Commit Graph

15 Commits (f33aaba53fee32fb0a6e496c472f4e08bb401237)

Author SHA1 Message Date
dependabot[bot] 9b352ceefd Bump crossterm from 0.19.0 to 0.20.0
Bumps [crossterm](https://github.com/crossterm-rs/crossterm) from 0.19.0 to 0.20.0.
- [Release notes](https://github.com/crossterm-rs/crossterm/releases)
- [Changelog](https://github.com/crossterm-rs/crossterm/blob/master/CHANGELOG.md)
- [Commits](https://github.com/crossterm-rs/crossterm/compare/0.19...0.20)

---
updated-dependencies:
- dependency-name: crossterm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
3 years ago
Blaž Hrastnik ae5ecfdf66 Release v0.2.0 3 years ago
Ivan Tham 7cc13fefe9 Derive debug without feature
Note that this also removed those `finish_non_exhaustive()`.
4 years ago
notoria 1a3a924634 Implement Debug for data structure as a feature 4 years ago
Blaž Hrastnik f48a60b8e2 Release 0.0.10 4 years ago
Ethan Bodzioney 843c2cdebd
Install instructions and version number corrections (#148)
* Add MacOS install instructions

* Change version name argument

When using the -V command to get the version you are given 'helix-term x.x.x', I changed this to just helix as it makes more sense.

* Fixed version number

* Fixed version number

* Fixed version number

* Fixed version number

* Fixed version number

* Fixed version number
4 years ago
Ivan Tham 3280510d5b Fix unused import 4 years ago
Blaž Hrastnik c0332bd935 Fix split sizes getting out of sync with the terminal size, refs #69 4 years ago
Jan Hrastnik 78980f575b autoresize terminal in compositor render 4 years ago
Blaž Hrastnik b114cfa119 Display more data in completion popups. 4 years ago
Blaž Hrastnik 5cbb4efa6d Add the LICENSE file. 4 years ago
Blaž Hrastnik e541a75630 tui: Disable tests for now. 4 years ago
Blaž Hrastnik d33e8fd3d8 Update todos. 4 years ago
Blaž Hrastnik ff4c1d05de Replace the Clear widget with buffer.clear/clear_with. 4 years ago
Blaž Hrastnik 35606a3daa Inline tui as helix-tui fork.
We only rely on some of the rendering primitives and implement our
Cursive-style compositor on top.
4 years ago