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use std::cell::Cell;
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use std::ops::Range;
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use std::rc::Rc;
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use crate::syntax::Highlight;
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use crate::Tendril;
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/// An inline annotation is continuous text shown
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/// on the screen before the grapheme that starts at
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/// `char_idx`
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#[derive(Debug, Clone)]
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pub struct InlineAnnotation {
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pub text: Tendril,
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pub char_idx: usize,
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}
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impl InlineAnnotation {
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pub fn new(char_idx: usize, text: impl Into<Tendril>) -> Self {
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Self {
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char_idx,
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text: text.into(),
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}
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}
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}
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/// Represents a **single Grapheme** that is part of the document
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/// that start at `char_idx` that will be replaced with
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/// a different `grapheme`.
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/// If `grapheme` contains multiple graphemes the text
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/// will render incorrectly.
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/// If you want to overlay multiple graphemes simply
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/// use multiple `Overlays`.
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///
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/// # Examples
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///
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/// The following examples are valid overlays for the following text:
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///
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/// `aX͎̊͢͜͝͡bc`
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///
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/// ```
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/// use helix_core::text_annotations::Overlay;
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///
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/// // replaces a
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/// Overlay::new(0, "X");
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///
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/// // replaces X͎̊͢͜͝͡
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/// Overlay::new(1, "\t");
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///
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/// // replaces b
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/// Overlay::new(6, "X̢̢̟͖̲͌̋̇͑͝");
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/// ```
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///
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/// The following examples are invalid uses
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///
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/// ```
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/// use helix_core::text_annotations::Overlay;
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///
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/// // overlay is not aligned at grapheme boundary
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/// Overlay::new(3, "x");
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///
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/// // overlay contains multiple graphemes
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/// Overlay::new(0, "xy");
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/// ```
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#[derive(Debug, Clone)]
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pub struct Overlay {
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pub char_idx: usize,
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pub grapheme: Tendril,
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}
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impl Overlay {
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pub fn new(char_idx: usize, grapheme: impl Into<Tendril>) -> Self {
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Self {
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char_idx,
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grapheme: grapheme.into(),
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}
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}
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}
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/// Line annotations allow for virtual text between normal
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/// text lines. They cause `height` empty lines to be inserted
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/// below the document line that contains `anchor_char_idx`.
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///
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/// These lines can be filled with text in the rendering code
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/// as their contents have no effect beyond visual appearance.
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///
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/// To insert a line after a document line simply set
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/// `anchor_char_idx` to `doc.line_to_char(line_idx)`
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#[derive(Debug, Clone)]
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pub struct LineAnnotation {
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pub anchor_char_idx: usize,
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pub height: usize,
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}
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#[derive(Debug)]
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struct Layer<A, M> {
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annotations: Rc<[A]>,
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current_index: Cell<usize>,
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metadata: M,
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}
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impl<A, M: Clone> Clone for Layer<A, M> {
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fn clone(&self) -> Self {
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Layer {
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annotations: self.annotations.clone(),
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current_index: self.current_index.clone(),
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metadata: self.metadata.clone(),
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}
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}
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}
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impl<A, M> Layer<A, M> {
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pub fn reset_pos(&self, char_idx: usize, get_char_idx: impl Fn(&A) -> usize) {
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let new_index = self
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.annotations
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.partition_point(|annot| get_char_idx(annot) < char_idx);
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self.current_index.set(new_index);
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}
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pub fn consume(&self, char_idx: usize, get_char_idx: impl Fn(&A) -> usize) -> Option<&A> {
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let annot = self.annotations.get(self.current_index.get())?;
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debug_assert!(get_char_idx(annot) >= char_idx);
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if get_char_idx(annot) == char_idx {
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self.current_index.set(self.current_index.get() + 1);
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Some(annot)
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} else {
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None
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}
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}
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}
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impl<A, M> From<(Rc<[A]>, M)> for Layer<A, M> {
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fn from((annotations, metadata): (Rc<[A]>, M)) -> Layer<A, M> {
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Layer {
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annotations,
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current_index: Cell::new(0),
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metadata,
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}
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}
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}
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fn reset_pos<A, M>(layers: &[Layer<A, M>], pos: usize, get_pos: impl Fn(&A) -> usize) {
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for layer in layers {
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layer.reset_pos(pos, &get_pos)
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}
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}
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/// Annotations that change that is displayed when the document is render.
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/// Also commonly called virtual text.
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#[derive(Default, Debug, Clone)]
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pub struct TextAnnotations {
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inline_annotations: Vec<Layer<InlineAnnotation, Option<Highlight>>>,
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overlays: Vec<Layer<Overlay, Option<Highlight>>>,
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line_annotations: Vec<Layer<LineAnnotation, ()>>,
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}
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impl TextAnnotations {
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/// Prepare the TextAnnotations for iteration starting at char_idx
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pub fn reset_pos(&self, char_idx: usize) {
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reset_pos(&self.inline_annotations, char_idx, |annot| annot.char_idx);
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reset_pos(&self.overlays, char_idx, |annot| annot.char_idx);
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reset_pos(&self.line_annotations, char_idx, |annot| {
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annot.anchor_char_idx
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});
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}
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pub fn collect_overlay_highlights(
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&self,
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char_range: Range<usize>,
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) -> Vec<(usize, Range<usize>)> {
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let mut highlights = Vec::new();
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self.reset_pos(char_range.start);
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for char_idx in char_range {
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if let Some((_, Some(highlight))) = self.overlay_at(char_idx) {
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// we don't know the number of chars the original grapheme takes
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// however it doesn't matter as highlight boundaries are automatically
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// aligned to grapheme boundaries in the rendering code
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highlights.push((highlight.0, char_idx..char_idx + 1))
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}
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}
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highlights
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}
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/// Add new inline annotations.
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///
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/// The annotations grapheme will be rendered with `highlight`
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/// patched on top of `ui.text`.
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///
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/// The annotations **must be sorted** by their `char_idx`.
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/// Multiple annotations with the same `char_idx` are allowed,
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/// they will be display in the order that they are present in the layer.
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///
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/// If multiple layers contain annotations at the same position
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/// the annotations that belong to the layers added first will be shown first.
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pub fn add_inline_annotations(
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&mut self,
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layer: Rc<[InlineAnnotation]>,
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highlight: Option<Highlight>,
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) -> &mut Self {
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self.inline_annotations.push((layer, highlight).into());
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self
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}
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/// Add new grapheme overlays.
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///
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/// The overlaid grapheme will be rendered with `highlight`
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/// patched on top of `ui.text`.
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///
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/// The overlays **must be sorted** by their `char_idx`.
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/// Multiple overlays with the same `char_idx` **are allowed**.
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///
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/// If multiple layers contain overlay at the same position
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/// the overlay from the layer added last will be show.
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pub fn add_overlay(&mut self, layer: Rc<[Overlay]>, highlight: Option<Highlight>) -> &mut Self {
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self.overlays.push((layer, highlight).into());
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self
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}
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/// Add new annotation lines.
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///
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/// The line annotations **must be sorted** by their `char_idx`.
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/// Multiple line annotations with the same `char_idx` **are not allowed**.
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pub fn add_line_annotation(&mut self, layer: Rc<[LineAnnotation]>) -> &mut Self {
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self.line_annotations.push((layer, ()).into());
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self
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}
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/// Removes all line annotations, useful for vertical motions
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/// so that virtual text lines are automatically skipped.
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pub fn clear_line_annotations(&mut self) {
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self.line_annotations.clear();
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}
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pub(crate) fn next_inline_annotation_at(
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&self,
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char_idx: usize,
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) -> Option<(&InlineAnnotation, Option<Highlight>)> {
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self.inline_annotations.iter().find_map(|layer| {
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let annotation = layer.consume(char_idx, |annot| annot.char_idx)?;
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Some((annotation, layer.metadata))
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})
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}
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pub(crate) fn overlay_at(&self, char_idx: usize) -> Option<(&Overlay, Option<Highlight>)> {
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let mut overlay = None;
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for layer in &self.overlays {
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while let Some(new_overlay) = layer.consume(char_idx, |annot| annot.char_idx) {
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overlay = Some((new_overlay, layer.metadata));
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}
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}
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overlay
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}
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pub(crate) fn annotation_lines_at(&self, char_idx: usize) -> usize {
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self.line_annotations
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.iter()
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.map(|layer| {
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let mut lines = 0;
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while let Some(annot) = layer.annotations.get(layer.current_index.get()) {
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if annot.anchor_char_idx == char_idx {
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layer.current_index.set(layer.current_index.get() + 1);
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lines += annot.height
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} else {
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break;
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}
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}
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lines
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})
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.sum()
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}
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}
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