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whooshy/sql/bingo/queries.yaml

268 lines
7.8 KiB
YAML

# a file to list sql queries by names
exports: # loaded from file
- createTables
- cleanup
# create the needed bingo tables
createTables:
file: createBingoTables.sql
# clears expired values
cleanup:
file: clearExpired.sql
# Add a player to the database
# params:
# - {String} - the username of the player
addPlayer:
sql: INSERT INTO bingo.players (username) VALUES ($1) RETURNING *;
# Updates the username of a player
# params:
# - {String} - the new username of the player
# - {Number} - the id of the player
updatePlayerUsername:
sql: UPDATE bingo.players SET username = $1 WHERE id = $2 RETURNING *;
# Selects the row for a player id
# params:
# - {Number} - the id of the player
getPlayerInfo:
sql: SELECT * FROM bingo.players WHERE id = $1;
# updates the expiration timestamp of the player
# params:
# - {Number} - the id of the player
updatePlayerExpire:
sql: UPDATE bingo.players SET expire = (NOW() + interval '24 hours') WHERE id = $1;
# adds a lobby to the database
# params:
# - {Number} - the id of the admin player
# - {Number} - the size of the grid
addLobby:
sql: INSERT INTO bingo.lobbys (admin_id, grid_size) VALUES ($1, $2) RETURNING *;
# updates expiration timestamp of the lobby
# params:
# - {Number} - the id of the lobby
updateLobbyExpire:
sql: UPDATE bingo.lobbys SET expire = (NOW() + interval '1 hours') WHERE id = $1;
# inserts a player into a lobby
# params:
# - {Number} - the id of the player
# - {Number} - the id of the lobby
addPlayerToLobby:
sql: INSERT INTO bingo.lobby_players (player_id, lobby_id) VALUES ($1, $2) RETURNING *;
# removes a player from a lobby
# params:
# - {Number} - the id of the player
# - {Number} - the id of the lobby
removePlayerFromLobby:
sql: DELETE FROM bingo.lobby_players WHERE player_id = $1 AND lobby_id = $2;
# returns the entry of the player and lobby
# params:
# - {Number} - the id of the player
# - {Number} - the id of the lobby
getPlayerInLobby:
sql: SELECT * FROM bingo.lobby_players lp WHERE lp.player_id = $1 AND lp.lobby_id = $2;
# returns all players in a lobby
# params:
# - {Number} - the id of the lobby
getLobbyPlayers:
sql: SELECT * FROM bingo.lobby_players WHERE lobby_players.lobby_id = $1;
# returns all direct information about the lobby
# params:
# - {Number} - the id of the lobby
getLobbyInfo:
sql: SELECT * FROM bingo.lobbys WHERE lobbys.id = $1;
# returns the last $2 messages for a lobby
# params:
# - {Number} - the id of the lobby
# - {Number} - the limit of messages to fetch
getLobbyMessages:
sql: SELECT * FROM bingo.messages WHERE messages.lobby_id = $1 ORDER BY messages.created DESC LIMIT $2;
# returns the number of wins a user had in a lobby
# - {Number} - the id of the lobby
# - {Number} - the id of the player
getLobbyPlayerWins:
sql: SELECT COUNT(*) wins FROM bingo.rounds WHERE rounds.lobby_id = $1 AND rounds.winner = $2;
# returns all rounds of a lobby
# params:
# - {Number} - the id of the lobby
getLobbyRounds:
sql: SELECT * FROM bingo.rounds WHERE rounds.lobby_id = $1;
# creates a round entry
# params:
# - {Number} - the id of the lobby
addRound:
sql: INSERT INTO bingo.rounds (lobby_id) VALUES ($1) RETURNING *;
# updates the status of a round
# params:
# - {Number} - the id of the round
# - {Number} - the new status
updateRoundStatus:
sql: UPDATE bingo.rounds SET status = $2 WHERE id = $1 RETURNING *;
# updates the status of the round to finished
# params:
# - {Number} - the id of the round
setRoundFinished:
sql: UPDATE bingo.rounds SET status = 'FINISHED', finish = NOW() WHERE id = $1 RETURNING *;
# updates the winner of the round
# params:
# - {Number} - the id of the winner
setRoundWinner:
sql: UPDATE bingo.rounds SET winner = $2 WHERE id = $1 RETURNING *;
# sets the current round of a lobby
# params:
# - {Number} - the id of the lobby
# - {Number} - the id of the round
setLobbyCurrentRound:
sql: UPDATE bingo.lobbys SET current_round = $2 WHERE id = $1 RETURNING *;
# sets the grid size of a lobby
# params:
# - {Number} - the id of the lobby
# - {Number} - the new grid size
setLobbyGridSize:
sql: UPDATE bingo.lobbys SET grid_size = $2 WHERE id = $1 RETURNING *;
# returns information about a round
# params:
# - {Number} - the id of the round
getRoundInfo:
sql: SELECT * FROM bingo.rounds WHERE rounds.id = $1;
# adds a word to the database
# params:
# - {Number} - the id of the lobby where the word is used
# - {String} - the word itself
addWord:
sql: INSERT INTO bingo.words (lobby_id, content) VALUES ($1, $2) RETURNING *;
# deletes all words of a lobby
# params:
# - {Number} - the id of the lobby
clearLobbyWords:
sql: DELETE FROM bingo.words WHERE lobby_id = $1;
# deletes a word of a lobby
# params:
# - {Number} - the id of the lobby
# - {Number} - the id of the word
removeLobbyWord:
sql: DELETE FROM bingo.words WHERE lobby_id = $1 AND id = $2;
# returns all words for a bingo game (lobby)
# params:
# - {Number} - the id of the bingo lobby
getWordsForLobby:
sql: SELECT * FROM bingo.words WHERE words.lobby_id = $1;
# returns the word row for an id
# params:
# - {Number} - the id of the word
getWordInfo:
sql: SELECT * FROM bingo.words WHERE words.id = $1;
# adds a grid to the database
# params:
# - {Number} - the id of the player
# - {Number} - the id of the lobby
# - {Number} - the id of the round
addGrid:
sql: INSERT INTO bingo.grids (player_id, lobby_id, round_id) VALUES ($1, $2, $3) RETURNING *;
# deletes all grids of a lobby
# params:
# - {Number} - the id of the lobby
clearLobbyGrids:
sql: DELETE FROM bingo.grids WHERE lobby_id = $1;
# returns the grid entry for a player and lobby id
# params:
# - {Number} - the id of the player
# - {Number} - the id of the lobby
# - {Number} - the id of the round
getGridByPlayerLobbyRound:
sql: SELECT * FROM bingo.grids WHERE player_id = $1 AND lobby_id = $2 AND round_id = $3;
# returns the grid row
# params:
# - {Number} - the id of the grid
getGridInfo:
sql: >
SELECT grids.id, grids.player_id, grids.lobby_id, lobbys.grid_size FROM bingo.grids, bingo.lobbys
WHERE grids.id = $1 AND grids.lobby_id = lobbys.id;
# inserts grid-word connections into the database
# params:
# - {Number} - the id of the grid
# - {Number} - the id of the word
# - {Number} - the row of the word
# - {Number} - the column of the word
addWordToGrid:
sql: INSERT INTO bingo.grid_words (grid_id, word_id, grid_row, grid_column) VALUES ($1, $2, $3, $4) RETURNING *;
# inserts grid-word connections into the database
# params:
# ! need to be set in the sql
addWordToGridStrip:
sql: INSERT INTO bingo.grid_words (grid_id, word_id, grid_row, grid_column) VALUES
# sets a bingo field to submitted = not submitted
# params:
# - {Number} - the id of the grid
# - {Number} - the row of the field
# - {Number} - the column of the field
toggleGridFieldSubmitted:
sql: >
UPDATE bingo.grid_words gw SET submitted = not submitted
WHERE gw.grid_id = $1
AND gw.grid_row = $2
AND gw.grid_column = $3
RETURNING *;
# selects a single field from grid_words
# params:
# - {Number} - the id of the grid
# - {Number} - the row of the field
# - {Number} - the column of the field
getGriedField:
sql: SELECT * FROM bingo.grid_words WHERE grid_words.grid_id = $1 AND grid_words.row = $2 and grid_words.column = $3;
# returns all words for a players grid
# params:
# - {Number} - the id of the grid
getWordsForGridId:
sql: SELECT * FROM bingo.grid_words, bingo.words WHERE grid_words.grid_id = $1 AND words.id = grid_words.word_id;
# inserts a user message
# params:
# - {Number} - the id of the user
# - {Number} - the id of the lobby
# - {String} - the content of the message
addUserMessage:
sql: INSERT INTO bingo.messages (player_id, lobby_id, content) VALUES ($1, $2, $3) RETURNING *;
# inserts a info message
# params:
# - {Number} - the id of the lobby
# - {String} - the content of the message
addInfoMessage:
sql: INSERT INTO bingo.messages (type, lobby_id, content) VALUES ('INFO', $1, $2) RETURNING *;