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@ -428,7 +428,7 @@ impl EditorView {
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let characters = &whitespace.characters;
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let mut spans = Vec::new();
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let mut visual_x = 0u16;
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let mut visual_x = 0usize;
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let mut line = 0u16;
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let tab_width = doc.tab_width();
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let tab = if whitespace.render.tab() == WhitespaceRenderValue::All {
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@ -465,14 +465,13 @@ impl EditorView {
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return;
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}
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let starting_indent =
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(offset.col / tab_width) as u16 + config.indent_guides.skip_levels;
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let starting_indent = (offset.col / tab_width) + config.indent_guides.skip_levels;
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// TODO: limit to a max indent level too. It doesn't cause visual artifacts but it would avoid some
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// extra loops if the code is deeply nested.
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for i in starting_indent..(indent_level / tab_width as u16) {
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for i in starting_indent..(indent_level / tab_width) {
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surface.set_string(
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viewport.x + (i * tab_width as u16) - offset.col as u16,
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(viewport.x as usize + (i * tab_width) - offset.col) as u16,
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viewport.y + line,
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&indent_guide_char,
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indent_guide_style,
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@ -518,14 +517,14 @@ impl EditorView {
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use helix_core::graphemes::{grapheme_width, RopeGraphemes};
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for grapheme in RopeGraphemes::new(text) {
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let out_of_bounds = visual_x < offset.col as u16
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|| visual_x >= viewport.width + offset.col as u16;
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let out_of_bounds = offset.col > (visual_x as usize)
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|| (visual_x as usize) >= viewport.width as usize + offset.col;
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if LineEnding::from_rope_slice(&grapheme).is_some() {
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if !out_of_bounds {
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// we still want to render an empty cell with the style
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surface.set_string(
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viewport.x + visual_x - offset.col as u16,
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(viewport.x as usize + visual_x - offset.col) as u16,
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viewport.y + line,
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&newline,
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style.patch(whitespace_style),
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@ -573,7 +572,7 @@ impl EditorView {
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if !out_of_bounds {
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// if we're offscreen just keep going until we hit a new line
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surface.set_string(
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viewport.x + visual_x - offset.col as u16,
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(viewport.x as usize + visual_x - offset.col) as u16,
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viewport.y + line,
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display_grapheme,
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if is_whitespace {
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@ -606,7 +605,7 @@ impl EditorView {
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last_line_indent_level = visual_x;
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}
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visual_x = visual_x.saturating_add(width as u16);
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visual_x = visual_x.saturating_add(width);
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}
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}
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}
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