diff --git a/runtime/themes/aurara.toml b/runtime/themes/aurara.toml index 903d3d77e..33089d7e7 100644 --- a/runtime/themes/aurara.toml +++ b/runtime/themes/aurara.toml @@ -20,11 +20,13 @@ # TODO: # maybe add a fallback for every table..? -# the orange used for functions is too bright, get a darker shade +# the orange used for functions is slightly too bright, get a darker shade +# find a different color for built-in types, currently using aura's default green-sea # figure out how to get alpha workin'.. # how does this differ from saturation? -# get a dim color for var/let/mut keyword +# get a different shade or color for var/let/mut general keywords?.. # currently using the same purple as operators.. which isn't too bad though, as it keeps a consistent scheme.. and it doesn't conflict with anything either. it's also good as a fallback for 'end', as that sometimes doesn't highlight properly.. + # also, when it's bolded, it becomes a different shade of purple, a brighter one, which is exactly what i wanted # NOTE: # struct counts as a keyword, not a type, which can be confusing.. maybe there's more keyword properties..?? @@ -132,13 +134,17 @@ 'property' = { fg = "green-aqua" } # Regex group names. # TODO: no clue.. never seen this.. just matching regex strings for now.. -'special' = { fg = "gold", modifiers = ["bold"] } # Special symbols e.g `?` in Rust, `...` in Hare. -'attribute' = { fg = "purple" } # Class attributes, html tag attributes. +'special' = { fg = "gold", modifiers = ["bold"] } # Special symbols e.g `?` in Rust, `...` in Hare, derive macro in rust?.. TODO: it seems to be used for the fuzzy-matching in pickers.. + # gold looks incredible for fuzzy-matching + # it's usually squashed between punctuation ()?; pink-hotter works well for this case.. + # pink-hotter vs orange-brighter or another color?.. +'attribute' = { fg = "purple", modifiers = ["italic"] } # Class attributes, html tag attributes. + # italics makes sense for html tag attributes.. matching tag 'type' = { fg = "blue-aqua" } # Variable type, like integer or string, including program defined classes, structs etc.. # NOTE: sometimes there's class / end, which looks odd not bolded like other control/end statements 'type.builtin' = { fg = "green-sea" } # Primitive types of the language (string, int, float). - # dark-blue was just too ugly.. this is still a funky sea green.. TODO: this is still a funky sea green.. + # blue-dark was just too ugly.. this is still a funky sea green.. TODO: this is still a funky sea green.. 'type.enum.variant' = { fg = "green-sea" } # A variant of an enum. # NOTE: i think was pink in aura theme.. but i def didn't like that for the enum values TODO: maybe white is fine @@ -154,7 +160,7 @@ # 'constant.character' = { fg = "blue-aqua"} # Constant of character type. # 'constant.character.escape' = { fg = "mid-green", modifiers = ["bold"] } # escape codes like \n. # NOTE: matches regexp -# 'constant.numeric' = { fg = "dark-blue", modifiers = ["bold"] } # constant integer or float value. +# 'constant.numeric' = { fg = "blue-dark", modifiers = ["bold"] } # constant integer or float value. # 'constant.numeric.integer' = { } # constant integer value. # 'constant.numeric.float' = { fg = "green-aqua" } # constant float value. @@ -202,18 +208,19 @@ 'keyword' = { fg = "purple" } # Language reserved keywords. var, void, struct, let, mut, was accent18 TODO: try it # TODO: could use another color here.. something that doesn't stick out.. snazzy's yellow is too bright (and dim too dim), maybe a purple-dark with less alpha..? 'keyword.control' = { fg = "purple", modifiers = ["bold"] } # Control keywords. + # NOTE: bold makes it slightly brighter too 'keyword.control.conditional' = { fg = "purple", modifiers = ["bold"] } # 'if', 'else', 'elif'. # TODO: could use a cascading shades of purple here, between purple and purple-darker of operator, darkest on the outside, yet it's also nice to have it consistent.. # 'keyword.control.repeat' = { } # 'for', 'while', 'loop'. -'keyword.control.import' = { fg = "orange", modifiers = ["italic", "bold"] } # 'import', 'export' ('use'?). +'keyword.control.import' = { fg = "orange", modifiers = ["italic", "bold"] } # 'import', 'export', 'use', 'mod' 'keyword.control.return' = { fg = "pink-salmon", modifiers = ["italic"] } # 'return' in most languages. - # NOTE: tried red, but it's so ugly!!.. :/ but could use it's own color.. stole noctis's pink-salmon here.. bold is really nice too, more pink-salmony, but it eventually bugged me..; italics makes it feel like it's *pressed* in + # NOTE: tried red-error, but it's so ugly!!.. :/ but could use it's own color.. stole noctis's pink-salmon here.. bold is really nice too, more pink-salmony, but it eventually bugged me..; italics makes it feel like it's *pressed* in 'keyword.control.exception' = { fg = "pink-salmon", modifiers = ["italic"] } # 'raise' in python. 'keyword.operator' = { fg = "purple-darker", modifiers = ["bold"] } # 'or', 'and', 'in'. # TODO: doesn't look like it's working..?? 'keyword.directive' = { fg = "purple", modifiers = ["italic"] } # Preprocessor directives (#if, #include in C). 'keyword.function' = { fg = "purple", modifiers = ["bold"] } # The keyword to define a funtion: 'def', 'fun', 'fn'. -'keyword.storage' = { fg = "purple" } # function and type modifiers/accessors: public/private, internal, readonly, const, etc.; also struct? var?? namespace?.. lots!! +'keyword.storage' = { fg = "purple" } # function and type modifiers/accessors: public/private, internal, readonly, const, etc.; also struct? var?? namespace?.. lots!! TODO: maybe there's more properties here.. # only makes sense to bold in C#.. # NOTE: struct and var should match type.builtin @@ -227,16 +234,18 @@ 'function.builtin' = { fg = "gold-dim" } # TODO: TEST: gold-dim and orange-warning TODO: try minimus's yellow-orange 'function.macro' = { fg = "gold", modifiers = ["italic"] } # Like macros in rust. + # italics here makes sense.. as does the magical gold of macros 'function.special' = { fg = "orange-brighter", modifiers = ["italic"] } # Preprocessor in C. # package, import -'tag' = { fg = "purple-darker" } # As in for html. - # must be darker then the default text +'tag' = { fg = "purple-darker", modifiers = ["italic"] } # As in for html. + # must be darker then the default text, and attribute -'namespace' = { fg = "dark-blue", modifiers = ["italic"] } # * Namespace keyword in java, C#, etc. +'namespace' = { fg = "blue-dark" } # * Namespace keyword in java, C#, etc. # namespace::function, namespace::class, package main, *types.Tuple # requires a seperate color - # TODO: this nasty dark-blue accurately matches how i feel about namespace syntax..: *barf*.. + # TODO: this nasty blue-dark accurately matches how i feel about namespace syntax..: *barf*.. pink-hotter is interesting... really changes things up!.. but i still prefer something similar to blue for logical reasoning + # for a long time i was using italics here, but then discovered it was part of its ugliness! now it's actually tolerable..! # Markup ============================== # Colors for markup languages, like Markdown or XML. also affects comments!! @@ -248,7 +257,7 @@ markup = "purple-pleasant" # fallback 'markup.bold' = { fg = "orange" } # Bold text. # bold text isn't so easy to read.. but purple bold works pretty well alongside purple-pleasant - # this orange is surprisingly dim! not bad at all, and keeps a consistent two-color theme + # this orange is surprisingly dim! not bad at all, and keeps a consistent two-color theme. though, orange-brighter is far more beautiful, but perhaps too bright.. 'markup.italic' = { modifiers = ["italic"] } # Italicised text. "markup.strikethrough" = { modifiers = ["crossed_out"] } @@ -279,12 +288,10 @@ markup = "purple-pleasant" # fallback 'markup.quote' = { fg = "pink", modifiers = ["italic"] } # `> Quotes` in Markdown. -# 'markup.raw' # TODO: ?? - - # Markup - Interface ============================== # "These scopes are used for theming the editor interface." +# TODO: ?? 'markup.normal' = { } 'markup.normal.completion' = { } # For completion doc popup ui. 'markup.normal.raw' = { } # For hover popup ui. @@ -325,7 +332,7 @@ orange = "#e4b782" # looks fantastic in noctics, fit for the sea theme, like a c green-dark = "#5b858b" # mainly for comments/background text, was "gray" red = "#e34e1b" -dark-blue = "#19a2b7" # TODO: quite hideous toxic aqua green... currently using for namespaces, as i don't have anymore colors.. +blue-dark = "#19a2b7" # TODO: quite hideous toxic aqua green... currently using for namespaces, as i don't have anymore colors.. blue-aqua = "#47ace8" # currently used for types, a pretty standard blue for classes.. cyan = "#87efff" # a tad bit too bright.. @@ -338,7 +345,8 @@ green-aqua = "#54c59f" # used for constants/literals, not the prettiest, but it orange-warning = "#c7a06f" # warning, like a dim hazard sign pink = "#c17ac8" # great, comfy pink for pop-up-menu ui text, TODO: shuold be second main text color, but using it for punctuation at the moment.. # pink-lighter = "#cb90d1" # 1/7th shade lighter (whiter) -pink-hot = "#cc6cd6" # +25% saturation, nice 'n slight! +pink-hot = "#cc6cd6" # +25% saturation, nice 'n slight! for delimiters +pink-hotter = "#d85ee3" # +50% saturation, for "special" symbols green-sea = "#6cb2c7" # builtin type, a bit funky but very much readable red-error = "#c55858" # error, looks great when blinking, like red flashing like underwater! white-stone = "#bdbdbd" # variable, has a dim tinge of dirty stone to it