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//! `widgets` is a collection of types that implement [`Widget`] or [`StatefulWidget`] or both.
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//!
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//! All widgets are implemented using the builder pattern and are consumable objects. They are not
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//! meant to be stored but used as *commands* to draw common figures in the UI.
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//!
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//! The available widgets are:
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//! - [`Block`]
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// //! - [`List`]
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// //! - [`Table`]
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//! - [`Paragraph`]
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mod block;
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// mod list;
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mod paragraph;
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mod reflow;
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mod table;
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pub use self::block::{Block, BorderType};
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// pub use self::list::{List, ListItem, ListState};
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pub use self::paragraph::{Paragraph, Wrap};
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pub use self::table::{Cell, Row, Table, TableState};
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use crate::{buffer::Buffer, layout::Rect};
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use bitflags::bitflags;
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bitflags! {
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/// Bitflags that can be composed to set the visible borders essentially on the block widget.
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pub struct Borders: u32 {
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/// Show no border (default)
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const NONE = 0b0000_0001;
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/// Show the top border
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const TOP = 0b0000_0010;
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/// Show the right border
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const RIGHT = 0b0000_0100;
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/// Show the bottom border
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const BOTTOM = 0b000_1000;
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/// Show the left border
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const LEFT = 0b0001_0000;
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/// Show all borders
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const ALL = Self::TOP.bits | Self::RIGHT.bits | Self::BOTTOM.bits | Self::LEFT.bits;
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}
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}
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/// Base requirements for a Widget
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pub trait Widget {
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/// Draws the current state of the widget in the given buffer. That the only method required to
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/// implement a custom widget.
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fn render(self, area: Rect, buf: &mut Buffer);
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}
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