mirror of https://github.com/helix-editor/helix
wip: Compositor
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// Features:
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// Tracks currently focused component which receives all input
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// Event loop is external as opposed to cursive-rs
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// Calls render on the component and translates screen coords to local component coords
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//
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// TODO:
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// Q: where is the Application state stored? do we store it into an external static var?
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// A: probably makes sense to initialize the editor into a `static Lazy<>` global var.
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//
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// Q: how do we composit nested structures? There should be sub-components/views
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//
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// Each component declares it's own size constraints and gets fitted based on it's parent.
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// Q: how does this work with popups?
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// cursive does compositor.screen_mut().add_layer_at(pos::absolute(x, y), <component>)
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use crate::application::Renderer;
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use crossterm::event::Event;
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use smol::Executor;
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use tui::buffer::Buffer as Surface;
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pub(crate) trait Component {
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/// Process input events, return true if handled.
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fn handle_event(&mut self, event: Event, executor: &Executor) -> bool;
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// , args: ()
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/// Should redraw? Useful for saving redraw cycles if we know component didn't change.
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fn should_update(&self) -> bool {
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true
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}
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fn render(&mut self, renderer: &mut Renderer);
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}
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// struct Editor { };
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// For v1:
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// Child views are something each view needs to handle on it's own for now, positioning and sizing
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// options, focus tracking. In practice this is simple: we only will need special solving for
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// splits etc
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// impl Editor {
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// fn render(&mut self, surface: &mut Surface, args: ()) {
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// // compute x, y, w, h rects for sub-views!
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// // get surface area
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// // get constraints for textarea, statusbar
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// // -> cassowary-rs
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// // first render textarea
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// // then render statusbar
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// }
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// }
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// usecases to consider:
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// - a single view with subviews (textarea + statusbar)
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// - a popup panel / dialog with it's own interactions
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// - an autocomplete popup that doesn't change focus
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//fn main() {
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// let root = Editor::new();
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// let compositor = Compositor::new();
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// compositor.push(root);
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// // pos: clip to bottom of screen
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// compositor.push_at(pos, Prompt::new(
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// ":",
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// (),
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// |input: &str| match input {}
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// )); // TODO: this Prompt needs to somehow call compositor.pop() on close, but it can't refer to parent
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// // Cursive solves this by allowing to return a special result on process_event
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// // that's either Ignore | Consumed(Opt<C>) where C: fn (Compositor) -> ()
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// // TODO: solve popup focus: we want to push autocomplete popups on top of the current layer
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// // but retain the focus where it was. The popup will also need to update as we type into the
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// // textarea. It should also capture certain input, such as tab presses etc
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// //
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// // 1) This could be faked by the top layer pushing down edits into the previous layer.
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// // 2) Alternatively,
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//}
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pub(crate) struct Compositor {
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layers: Vec<Box<dyn Component>>,
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}
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impl Compositor {
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pub fn new() -> Self {
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Self { layers: Vec::new() }
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}
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pub fn push(&mut self, layer: Box<dyn Component>) {
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self.layers.push(layer);
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}
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pub fn pop(&mut self) {
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self.layers.pop();
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}
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pub fn handle_event(&mut self, event: Event, executor: &Executor) -> () {
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// TODO: custom focus
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if let Some(layer) = self.layers.last_mut() {
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layer.handle_event(event, executor);
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// return should_update
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}
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}
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pub fn render(&mut self, renderer: &mut Renderer) {
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for layer in &mut self.layers {
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layer.render(renderer)
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}
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}
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}
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