (row) this._assignProperties(row); } /** * Adds data to the round wrapper * @param row * @private */ _assignProperties(row) { this._start = row.start; this._finish = row.finish; this._status = row.status; this._lobbyId = row.lobby_id; this._winnerId = row.winner; this._infoLoaded = true; } /** * Loads the round info from the database * @returns {Promise} * @private */ async _loadRoundInfo() { if (!this._infoLoaded) { let row = await bdm.getRoundInfo(this.id); if (row) this._assignProperties(row); } } /** * Returns the winner of the bingo round (if exists) * @returns {Promise} */ async winner() { await this._loadRoundInfo(); if (this._winnerId) return new PlayerWrapper(this._winnerId); } /** * Returns the start timestamp of the round * @returns {Promise} */ async start() { await this._loadRoundInfo(); return this._start; } /** * Returns the finish timestamp of the round if it exists * @returns {Promise} */ async finish() { await this._loadRoundInfo(); return this._finish; } /** * Returns the status of a round * @returns {Promise} */ async status() { await this._loadRoundInfo(); return this._status; } /** * Returns the lobby the round is belonging to * @returns {Promise} */ async lobby() { await this._loadRoundInfo(); return new LobbyWrapper(this._lobbyId); } /** * Updates the status of the round to a new one * @param status {String<8>} - the new status * @returns {Promise} */ async updateStatus(status) { let updateResult = await bdm.updateRoundStatus(this.id, status); if (updateResult) this._assignProperties(updateResult); } /** * Sets the round to finished * @returns {Promise} */ async setFinished() { let updateResult = await bdm.setRoundFinished(this.id); if (updateResult) this._assignProperties(updateResult); } /** * Sets the winner of the round * @param winnerId {Number} - the id of the winner */ async setWinner(winnerId) { let status = await this.status(); if (status !== "FINISHED") { let updateResult = await bdm.setRoundWinner(winnerId); if (updateResult) await this.setFinished(); return true; } } } class LobbyWrapper { /** * constructor * @param id {Number} - the id of the lobby * @param [row] {Object} - the optional row object of the lobby to load info from */ constructor(id, row) { this.id = id; this._infoLoaded = false; if (row) this._assignProperties(row); } /** * Loads information about the lobby if it hasn't been loaded yet * @returns {Promise} * @private */ async _loadLobbyInfo() { if (!this._infoLoaded) { let row = await bdm.getLobbyInfo(this.id); this._assignProperties(row); } } /** * Assigns properties to the lobby wrapper * @param row {Object} - the row to assign properties from * @private */ _assignProperties(row) { if (row) { this.admin_id = row.admin_id; this.grid_size = row.grid_size; this.expire = row.expire; this.current_round = row.current_round; this._infoLoaded = true; } } /** * returns the players in the lobby * @returns {Promise} */ async players() { let rows = await bdm.getLobbyPlayers(this.id); let players = []; for (let row of rows) players.push(new PlayerWrapper(row.player_id)); return players; } /** * Returns the admin of the lobby * @returns {Promise} */ async admin() { await this._loadLobbyInfo(); return new PlayerWrapper(this.admin_id); } /** * Returns the active round of the lobby * @returns {Promise} */ async currentRound() { await this._loadLobbyInfo(); if (this.current_round) return new RoundWrapper(this.current_round); } /** * Returns all round of a lobby * @returns {Promise} */ async rounds() { let rows = await bdm.getLobbyRounds(this.id); let rounds = []; for (let row of rows) rounds.push(new RoundWrapper(row.id, row)); return rounds; } /** * Returns the grid-size of the lobby * @returns {Promise} */ async gridSize() { await this._loadLobbyInfo(); return this.grid_size; } /** * Returns a number of messages send in the lobby * @param limit * @returns {Promise} */ async messages({limit}) { let rows = await bdm.getLobbyMessages(this.id, limit); let messages = []; for (let row of rows) messages.push(new MessageWrapper(row)); return messages; } /** * Returns all words in a lobby * @returns {Promise} */ async words() { let rows = await bdm.getWordsForLobby(this.id); let words = []; for (let row of rows) words.push(new WordWrapper(row.id, row)); return words; } /** * Creates a new round * @returns {Promise<*>} */ async _createRound() { let result = await bdm.addRound(this.id); if (result && result.id) { let updateResult = await bdm.setLobbyCurrentRound(this.id, result.id); this._assignProperties(updateResult); return result.id; } } /** * Creates a grid for each player * @returns {Promise} */ async _createGrids() { let words = await this.words(); let players = await this.players(); let currentRound = this.current_round; for (let player of players) { // eslint-disable-next-line no-await-in-loop let gridId = (await bdm.addGrid(this.id, player.id, currentRound)).id; let gridContent = generateWordGrid(this.grid_size, words); for (let i = 0; i < gridContent.length; i++) for (let j = 0; j < gridContent[i].length; j++) // eslint-disable-next-line no-await-in-loop await bdm.addWordToGrid(gridId, gridContent[i][j].id, i, j); } } /** * Creates a new round and new grids for each player * @returns {Promise} */ async startNewRound() { let words = await this.words(); if (words && words.length > 0) { let currentRound = await this.currentRound(); if (currentRound) await currentRound.setFinished(); await this._createRound(); await this._createGrids(); } } /** * Sets the grid size of the lobby * @param gridSize {Number} - the new grid size * @returns {Promise} */ async setGridSize(gridSize) { let updateResult = await bdm.setLobbyGridSize(this.id, gridSize); this._assignProperties(updateResult); } /** * Returns if the specific player exists in the lobby * @param playerId * @returns {Promise<*>} */ async hasPlayer(playerId) { let result = (await bdm.getPlayerInLobby(playerId, this.id)); return (result && result.player_id); } /** * Sets the words of the lobby * @param words * @returns {Promise} */ async setWords(words) { if (words.length > 0) { await bdm.clearLobbyWords(this.id); for (let word of words) // eslint-disable-next-line no-await-in-loop await bdm.addWordToLobby(this.id, word); } } } /** * Replaces tag signs with html-escaped signs. * @param htmlString * @returns {string} */ function replaceTagSigns(htmlString) { return htmlString.replace(//g, '>'); } /** * Shuffles the elements in an array * @param array {Array<*>} * @returns {Array<*>} */ function shuffleArray(array) { let counter = array.length; while (counter > 0) { let index = Math.floor(Math.random() * counter); counter--; let temp = array[counter]; array[counter] = array[index]; array[index] = temp; } return array; } /** * Inflates an array to a minimum Size * @param array {Array} - the array to inflate * @param minSize {Number} - the minimum size that the array needs to have * @returns {Array} */ function inflateArray(array, minSize) { let resultArray = array; let iterations = Math.ceil(minSize/array.length)-1; for (let i = 0; i < iterations; i++) resultArray = [...resultArray, ...resultArray]; return resultArray; } /** * Generates a word grid with random word placements in the given dimensions * @param size {Array} - the dimensions of the grid * @param words {Array<*>} - the words included in the grid * @returns {Array} */ function generateWordGrid(size, words) { let shuffledWords = shuffleArray(inflateArray(words, size**2)); let grid = []; for (let x = 0; x < size; x++) { grid[x] = []; for (let y = 0; y < size; y++) grid[x][y] = shuffledWords[(x * size) + y]; } return grid; } /** * Checks if a diagonal bingo is possible * @param fg {Array>} - the grid with the checked (submitted) values * @returns {boolean|boolean|*} */ function checkBingoDiagnoal(fg) { let bingoCheck = true; // diagonal check for (let i = 0; i < fg.length; i++) bingoCheck = fg[i][i] && bingoCheck; if (bingoCheck) return true; bingoCheck = true; for (let i = 0; i < fg.length; i++) bingoCheck = fg[i][fg.length - i - 1] && bingoCheck; return bingoCheck; } /** * Checks if a vertical bingo is possible * @param fg {Array>} - the grid with the checked (submitted) values * @returns {boolean|boolean|*} */ function checkBingoVertical(fg) { let bingoCheck = true; for (let row of fg) { bingoCheck = true; for (let field of row) bingoCheck = field && bingoCheck; if (bingoCheck) return true; } return bingoCheck; } /** * Checks if a horizontal bingo is possible * @param fg {Array>} - the grid with the checked (submitted) values * @returns {boolean|boolean|*} */ function checkBingoHorizontal(fg) { let bingoCheck = true; // vertical check for (let i = 0; i < fg.length; i++) { bingoCheck = true; for (let j = 0; j < fg.length; j++) bingoCheck = fg[j][i] && bingoCheck; if (bingoCheck) return true; } return bingoCheck; } /** * Checks if a bingo exists in the bingo grid. * @param fg {Array<[Boolean]>} * @returns {boolean} */ function checkBingo(fg) { let diagonalBingo = checkBingoDiagnoal(fg); let verticalCheck = checkBingoVertical(fg); let horizontalCheck = checkBingoHorizontal(fg); return diagonalBingo || verticalCheck || horizontalCheck; } // -- Router stuff let bdm = new BingoDataManager(pgPool); router.init = async () => { await bdm.init(); }; router.use(async (req, res, next) => { if (req.session.bingoPlayerId) await bdm.updatePlayerExpiration(req.session.bingoPlayerId); next(); }); router.get('/', (req, res) => { let bingoUser = req.session.bingoUser; if (req.query.game) { let gameId = req.query.game || bingoUser.game; if (bingoSessions[gameId] && !bingoSessions[gameId].finished) { bingoUser.game = gameId; let bingoSession = bingoSessions[gameId]; if (!bingoSession.users[bingoUser.id]) bingoSession.addUser(bingoUser); if (!bingoUser.grids[gameId]) bingoUser.grids[gameId] = generateWordGrid(bingoSession.gridSize, bingoSession.words); res.render('bingo/bingo-game', { grid: bingoUser.grids[gameId].fieldGrid, username: bingoUser.username, players: bingoSession.players() }); } else { res.render('bingo/bingo-submit'); } } else { res.render('bingo/bingo-submit'); } }); router.graphqlResolver = async (req, res) => { let playerId = req.session.bingoPlayerId; if (playerId) await bdm.updatePlayerExpiration(playerId); return { // queries lobby: ({id}) => { return new LobbyWrapper(id); }, player: ({id}) => { if (id) return new PlayerWrapper(id); else if (playerId) return new PlayerWrapper(playerId); else res.status(400); }, // mutations setUsername: async ({username}) => { username = username.substring(0, 30); // only allow 30 characters if (!playerId) { req.session.bingoPlayerId = (await bdm.addPlayer(username)).id; playerId = req.session.bingoPlayerId; } else { await bdm.updatePlayerUsername(playerId, username); } return new PlayerWrapper(playerId); }, createLobby: async({gridSize}) => { if (playerId) { let result = await bdm.createLobby(playerId, gridSize); return new LobbyWrapper(result.id); } else { res.status(400); } }, mutateLobby: async ({id}) => { let lobbyId = id; await bdm.updateLobbyExpiration(lobbyId); let lobbyWrapper = new LobbyWrapper(lobbyId); return { join: async () => { if (playerId) { let result = await bdm.addPlayerToLobby(playerId, lobbyId); return new LobbyWrapper(result.lobby_id); } else { res.status(400); } }, leave: async () => { if (playerId) { await bdm.removePlayerFromLobby(playerId, lobbyId); return true; } else { res.status(400); } }, kickPlayer: async ({pid}) => { let result = await bdm.removePlayerFromLobby(pid, lobbyId); return new LobbyWrapper(result.id, result); }, startRound: async () => { await lobbyWrapper.startNewRound(); return lobbyWrapper.currentRound(); }, setGridSize: async ({gridSize}) => { await lobbyWrapper.setGridSize(gridSize); return lobbyWrapper; }, setWords: async({words}) => { let admin = await lobbyWrapper.admin(); if (admin.id === playerId) { await lobbyWrapper.setWords(words); return lobbyWrapper; } else { res.status(400); } }, sendMessage: async ({message}) => { if (await lobbyWrapper.hasPlayer(playerId)) { let result = await bdm.addUserMessage(lobbyId, playerId, message); return new MessageWrapper(result); } else { res.status(400); } }, submitBingo: async () => { let isBingo = await (await (new PlayerWrapper(playerId)).grid({lobbyId: lobbyId})).bingo(); let currentRound = await lobbyWrapper.currentRound(); if (isBingo) { let result = await currentRound.setWinner(playerId); if (result) return currentRound; else res.status(400); } else { res.status(400); } }, toggleGridField: async ({location}) => { let {row, column} = location; return await (await (new PlayerWrapper(playerId)).grid({lobbyId: lobbyId})) .toggleField(row, column); } }; } }; }; module.exports = router;