ui: Menu rendering adjustments

pull/11/head
Blaž Hrastnik 3 years ago
parent 094203c74e
commit 3336023614

@ -230,7 +230,7 @@ impl<T: Item + 'static> Component for Menu<T> {
fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
let width = std::cmp::min(30, viewport.0);
const MAX: usize = 5;
const MAX: usize = 10;
let height = std::cmp::min(self.options.len(), MAX);
let height = std::cmp::min(height, viewport.1 as usize);
@ -242,9 +242,11 @@ impl<T: Item + 'static> Component for Menu<T> {
Some(self.size)
}
// TODO: required size should re-trigger when we filter items so we can draw a smaller menu
fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) {
let style = cx.editor.theme.get("ui.text");
let selected = Style::default().fg(Color::Rgb(255, 255, 255));
let selected = cx.editor.theme.get("ui.menu.selected");
let scroll = self.scroll;
@ -289,13 +291,21 @@ impl<T: Item + 'static> Component for Menu<T> {
},
);
// // TODO: set bg for the whole row if selected
// if line == self.cursor {
// surface.set_style(
// Rect::new(area.x, area.y + i as u16, area.width - 1, 1),
// selected,
// )
// }
for (i, option) in (scroll..(scroll + win_height).min(len)).enumerate() {
let is_marked = i >= scroll_line && i < scroll_line + scroll_height;
if is_marked {
let cell = surface.get_mut(area.x + area.width - 2, area.y + i as u16);
cell.set_symbol("▐ ");
cell.set_style(selected);
// cell.set_style(selected);
// cell.set_style(if is_marked { selected } else { style });
}
}

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