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helix/helix-term/src/ui/menu.rs

190 lines
6.0 KiB
Rust

use crate::compositor::{Component, Compositor, Context, EventResult};
use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers};
use tui::buffer::Buffer as Surface;
use tui::{
layout::Rect,
style::{Color, Style},
widgets::{Block, Borders},
};
use std::borrow::Cow;
use helix_core::Position;
use helix_view::Editor;
// TODO: factor out a popup component that we can reuse for displaying docs on autocomplete,
// diagnostics popups, etc.
pub struct Menu<T> {
options: Vec<T>,
cursor: usize,
position: Position,
format_fn: Box<dyn Fn(&T) -> Cow<str>>,
callback_fn: Box<dyn Fn(&mut Editor, Option<&T>, MenuEvent)>,
}
impl<T> Menu<T> {
// TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different
// rendering)
pub fn new(
options: Vec<T>,
format_fn: impl Fn(&T) -> Cow<str> + 'static,
callback_fn: impl Fn(&mut Editor, Option<&T>, MenuEvent) + 'static,
) -> Self {
Self {
options,
cursor: 0,
position: Position::default(),
format_fn: Box::new(format_fn),
callback_fn: Box::new(callback_fn),
}
}
pub fn set_position(&mut self, pos: Position) {
self.position = pos;
}
pub fn move_up(&mut self) {
self.cursor = self.cursor.saturating_sub(1);
}
pub fn move_down(&mut self) {
// TODO: len - 1
if self.cursor < self.options.len() {
self.cursor += 1;
}
}
pub fn selection(&self) -> Option<&T> {
self.options.get(self.cursor)
}
}
use super::PromptEvent as MenuEvent;
impl<T> Component for Menu<T> {
fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
let event = match event {
Event::Key(event) => event,
_ => return EventResult::Ignored,
};
let close_fn = EventResult::Consumed(Some(Box::new(
|compositor: &mut Compositor, editor: &mut Editor| {
// remove the layer
compositor.pop();
},
)));
match event {
// esc or ctrl-c aborts the completion and closes the menu
KeyEvent {
code: KeyCode::Esc, ..
}
| KeyEvent {
code: KeyCode::Char('c'),
modifiers: KeyModifiers::CONTROL,
} => {
(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Abort);
return close_fn;
}
// arrow up/ctrl-p/shift-tab prev completion choice (including updating the doc)
KeyEvent {
code: KeyCode::Tab,
modifiers: KeyModifiers::SHIFT,
}
| KeyEvent {
code: KeyCode::Up, ..
}
| KeyEvent {
code: KeyCode::Char('p'),
modifiers: KeyModifiers::CONTROL,
} => {
self.move_up();
(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update);
return EventResult::Consumed(None);
}
// arrow down/ctrl-n/tab advances completion choice (including updating the doc)
KeyEvent {
code: KeyCode::Tab,
modifiers: KeyModifiers::NONE,
}
| KeyEvent {
code: KeyCode::Down,
..
}
| KeyEvent {
code: KeyCode::Char('n'),
modifiers: KeyModifiers::CONTROL,
} => {
self.move_down();
(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update);
return EventResult::Consumed(None);
}
KeyEvent {
code: KeyCode::Enter,
..
} => {
(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Validate);
return close_fn;
}
// KeyEvent {
// code: KeyCode::Char(c),
// modifiers: KeyModifiers::NONE,
// } => {
// self.insert_char(c);
// (self.callback_fn)(cx.editor, &self.line, MenuEvent::Update);
// }
// / -> edit_filter?
//
// enter confirms the match and closes the menu
// typing filters the menu
// if we run out of options the menu closes itself
_ => (),
}
// for some events, we want to process them but send ignore, specifically all input except
// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
// EventResult::Consumed(None)
EventResult::Ignored
}
fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) {
// render a box at x, y. Width equal to max width of item.
// initially limit to n items, add support for scrolling
//
const MAX: usize = 5;
let rows = std::cmp::min(self.options.len(), MAX) as u16;
let area = Rect::new(self.position.col as u16, self.position.row as u16, 30, rows);
// clear area
let background = cx.editor.theme.get("ui.popup");
for y in area.top()..area.bottom() {
for x in area.left()..area.right() {
let cell = surface.get_mut(x, y);
cell.reset();
// cell.symbol.clear();
cell.set_style(background);
}
}
// -- Render the contents:
let style = Style::default().fg(Color::Rgb(164, 160, 232)); // lavender
let selected = Style::default().fg(Color::Rgb(255, 255, 255));
for (i, option) in self.options.iter().take(rows as usize).enumerate() {
// TODO: set bg for the whole row if selected
surface.set_stringn(
area.x,
area.y + i as u16,
(self.format_fn)(option),
area.width as usize - 1,
if i == self.cursor { selected } else { style },
);
}
}
}