diff --git a/helix-ui/src/main.rs b/helix-ui/src/main.rs index d4c2d0b74..47c0c7ad5 100644 --- a/helix-ui/src/main.rs +++ b/helix-ui/src/main.rs @@ -54,69 +54,19 @@ struct View { size: [f32; 2], } -pub struct Font { - // Full content of the font file - data: Vec, - // Offset to the table directory - offset: u32, - // Cache key - key: CacheKey, -} - -impl Font { - pub fn from_file(path: &str, index: usize) -> Option { - // Read the full font file - let data = std::fs::read(path).ok()?; - // Create a temporary font reference for the first font in the file. - // This will do some basic validation, compute the necessary offset - // and generate a fresh cache key for us. - let font = FontRef::from_index(&data, index)?; - let (offset, key) = (font.offset, font.key); - // Return our struct with the original file data and copies of the - // offset and key from the font reference - Some(Self { data, offset, key }) - } - - // As a convenience, you may want to forward some methods. - pub fn attributes(&self) -> Attributes { - self.as_ref().attributes() - } - - pub fn charmap(&self) -> Charmap { - self.as_ref().charmap() - } - - // Create the transient font reference for accessing this crate's - // functionality. - pub fn as_ref(&self) -> FontRef { - // Note that you'll want to initialize the struct directly here as - // using any of the FontRef constructors will generate a new key which, - // while completely safe, will nullify the performance optimizations of - // the caching mechanisms used in this crate. - FontRef { - data: &self.data, - offset: self.offset, - key: self.key, - } - } -} - fn font() -> VertexBuffers { - // let font = Font::from_file("assets/fonts/Inter Variable/Inter.ttf", 0).unwrap(); - let font = Font::from_file("assets/fonts/ttf/FiraCode-Regular.ttf", 0).unwrap(); - let font = font.as_ref(); + let data = std::fs::read("assets/fonts/ttf/FiraCode-Regular.ttf").unwrap(); // -- Shaping + // let mut context = ShapeContext::new(); + // let mut shaper = context + // .builder(font) + // .script(Script::Latin) + // .size(12.) + // .variations(&[("wght", 400.0)]) + // .build(); - let mut context = ShapeContext::new(); - let mut shaper = context - .builder(font) - .script(Script::Latin) - .size(12.) - .variations(&[("wght", 400.0)]) - .build(); - - shaper.add_str("a quick brown fox?"); + // shaper.add_str("a quick brown fox?"); // add_str with boundary analysis // use swash::text::{analyze, Script}; @@ -139,28 +89,26 @@ fn font() -> VertexBuffers { // }), // ); - shaper.shape_with(|c| { - // use the glyph cluster - - // c.glyphs - }); + // shaper.shape_with(|c| { + // // use the glyph cluster + // // c.glyphs + // }); // -- Scaling - let mut context = ScaleContext::new(); - let mut scaler = context - .builder(font) - .hint(true) - .size(12.) - .variations(&[("wght", 400.0)]) - .build(); - let glyph_id = font.charmap().map('H'); - let outline = scaler.scale_outline(glyph_id).unwrap(); + // let mut scaler = scale_ctx + // .builder(font) + // .hint(true) + // .size(12.) + // .variations(&[("wght", 400.0)]) + // .build(); + // let glyph_id = font.charmap().map('H'); + // let outline = scaler.scale_outline(glyph_id).unwrap(); // -- Layout let mut font_ctx = FontContext::new(); - let font_family = font_ctx.register_fonts(font.data.to_vec()).unwrap(); + let font_family = font_ctx.register_fonts(data).unwrap(); let mut layout_ctx: LayoutContext<[u8; 4]> = LayoutContext::new(); // Encode glyphs into lyon paths @@ -178,19 +126,23 @@ fn font() -> VertexBuffers { let max_width = None; layout.break_all_lines(max_width, Alignment::Start); + let mut scale_ctx = ScaleContext::new(); + for line in layout.lines() { let mut last_x = 0.0; let mut last_y = 0.0; for glyph_run in line.glyph_runs() { let run = glyph_run.run(); - // let color = &glyph_run.style().brush.0; + let color = &glyph_run.style().brush; let font = run.font(); let font = font.as_ref(); let mut first = true; - // TODO: move let scaler here + // TODO: handle .variations(&[("wght", 400.0)]) + let mut scaler = scale_ctx.builder(font).size(run.font_size()).build(); + for glyph in glyph_run.positioned_glyphs() { let delta_x = glyph.x - last_x; let delta_y = glyph.y - last_y; @@ -199,13 +151,11 @@ fn font() -> VertexBuffers { last_y = glyph.y; if first { - // TODO: + // TODO: handle underline + // TODO: handle strikethrough } first = false; - // TODO: each glyph will need a translate+scale along with the glyph - // or we could run the pipeline per letter? - encoder.set_transform(Transform::new( 1.0, 0.0, // 0.0, -1.0, // invert y axis