|
|
|
use crate::View;
|
|
|
|
use slotmap::{DefaultKey as Key, HopSlotMap};
|
|
|
|
use tui::layout::Rect;
|
|
|
|
|
|
|
|
// the dimensions are recomputed on windo resize/tree change.
|
|
|
|
//
|
|
|
|
pub struct Tree {
|
|
|
|
root: Key,
|
|
|
|
// (container, index inside the container)
|
|
|
|
current: (Key, usize),
|
|
|
|
pub focus: Key,
|
|
|
|
fullscreen: bool,
|
|
|
|
area: Rect,
|
|
|
|
|
|
|
|
nodes: HopSlotMap<Key, Node>,
|
|
|
|
|
|
|
|
// used for traversals
|
|
|
|
stack: Vec<(Key, Rect)>,
|
|
|
|
}
|
|
|
|
|
|
|
|
pub enum Node {
|
|
|
|
View(Box<View>),
|
|
|
|
Container(Box<Container>),
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Node {
|
|
|
|
pub fn container() -> Self {
|
|
|
|
Self::Container(Box::new(Container::new()))
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn view(view: View) -> Self {
|
|
|
|
Self::View(Box::new(view))
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: screen coord to container + container coordinate helpers
|
|
|
|
|
|
|
|
pub enum Layout {
|
|
|
|
Horizontal,
|
|
|
|
Vertical,
|
|
|
|
// could explore stacked/tabbed
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct Container {
|
|
|
|
layout: Layout,
|
|
|
|
children: Vec<Key>,
|
|
|
|
area: Rect,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Container {
|
|
|
|
pub fn new() -> Self {
|
|
|
|
Self {
|
|
|
|
layout: Layout::Horizontal,
|
|
|
|
children: Vec::new(),
|
|
|
|
area: Rect::default(),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for Container {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self::new()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Tree {
|
|
|
|
pub fn new(area: Rect) -> Self {
|
|
|
|
let root = Node::container();
|
|
|
|
let mut nodes = HopSlotMap::new();
|
|
|
|
let root = nodes.insert(root);
|
|
|
|
|
|
|
|
Self {
|
|
|
|
root,
|
|
|
|
current: (root, 0),
|
|
|
|
focus: Key::default(),
|
|
|
|
fullscreen: false,
|
|
|
|
area,
|
|
|
|
nodes,
|
|
|
|
stack: Vec::new(),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn insert(&mut self, view: View) -> Key {
|
|
|
|
let node = self.nodes.insert(Node::view(view));
|
|
|
|
let (id, pos) = self.current;
|
|
|
|
let container = match &mut self.nodes[id] {
|
|
|
|
Node::Container(container) => container,
|
|
|
|
_ => unreachable!(),
|
|
|
|
};
|
|
|
|
|
|
|
|
// insert node after the current item if there is children already
|
|
|
|
let pos = if container.children.is_empty() {
|
|
|
|
pos
|
|
|
|
} else {
|
|
|
|
pos + 1
|
|
|
|
};
|
|
|
|
|
|
|
|
container.children.insert(pos, node);
|
|
|
|
// focus the new node
|
|
|
|
self.current = (id, pos);
|
|
|
|
self.focus = node;
|
|
|
|
|
|
|
|
// recalculate all the sizes
|
|
|
|
self.recalculate();
|
|
|
|
|
|
|
|
node
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn views(&mut self) -> impl Iterator<Item = (&mut View, bool)> {
|
|
|
|
let focus = self.focus;
|
|
|
|
self.nodes
|
|
|
|
.iter_mut()
|
|
|
|
.filter_map(move |(key, node)| match node {
|
|
|
|
Node::View(view) => Some((view.as_mut(), focus == key)),
|
|
|
|
Node::Container(..) => None,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get(&self, index: Key) -> &View {
|
|
|
|
match &self.nodes[index] {
|
|
|
|
Node::View(view) => view,
|
|
|
|
_ => unreachable!(),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get_mut(&mut self, index: Key) -> &mut View {
|
|
|
|
match &mut self.nodes[index] {
|
|
|
|
Node::View(view) => view,
|
|
|
|
_ => unreachable!(),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn resize(&mut self, area: Rect) {
|
|
|
|
self.area = area;
|
|
|
|
self.recalculate();
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn recalculate(&mut self) {
|
|
|
|
self.stack.push((self.root, self.area));
|
|
|
|
|
|
|
|
// take the area
|
|
|
|
// fetch the node
|
|
|
|
// a) node is view, give it whole area
|
|
|
|
// b) node is container, calculate areas for each child and push them on the stack
|
|
|
|
|
|
|
|
while let Some((key, area)) = self.stack.pop() {
|
|
|
|
let node = &mut self.nodes[key];
|
|
|
|
|
|
|
|
match node {
|
|
|
|
Node::View(view) => {
|
|
|
|
// debug!!("setting view area {:?}", area);
|
|
|
|
view.area = area;
|
|
|
|
} // TODO: call f()
|
|
|
|
Node::Container(container) => {
|
|
|
|
// debug!!("setting container area {:?}", area);
|
|
|
|
container.area = area;
|
|
|
|
|
|
|
|
match container.layout {
|
|
|
|
Layout::Vertical => unimplemented!(),
|
|
|
|
Layout::Horizontal => {
|
|
|
|
let len = container.children.len();
|
|
|
|
|
|
|
|
let width = area.width / len as u16;
|
|
|
|
|
|
|
|
let mut child_x = area.x;
|
|
|
|
|
|
|
|
for (i, child) in container.children.iter().enumerate() {
|
|
|
|
let mut area = Rect::new(
|
|
|
|
child_x,
|
|
|
|
container.area.y,
|
|
|
|
width,
|
|
|
|
container.area.height,
|
|
|
|
);
|
|
|
|
child_x += width;
|
|
|
|
|
|
|
|
// last child takes the remaining width because we can get uneven
|
|
|
|
// space from rounding
|
|
|
|
if i == len - 1 {
|
|
|
|
area.width = container.area.x + container.area.width - area.x;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.stack.push((*child, area));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn traverse(&self) -> Traverse {
|
|
|
|
Traverse::new(self)
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn focus_next(&mut self) {
|
|
|
|
// This function is very dumb, but that's because we don't store any parent links.
|
|
|
|
// (we'd be able to go parent.next_sibling() recursively until we find something)
|
|
|
|
// For now that's okay though, since it's unlikely you'll be able to open a large enough
|
|
|
|
// number of splits to notice.
|
|
|
|
|
|
|
|
let iter = self.traverse();
|
|
|
|
|
|
|
|
let mut iter = iter.skip_while(|&(key, _view)| key != self.focus);
|
|
|
|
iter.next(); // take the focused value
|
|
|
|
|
|
|
|
match iter.next() {
|
|
|
|
Some((key, _)) => {
|
|
|
|
self.focus = key;
|
|
|
|
}
|
|
|
|
None => {
|
|
|
|
// extremely crude, take the first item again
|
|
|
|
let (key, _) = self.traverse().next().unwrap();
|
|
|
|
self.focus = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct Traverse<'a> {
|
|
|
|
tree: &'a Tree,
|
|
|
|
stack: Vec<Key>, // TODO: reuse the one we use on update
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'a> Traverse<'a> {
|
|
|
|
fn new(tree: &'a Tree) -> Self {
|
|
|
|
Self {
|
|
|
|
tree,
|
|
|
|
stack: vec![tree.root],
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'a> Iterator for Traverse<'a> {
|
|
|
|
type Item = (Key, &'a View);
|
|
|
|
|
|
|
|
fn next(&mut self) -> Option<Self::Item> {
|
|
|
|
loop {
|
|
|
|
let key = self.stack.pop()?;
|
|
|
|
|
|
|
|
let node = &self.tree.nodes[key];
|
|
|
|
|
|
|
|
match node {
|
|
|
|
Node::View(view) => return Some((key, view)),
|
|
|
|
Node::Container(container) => {
|
|
|
|
self.stack.extend(container.children.iter().rev());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|