Add new theme highlight keys, for setting the colour of the breakpoint
character and the current line at which execution has been paused at.
The two new keys are `ui.highlight.frameline` and `ui.debug.breakpoint`.
Highlight according to those keys, both the line at which debugging
is paused at and the breakpoint indicator.
Add an indicator for the current line at which execution is paused
at, themed by the `ui.debug.active` theme scope. Update various themes
to showcase how the new functionality works.
Better icons are dependent on #2869, and as such will be handled in the
future, once it lands.
Closes: #5952
Signed-off-by: Filip Dutescu <filip.dutescu@gmail.com>
These gruvbox variants were introduced before theme inheritance and
only differ by a few colors. This change cleans up the duplicated
theming with theme inheritance.
The gruvbox themes (gruvbox, gruvbox dark hard and guvbox light)
don't provide a colour for the new virtual inlay hints. Looking at the
original repo, and other derivatives, there doesn't appear to be a clear
definition of what inlay hints should be. Although most sources indicate
that it can be the same as the color for comments.
Considering that, this commit sets the new field on each of the three
themes to be gray1, same as commented text.
Signed-off-by: Josh Bainbridge <josh.bainbridge@gmail.com>
Taken from the official theme:
```json
"editorInlayHint.background": "#4d4d4dcc",
"editorInlayHint.foreground": "#ffffff",
"editorInlayHint.parameterBackground": "#4d4d4dcc",
"editorInlayHint.parameterForeground": "#ffffff",
"editorInlayHint.typeBackground": "#4d4d4dcc",
"editorInlayHint.typeForeground": "#ffffff",
```
Using the picker with syntax highlighting the
fallback `ui.selection` makes a lot of text,
especially for the light variant, hard to read.
Instead, use a lighter background for highlights
Passed it on as ok in the initial PR because the wrong runtime directory
was being sourced on my system. It makes the all variable members horribly
dark.
* Add ayu_evolve theme
* ayu_evolve: fix typo + raw markdown highlight
* Update runtime/themes/ayu_evolve.toml typo
Co-authored-by: Michael Davis <mcarsondavis@gmail.com>
---------
Co-authored-by: Michael Davis <mcarsondavis@gmail.com>
Without styling the primary and secondary selections differently, it's
impossible to tell them apart when cycling through selections.
Make the primary selection slightly brighter and secondary selections
slightly paler.
Current monokai (pro or otherwise) seems too red and green,
missingthe bright aqua / cyan color found in Sublime's Monokai.
This adds a variant of monokai, which I named monokai_aqua.
* discern between rulers and whitespace, add sumiInk2
* darker background for menu and help, bold selection
* bold modifier for insert and select
* dark color for window separator
* bring ruler, whitespace, indent-guide together
The diagnostic indicator background did not match the column or rows background
colour as this was context specific, and the background for the indicator was
being explicitly set.
This commit removes the explicit value for the indicators background allowing
it to adapt to the context. This is aligns it with other themes, and resolves
the issue.
* Fix kanagawa theme lint
Comprises 4 changes:
1. added "sumiInk3" as ui.cursorline.primary bg color
2. switched the cursor bg and fg colors (now in line with original theme)
3. added ui.menu and ui.selected colors
4. separated ui.selection and ui.selection.primary
* Add git gutter colors to kanagawa theme
In line with original:
autumnGreen for adds
autumnRed for deletes
autumnYellow for changes
* Add indent-guides and linenr.selected to kanagawa
* indent-guides are sumiInk4
* Add ui.linenr.selected is roninYellow
* Set ui.help bg to sumiInk1
Also fixes the color "gold" being used for too many kinds of diagnostics, now there's a more conventional choice of diagnostics colors (redish = error, yellowish = warning, blueish = hint).
* added 2 themes
* diff feature fixes
adjusted the skin to better work with the new diff coloring features
propagates to child skins like
- hex_toxic
* fine tuning so it all is a bit softer
* fine tuning to be softer
* added new version, lavender