#ifndef TREE_SITTER_API_H_ #define TREE_SITTER_API_H_ #ifndef TREE_SITTER_HIDE_SYMBOLS #if defined(__GNUC__) || defined(__clang__) #pragma GCC visibility push(default) #endif #endif #ifdef __cplusplus extern "C" { #endif #include #include #include /****************************/ /* Section - ABI Versioning */ /****************************/ /** * The latest ABI version that is supported by the current version of the * library. When Languages are generated by the Tree-sitter CLI, they are * assigned an ABI version number that corresponds to the current CLI version. * The Tree-sitter library is generally backwards-compatible with languages * generated using older CLI versions, but is not forwards-compatible. */ #define TREE_SITTER_LANGUAGE_VERSION 14 /** * The earliest ABI version that is supported by the current version of the * library. */ #define TREE_SITTER_MIN_COMPATIBLE_LANGUAGE_VERSION 13 /*******************/ /* Section - Types */ /*******************/ typedef uint16_t TSStateId; typedef uint16_t TSSymbol; typedef uint16_t TSFieldId; typedef struct TSLanguage TSLanguage; typedef struct TSParser TSParser; typedef struct TSTree TSTree; typedef struct TSQuery TSQuery; typedef struct TSQueryCursor TSQueryCursor; typedef struct TSLookaheadIterator TSLookaheadIterator; typedef enum TSInputEncoding { TSInputEncodingUTF8, TSInputEncodingUTF16, } TSInputEncoding; typedef enum TSSymbolType { TSSymbolTypeRegular, TSSymbolTypeAnonymous, TSSymbolTypeAuxiliary, } TSSymbolType; typedef struct TSPoint { uint32_t row; uint32_t column; } TSPoint; typedef struct TSRange { TSPoint start_point; TSPoint end_point; uint32_t start_byte; uint32_t end_byte; } TSRange; typedef struct TSInput { void *payload; const char *(*read)(void *payload, uint32_t byte_index, TSPoint position, uint32_t *bytes_read); TSInputEncoding encoding; } TSInput; typedef enum TSLogType { TSLogTypeParse, TSLogTypeLex, } TSLogType; typedef struct TSLogger { void *payload; void (*log)(void *payload, TSLogType log_type, const char *buffer); } TSLogger; typedef struct TSInputEdit { uint32_t start_byte; uint32_t old_end_byte; uint32_t new_end_byte; TSPoint start_point; TSPoint old_end_point; TSPoint new_end_point; } TSInputEdit; typedef struct TSNode { uint32_t context[4]; const void *id; const TSTree *tree; } TSNode; typedef struct TSTreeCursor { const void *tree; const void *id; uint32_t context[3]; } TSTreeCursor; typedef struct TSQueryCapture { TSNode node; uint32_t index; } TSQueryCapture; typedef enum TSQuantifier { TSQuantifierZero = 0, // must match the array initialization value TSQuantifierZeroOrOne, TSQuantifierZeroOrMore, TSQuantifierOne, TSQuantifierOneOrMore, } TSQuantifier; typedef struct TSQueryMatch { uint32_t id; uint16_t pattern_index; uint16_t capture_count; const TSQueryCapture *captures; } TSQueryMatch; typedef enum TSQueryPredicateStepType { TSQueryPredicateStepTypeDone, TSQueryPredicateStepTypeCapture, TSQueryPredicateStepTypeString, } TSQueryPredicateStepType; typedef struct TSQueryPredicateStep { TSQueryPredicateStepType type; uint32_t value_id; } TSQueryPredicateStep; typedef enum TSQueryError { TSQueryErrorNone = 0, TSQueryErrorSyntax, TSQueryErrorNodeType, TSQueryErrorField, TSQueryErrorCapture, TSQueryErrorStructure, TSQueryErrorLanguage, } TSQueryError; /********************/ /* Section - Parser */ /********************/ /** * Create a new parser. */ TSParser *ts_parser_new(void); /** * Delete the parser, freeing all of the memory that it used. */ void ts_parser_delete(TSParser *self); /** * Get the parser's current language. */ const TSLanguage *ts_parser_language(const TSParser *self); /** * Set the language that the parser should use for parsing. * * Returns a boolean indicating whether or not the language was successfully * assigned. True means assignment succeeded. False means there was a version * mismatch: the language was generated with an incompatible version of the * Tree-sitter CLI. Check the language's version using [`ts_language_version`] * and compare it to this library's [`TREE_SITTER_LANGUAGE_VERSION`] and * [`TREE_SITTER_MIN_COMPATIBLE_LANGUAGE_VERSION`] constants. */ bool ts_parser_set_language(TSParser *self, const TSLanguage *language); /** * Set the ranges of text that the parser should include when parsing. * * By default, the parser will always include entire documents. This function * allows you to parse only a *portion* of a document but still return a syntax * tree whose ranges match up with the document as a whole. You can also pass * multiple disjoint ranges. * * The second and third parameters specify the location and length of an array * of ranges. The parser does *not* take ownership of these ranges; it copies * the data, so it doesn't matter how these ranges are allocated. * * If `count` is zero, then the entire document will be parsed. Otherwise, * the given ranges must be ordered from earliest to latest in the document, * and they must not overlap. That is, the following must hold for all: * * `i < count - 1`: `ranges[i].end_byte <= ranges[i + 1].start_byte` * * If this requirement is not satisfied, the operation will fail, the ranges * will not be assigned, and this function will return `false`. On success, * this function returns `true` */ bool ts_parser_set_included_ranges( TSParser *self, const TSRange *ranges, uint32_t count ); /** * Get the ranges of text that the parser will include when parsing. * * The returned pointer is owned by the parser. The caller should not free it * or write to it. The length of the array will be written to the given * `count` pointer. */ const TSRange *ts_parser_included_ranges( const TSParser *self, uint32_t *count ); /** * Use the parser to parse some source code and create a syntax tree. * * If you are parsing this document for the first time, pass `NULL` for the * `old_tree` parameter. Otherwise, if you have already parsed an earlier * version of this document and the document has since been edited, pass the * previous syntax tree so that the unchanged parts of it can be reused. * This will save time and memory. For this to work correctly, you must have * already edited the old syntax tree using the [`ts_tree_edit`] function in a * way that exactly matches the source code changes. * * The [`TSInput`] parameter lets you specify how to read the text. It has the * following three fields: * 1. [`read`]: A function to retrieve a chunk of text at a given byte offset * and (row, column) position. The function should return a pointer to the * text and write its length to the [`bytes_read`] pointer. The parser does * not take ownership of this buffer; it just borrows it until it has * finished reading it. The function should write a zero value to the * [`bytes_read`] pointer to indicate the end of the document. * 2. [`payload`]: An arbitrary pointer that will be passed to each invocation * of the [`read`] function. * 3. [`encoding`]: An indication of how the text is encoded. Either * `TSInputEncodingUTF8` or `TSInputEncodingUTF16`. * * This function returns a syntax tree on success, and `NULL` on failure. There * are three possible reasons for failure: * 1. The parser does not have a language assigned. Check for this using the [`ts_parser_language`] function. * 2. Parsing was cancelled due to a timeout that was set by an earlier call to * the [`ts_parser_set_timeout_micros`] function. You can resume parsing from * where the parser left out by calling [`ts_parser_parse`] again with the * same arguments. Or you can start parsing from scratch by first calling * [`ts_parser_reset`]. * 3. Parsing was cancelled using a cancellation flag that was set by an * earlier call to [`ts_parser_set_cancellation_flag`]. You can resume parsing * from where the parser left out by calling [`ts_parser_parse`] again with * the same arguments. * * [`read`]: TSInput::read * [`payload`]: TSInput::payload * [`encoding`]: TSInput::encoding * [`bytes_read`]: TSInput::read */ TSTree *ts_parser_parse( TSParser *self, const TSTree *old_tree, TSInput input ); /** * Use the parser to parse some source code stored in one contiguous buffer. * The first two parameters are the same as in the [`ts_parser_parse`] function * above. The second two parameters indicate the location of the buffer and its * length in bytes. */ TSTree *ts_parser_parse_string( TSParser *self, const TSTree *old_tree, const char *string, uint32_t length ); /** * Use the parser to parse some source code stored in one contiguous buffer with * a given encoding. The first four parameters work the same as in the * [`ts_parser_parse_string`] method above. The final parameter indicates whether * the text is encoded as UTF8 or UTF16. */ TSTree *ts_parser_parse_string_encoding( TSParser *self, const TSTree *old_tree, const char *string, uint32_t length, TSInputEncoding encoding ); /** * Instruct the parser to start the next parse from the beginning. * * If the parser previously failed because of a timeout or a cancellation, then * by default, it will resume where it left off on the next call to * [`ts_parser_parse`] or other parsing functions. If you don't want to resume, * and instead intend to use this parser to parse some other document, you must * call [`ts_parser_reset`] first. */ void ts_parser_reset(TSParser *self); /** * Set the maximum duration in microseconds that parsing should be allowed to * take before halting. * * If parsing takes longer than this, it will halt early, returning NULL. * See [`ts_parser_parse`] for more information. */ void ts_parser_set_timeout_micros(TSParser *self, uint64_t timeout_micros); /** * Get the duration in microseconds that parsing is allowed to take. */ uint64_t ts_parser_timeout_micros(const TSParser *self); /** * Set the parser's current cancellation flag pointer. * * If a non-null pointer is assigned, then the parser will periodically read * from this pointer during parsing. If it reads a non-zero value, it will * halt early, returning NULL. See [`ts_parser_parse`] for more information. */ void ts_parser_set_cancellation_flag(TSParser *self, const size_t *flag); /** * Get the parser's current cancellation flag pointer. */ const size_t *ts_parser_cancellation_flag(const TSParser *self); /** * Set the logger that a parser should use during parsing. * * The parser does not take ownership over the logger payload. If a logger was * previously assigned, the caller is responsible for releasing any memory * owned by the previous logger. */ void ts_parser_set_logger(TSParser *self, TSLogger logger); /** * Get the parser's current logger. */ TSLogger ts_parser_logger(const TSParser *self); /** * Set the file descriptor to which the parser should write debugging graphs * during parsing. The graphs are formatted in the DOT language. You may want * to pipe these graphs directly to a `dot(1)` process in order to generate * SVG output. You can turn off this logging by passing a negative number. */ void ts_parser_print_dot_graphs(TSParser *self, int fd); /******************/ /* Section - Tree */ /******************/ /** * Create a shallow copy of the syntax tree. This is very fast. * * You need to copy a syntax tree in order to use it on more than one thread at * a time, as syntax trees are not thread safe. */ TSTree *ts_tree_copy(const TSTree *self); /** * Delete the syntax tree, freeing all of the memory that it used. */ void ts_tree_delete(TSTree *self); /** * Get the root node of the syntax tree. */ TSNode ts_tree_root_node(const TSTree *self); /** * Get the root node of the syntax tree, but with its position * shifted forward by the given offset. */ TSNode ts_tree_root_node_with_offset( const TSTree *self, uint32_t offset_bytes, TSPoint offset_extent ); /** * Get the language that was used to parse the syntax tree. */ const TSLanguage *ts_tree_language(const TSTree *self); /** * Get the array of included ranges that was used to parse the syntax tree. * * The returned pointer must be freed by the caller. */ TSRange *ts_tree_included_ranges(const TSTree *self, uint32_t *length); /** * Edit the syntax tree to keep it in sync with source code that has been * edited. * * You must describe the edit both in terms of byte offsets and in terms of * (row, column) coordinates. */ void ts_tree_edit(TSTree *self, const TSInputEdit *edit); /** * Compare an old edited syntax tree to a new syntax tree representing the same * document, returning an array of ranges whose syntactic structure has changed. * * For this to work correctly, the old syntax tree must have been edited such * that its ranges match up to the new tree. Generally, you'll want to call * this function right after calling one of the [`ts_parser_parse`] functions. * You need to pass the old tree that was passed to parse, as well as the new * tree that was returned from that function. * * The returned array is allocated using `malloc` and the caller is responsible * for freeing it using `free`. The length of the array will be written to the * given `length` pointer. */ TSRange *ts_tree_get_changed_ranges( const TSTree *old_tree, const TSTree *new_tree, uint32_t *length ); /** * Write a DOT graph describing the syntax tree to the given file. */ void ts_tree_print_dot_graph(const TSTree *self, int file_descriptor); /******************/ /* Section - Node */ /******************/ /** * Get the node's type as a null-terminated string. */ const char *ts_node_type(TSNode self); /** * Get the node's type as a numerical id. */ TSSymbol ts_node_symbol(TSNode self); /** * Get the node's language. */ const TSLanguage *ts_node_language(TSNode self); /** * Get the node's type as it appears in the grammar ignoring aliases as a * null-terminated string. */ const char *ts_node_grammar_type(TSNode self); /** * Get the node's type as a numerical id as it appears in the grammar ignoring * aliases. This should be used in [`ts_language_next_state`] instead of * [`ts_node_symbol`]. */ TSSymbol ts_node_grammar_symbol(TSNode self); /** * Get the node's start byte. */ uint32_t ts_node_start_byte(TSNode self); /** * Get the node's start position in terms of rows and columns. */ TSPoint ts_node_start_point(TSNode self); /** * Get the node's end byte. */ uint32_t ts_node_end_byte(TSNode self); /** * Get the node's end position in terms of rows and columns. */ TSPoint ts_node_end_point(TSNode self); /** * Get an S-expression representing the node as a string. * * This string is allocated with `malloc` and the caller is responsible for * freeing it using `free`. */ char *ts_node_string(TSNode self); /** * Check if the node is null. Functions like [`ts_node_child`] and * [`ts_node_next_sibling`] will return a null node to indicate that no such node * was found. */ bool ts_node_is_null(TSNode self); /** * Check if the node is *named*. Named nodes correspond to named rules in the * grammar, whereas *anonymous* nodes correspond to string literals in the * grammar. */ bool ts_node_is_named(TSNode self); /** * Check if the node is *missing*. Missing nodes are inserted by the parser in * order to recover from certain kinds of syntax errors. */ bool ts_node_is_missing(TSNode self); /** * Check if the node is *extra*. Extra nodes represent things like comments, * which are not required the grammar, but can appear anywhere. */ bool ts_node_is_extra(TSNode self); /** * Check if a syntax node has been edited. */ bool ts_node_has_changes(TSNode self); /** * Check if the node is a syntax error or contains any syntax errors. */ bool ts_node_has_error(TSNode self); /** * Check if the node is a syntax error. */ bool ts_node_is_error(TSNode self); /** * Get this node's parse state. */ TSStateId ts_node_parse_state(TSNode self); /** * Get the parse state after this node. */ TSStateId ts_node_next_parse_state(TSNode self); /** * Get the node's immediate parent. */ TSNode ts_node_parent(TSNode self); /** * Get the node's child at the given index, where zero represents the first * child. */ TSNode ts_node_child(TSNode self, uint32_t child_index); /** * Get the field name for node's child at the given index, where zero represents * the first child. Returns NULL, if no field is found. */ const char *ts_node_field_name_for_child(TSNode self, uint32_t child_index); /** * Get the node's number of children. */ uint32_t ts_node_child_count(TSNode self); /** * Get the node's *named* child at the given index. * * See also [`ts_node_is_named`]. */ TSNode ts_node_named_child(TSNode self, uint32_t child_index); /** * Get the node's number of *named* children. * * See also [`ts_node_is_named`]. */ uint32_t ts_node_named_child_count(TSNode self); /** * Get the node's child with the given field name. */ TSNode ts_node_child_by_field_name( TSNode self, const char *name, uint32_t name_length ); /** * Get the node's child with the given numerical field id. * * You can convert a field name to an id using the * [`ts_language_field_id_for_name`] function. */ TSNode ts_node_child_by_field_id(TSNode self, TSFieldId field_id); /** * Get the node's next / previous sibling. */ TSNode ts_node_next_sibling(TSNode self); TSNode ts_node_prev_sibling(TSNode self); /** * Get the node's next / previous *named* sibling. */ TSNode ts_node_next_named_sibling(TSNode self); TSNode ts_node_prev_named_sibling(TSNode self); /** * Get the node's first child that extends beyond the given byte offset. */ TSNode ts_node_first_child_for_byte(TSNode self, uint32_t byte); /** * Get the node's first named child that extends beyond the given byte offset. */ TSNode ts_node_first_named_child_for_byte(TSNode self, uint32_t byte); /** * Get the node's number of descendants, including one for the node itself. */ uint32_t ts_node_descendant_count(TSNode self); /** * Get the smallest node within this node that spans the given range of bytes * or (row, column) positions. */ TSNode ts_node_descendant_for_byte_range(TSNode self, uint32_t start, uint32_t end); TSNode ts_node_descendant_for_point_range(TSNode self, TSPoint start, TSPoint end); /** * Get the smallest named node within this node that spans the given range of * bytes or (row, column) positions. */ TSNode ts_node_named_descendant_for_byte_range(TSNode self, uint32_t start, uint32_t end); TSNode ts_node_named_descendant_for_point_range(TSNode self, TSPoint start, TSPoint end); /** * Edit the node to keep it in-sync with source code that has been edited. * * This function is only rarely needed. When you edit a syntax tree with the * [`ts_tree_edit`] function, all of the nodes that you retrieve from the tree * afterward will already reflect the edit. You only need to use [`ts_node_edit`] * when you have a [`TSNode`] instance that you want to keep and continue to use * after an edit. */ void ts_node_edit(TSNode *self, const TSInputEdit *edit); /** * Check if two nodes are identical. */ bool ts_node_eq(TSNode self, TSNode other); /************************/ /* Section - TreeCursor */ /************************/ /** * Create a new tree cursor starting from the given node. * * A tree cursor allows you to walk a syntax tree more efficiently than is * possible using the [`TSNode`] functions. It is a mutable object that is always * on a certain syntax node, and can be moved imperatively to different nodes. */ TSTreeCursor ts_tree_cursor_new(TSNode node); /** * Delete a tree cursor, freeing all of the memory that it used. */ void ts_tree_cursor_delete(TSTreeCursor *self); /** * Re-initialize a tree cursor to start at a different node. */ void ts_tree_cursor_reset(TSTreeCursor *self, TSNode node); /** * Re-initialize a tree cursor to the same position as another cursor. * * Unlike [`ts_tree_cursor_reset`], this will not lose parent information and * allows reusing already created cursors. */ void ts_tree_cursor_reset_to(TSTreeCursor *dst, const TSTreeCursor *src); /** * Get the tree cursor's current node. */ TSNode ts_tree_cursor_current_node(const TSTreeCursor *self); /** * Get the field name of the tree cursor's current node. * * This returns `NULL` if the current node doesn't have a field. * See also [`ts_node_child_by_field_name`]. */ const char *ts_tree_cursor_current_field_name(const TSTreeCursor *self); /** * Get the field id of the tree cursor's current node. * * This returns zero if the current node doesn't have a field. * See also [`ts_node_child_by_field_id`], [`ts_language_field_id_for_name`]. */ TSFieldId ts_tree_cursor_current_field_id(const TSTreeCursor *self); /** * Move the cursor to the parent of its current node. * * This returns `true` if the cursor successfully moved, and returns `false` * if there was no parent node (the cursor was already on the root node). */ bool ts_tree_cursor_goto_parent(TSTreeCursor *self); /** * Move the cursor to the next sibling of its current node. * * This returns `true` if the cursor successfully moved, and returns `false` * if there was no next sibling node. */ bool ts_tree_cursor_goto_next_sibling(TSTreeCursor *self); /** * Move the cursor to the previous sibling of its current node. * * This returns `true` if the cursor successfully moved, and returns `false` if * there was no previous sibling node. * * Note, that this function may be slower than * [`ts_tree_cursor_goto_next_sibling`] due to how node positions are stored. In * the worst case, this will need to iterate through all the children upto the * previous sibling node to recalculate its position. */ bool ts_tree_cursor_goto_previous_sibling(TSTreeCursor *self); /** * Move the cursor to the first child of its current node. * * This returns `true` if the cursor successfully moved, and returns `false` * if there were no children. */ bool ts_tree_cursor_goto_first_child(TSTreeCursor *self); /** * Move the cursor to the last child of its current node. * * This returns `true` if the cursor successfully moved, and returns `false` if * there were no children. * * Note that this function may be slower than [`ts_tree_cursor_goto_first_child`] * because it needs to iterate through all the children to compute the child's * position. */ bool ts_tree_cursor_goto_last_child(TSTreeCursor *self); /** * Move the cursor to the node that is the nth descendant of * the original node that the cursor was constructed with, where * zero represents the original node itself. */ void ts_tree_cursor_goto_descendant(TSTreeCursor *self, uint32_t goal_descendant_index); /** * Get the index of the cursor's current node out of all of the * descendants of the original node that the cursor was constructed with. */ uint32_t ts_tree_cursor_current_descendant_index(const TSTreeCursor *self); /** * Get the depth of the cursor's current node relative to the original * node that the cursor was constructed with. */ uint32_t ts_tree_cursor_current_depth(const TSTreeCursor *self); /** * Move the cursor to the first child of its current node that extends beyond * the given byte offset or point. * * This returns the index of the child node if one was found, and returns -1 * if no such child was found. */ int64_t ts_tree_cursor_goto_first_child_for_byte(TSTreeCursor *self, uint32_t goal_byte); int64_t ts_tree_cursor_goto_first_child_for_point(TSTreeCursor *self, TSPoint goal_point); TSTreeCursor ts_tree_cursor_copy(const TSTreeCursor *cursor); /*******************/ /* Section - Query */ /*******************/ /** * Create a new query from a string containing one or more S-expression * patterns. The query is associated with a particular language, and can * only be run on syntax nodes parsed with that language. * * If all of the given patterns are valid, this returns a [`TSQuery`]. * If a pattern is invalid, this returns `NULL`, and provides two pieces * of information about the problem: * 1. The byte offset of the error is written to the `error_offset` parameter. * 2. The type of error is written to the `error_type` parameter. */ TSQuery *ts_query_new( const TSLanguage *language, const char *source, uint32_t source_len, uint32_t *error_offset, TSQueryError *error_type ); /** * Delete a query, freeing all of the memory that it used. */ void ts_query_delete(TSQuery *self); /** * Get the number of patterns, captures, or string literals in the query. */ uint32_t ts_query_pattern_count(const TSQuery *self); uint32_t ts_query_capture_count(const TSQuery *self); uint32_t ts_query_string_count(const TSQuery *self); /** * Get the byte offset where the given pattern starts in the query's source. * * This can be useful when combining queries by concatenating their source * code strings. */ uint32_t ts_query_start_byte_for_pattern(const TSQuery *self, uint32_t pattern_index); /** * Get all of the predicates for the given pattern in the query. * * The predicates are represented as a single array of steps. There are three * types of steps in this array, which correspond to the three legal values for * the `type` field: * - `TSQueryPredicateStepTypeCapture` - Steps with this type represent names * of captures. Their `value_id` can be used with the * [`ts_query_capture_name_for_id`] function to obtain the name of the capture. * - `TSQueryPredicateStepTypeString` - Steps with this type represent literal * strings. Their `value_id` can be used with the * [`ts_query_string_value_for_id`] function to obtain their string value. * - `TSQueryPredicateStepTypeDone` - Steps with this type are *sentinels* * that represent the end of an individual predicate. If a pattern has two * predicates, then there will be two steps with this `type` in the array. */ const TSQueryPredicateStep *ts_query_predicates_for_pattern( const TSQuery *self, uint32_t pattern_index, uint32_t *step_count ); /* * Check if the given pattern in the query has a single root node. */ bool ts_query_is_pattern_rooted(const TSQuery *self, uint32_t pattern_index); /* * Check if the given pattern in the query is 'non local'. * * A non-local pattern has multiple root nodes and can match within a * repeating sequence of nodes, as specified by the grammar. Non-local * patterns disable certain optimizations that would otherwise be possible * when executing a query on a specific range of a syntax tree. */ bool ts_query_is_pattern_non_local(const TSQuery *self, uint32_t pattern_index); /* * Check if a given pattern is guaranteed to match once a given step is reached. * The step is specified by its byte offset in the query's source code. */ bool ts_query_is_pattern_guaranteed_at_step(const TSQuery *self, uint32_t byte_offset); /** * Get the name and length of one of the query's captures, or one of the * query's string literals. Each capture and string is associated with a * numeric id based on the order that it appeared in the query's source. */ const char *ts_query_capture_name_for_id( const TSQuery *self, uint32_t index, uint32_t *length ); /** * Get the quantifier of the query's captures. Each capture is * associated * with a numeric id based on the order that it appeared in the query's source. */ TSQuantifier ts_query_capture_quantifier_for_id( const TSQuery *self, uint32_t pattern_index, uint32_t capture_index ); const char *ts_query_string_value_for_id( const TSQuery *self, uint32_t index, uint32_t *length ); /** * Disable a certain capture within a query. * * This prevents the capture from being returned in matches, and also avoids * any resource usage associated with recording the capture. Currently, there * is no way to undo this. */ void ts_query_disable_capture(TSQuery *self, const char *name, uint32_t length); /** * Disable a certain pattern within a query. * * This prevents the pattern from matching and removes most of the overhead * associated with the pattern. Currently, there is no way to undo this. */ void ts_query_disable_pattern(TSQuery *self, uint32_t pattern_index); /** * Create a new cursor for executing a given query. * * The cursor stores the state that is needed to iteratively search * for matches. To use the query cursor, first call [`ts_query_cursor_exec`] * to start running a given query on a given syntax node. Then, there are * two options for consuming the results of the query: * 1. Repeatedly call [`ts_query_cursor_next_match`] to iterate over all of the * *matches* in the order that they were found. Each match contains the * index of the pattern that matched, and an array of captures. Because * multiple patterns can match the same set of nodes, one match may contain * captures that appear *before* some of the captures from a previous match. * 2. Repeatedly call [`ts_query_cursor_next_capture`] to iterate over all of the * individual *captures* in the order that they appear. This is useful if * don't care about which pattern matched, and just want a single ordered * sequence of captures. * * If you don't care about consuming all of the results, you can stop calling * [`ts_query_cursor_next_match`] or [`ts_query_cursor_next_capture`] at any point. * You can then start executing another query on another node by calling * [`ts_query_cursor_exec`] again. */ TSQueryCursor *ts_query_cursor_new(void); /** * Delete a query cursor, freeing all of the memory that it used. */ void ts_query_cursor_delete(TSQueryCursor *self); /** * Start running a given query on a given node. */ void ts_query_cursor_exec(TSQueryCursor *self, const TSQuery *query, TSNode node); /** * Manage the maximum number of in-progress matches allowed by this query * cursor. * * Query cursors have an optional maximum capacity for storing lists of * in-progress captures. If this capacity is exceeded, then the * earliest-starting match will silently be dropped to make room for further * matches. This maximum capacity is optional — by default, query cursors allow * any number of pending matches, dynamically allocating new space for them as * needed as the query is executed. */ bool ts_query_cursor_did_exceed_match_limit(const TSQueryCursor *self); uint32_t ts_query_cursor_match_limit(const TSQueryCursor *self); void ts_query_cursor_set_match_limit(TSQueryCursor *self, uint32_t limit); /** * Set the range of bytes or (row, column) positions in which the query * will be executed. */ void ts_query_cursor_set_byte_range(TSQueryCursor *self, uint32_t start_byte, uint32_t end_byte); void ts_query_cursor_set_point_range(TSQueryCursor *self, TSPoint start_point, TSPoint end_point); /** * Advance to the next match of the currently running query. * * If there is a match, write it to `*match` and return `true`. * Otherwise, return `false`. */ bool ts_query_cursor_next_match(TSQueryCursor *self, TSQueryMatch *match); void ts_query_cursor_remove_match(TSQueryCursor *self, uint32_t match_id); /** * Advance to the next capture of the currently running query. * * If there is a capture, write its match to `*match` and its index within * the matche's capture list to `*capture_index`. Otherwise, return `false`. */ bool ts_query_cursor_next_capture( TSQueryCursor *self, TSQueryMatch *match, uint32_t *capture_index ); /** * Set the maximum start depth for a query cursor. * * This prevents cursors from exploring children nodes at a certain depth. * Note if a pattern includes many children, then they will still be checked. * * The zero max start depth value can be used as a special behavior and * it helps to destructure a subtree by staying on a node and using captures * for interested parts. Note that the zero max start depth only limit a search * depth for a pattern's root node but other nodes that are parts of the pattern * may be searched at any depth what defined by the pattern structure. * * Set to `UINT32_MAX` to remove the maximum start depth. */ void ts_query_cursor_set_max_start_depth(TSQueryCursor *self, uint32_t max_start_depth); /**********************/ /* Section - Language */ /**********************/ /** * Get another reference to the given language. */ const TSLanguage *ts_language_copy(const TSLanguage *self); /** * Free any dynamically-allocated resources for this language, if * this is the last reference. */ void ts_language_delete(const TSLanguage *self); /** * Get the number of distinct node types in the language. */ uint32_t ts_language_symbol_count(const TSLanguage *self); /** * Get the number of valid states in this language. */ uint32_t ts_language_state_count(const TSLanguage *self); /** * Get a node type string for the given numerical id. */ const char *ts_language_symbol_name(const TSLanguage *self, TSSymbol symbol); /** * Get the numerical id for the given node type string. */ TSSymbol ts_language_symbol_for_name( const TSLanguage *self, const char *string, uint32_t length, bool is_named ); /** * Get the number of distinct field names in the language. */ uint32_t ts_language_field_count(const TSLanguage *self); /** * Get the field name string for the given numerical id. */ const char *ts_language_field_name_for_id(const TSLanguage *self, TSFieldId id); /** * Get the numerical id for the given field name string. */ TSFieldId ts_language_field_id_for_name(const TSLanguage *self, const char *name, uint32_t name_length); /** * Check whether the given node type id belongs to named nodes, anonymous nodes, * or a hidden nodes. * * See also [`ts_node_is_named`]. Hidden nodes are never returned from the API. */ TSSymbolType ts_language_symbol_type(const TSLanguage *self, TSSymbol symbol); /** * Get the ABI version number for this language. This version number is used * to ensure that languages were generated by a compatible version of * Tree-sitter. * * See also [`ts_parser_set_language`]. */ uint32_t ts_language_version(const TSLanguage *self); /** * Get the next parse state. Combine this with lookahead iterators to generate * completion suggestions or valid symbols in error nodes. Use * [`ts_node_grammar_symbol`] for valid symbols. */ TSStateId ts_language_next_state(const TSLanguage *self, TSStateId state, TSSymbol symbol); /********************************/ /* Section - Lookahead Iterator */ /********************************/ /** * Create a new lookahead iterator for the given language and parse state. * * This returns `NULL` if state is invalid for the language. * * Repeatedly using [`ts_lookahead_iterator_next`] and * [`ts_lookahead_iterator_current_symbol`] will generate valid symbols in the * given parse state. Newly created lookahead iterators will contain the `ERROR` * symbol. * * Lookahead iterators can be useful to generate suggestions and improve syntax * error diagnostics. To get symbols valid in an ERROR node, use the lookahead * iterator on its first leaf node state. For `MISSING` nodes, a lookahead * iterator created on the previous non-extra leaf node may be appropriate. */ TSLookaheadIterator *ts_lookahead_iterator_new(const TSLanguage *self, TSStateId state); /** * Delete a lookahead iterator freeing all the memory used. */ void ts_lookahead_iterator_delete(TSLookaheadIterator *self); /** * Reset the lookahead iterator to another state. * * This returns `true` if the iterator was reset to the given state and `false` * otherwise. */ bool ts_lookahead_iterator_reset_state(TSLookaheadIterator *self, TSStateId state); /** * Reset the lookahead iterator. * * This returns `true` if the language was set successfully and `false` * otherwise. */ bool ts_lookahead_iterator_reset(TSLookaheadIterator *self, const TSLanguage *language, TSStateId state); /** * Get the current language of the lookahead iterator. */ const TSLanguage *ts_lookahead_iterator_language(const TSLookaheadIterator *self); /** * Advance the lookahead iterator to the next symbol. * * This returns `true` if there is a new symbol and `false` otherwise. */ bool ts_lookahead_iterator_next(TSLookaheadIterator *self); /** * Get the current symbol of the lookahead iterator; */ TSSymbol ts_lookahead_iterator_current_symbol(const TSLookaheadIterator *self); /** * Get the current symbol type of the lookahead iterator as a null terminated * string. */ const char *ts_lookahead_iterator_current_symbol_name(const TSLookaheadIterator *self); /*************************************/ /* Section - WebAssembly Integration */ /************************************/ typedef struct wasm_engine_t TSWasmEngine; typedef struct TSWasmStore TSWasmStore; typedef enum { TSWasmErrorKindNone = 0, TSWasmErrorKindParse, TSWasmErrorKindCompile, TSWasmErrorKindInstantiate, TSWasmErrorKindAllocate, } TSWasmErrorKind; typedef struct { TSWasmErrorKind kind; char *message; } TSWasmError; /** * Create a Wasm store. */ TSWasmStore *ts_wasm_store_new( TSWasmEngine *engine, TSWasmError *error ); /** * Free the memory associated with the given Wasm store. */ void ts_wasm_store_delete(TSWasmStore *); /** * Create a language from a buffer of Wasm. The resulting language behaves * like any other Tree-sitter language, except that in order to use it with * a parser, that parser must have a Wasm store. Note that the language * can be used with any Wasm store, it doesn't need to be the same store that * was used to originally load it. */ const TSLanguage *ts_wasm_store_load_language( TSWasmStore *, const char *name, const char *wasm, uint32_t wasm_len, TSWasmError *error ); /** * Get the number of languages instantiated in the given wasm store. */ size_t ts_wasm_store_language_count(const TSWasmStore *); /** * Check if the language came from a Wasm module. If so, then in order to use * this language with a Parser, that parser must have a Wasm store assigned. */ bool ts_language_is_wasm(const TSLanguage *); /** * Assign the given Wasm store to the parser. A parser must have a Wasm store * in order to use Wasm languages. */ void ts_parser_set_wasm_store(TSParser *, TSWasmStore *); /** * Remove the parser's current Wasm store and return it. This returns NULL if * the parser doesn't have a Wasm store. */ TSWasmStore *ts_parser_take_wasm_store(TSParser *); /**********************************/ /* Section - Global Configuration */ /**********************************/ /** * Set the allocation functions used by the library. * * By default, Tree-sitter uses the standard libc allocation functions, * but aborts the process when an allocation fails. This function lets * you supply alternative allocation functions at runtime. * * If you pass `NULL` for any parameter, Tree-sitter will switch back to * its default implementation of that function. * * If you call this function after the library has already been used, then * you must ensure that either: * 1. All the existing objects have been freed. * 2. The new allocator shares its state with the old one, so it is capable * of freeing memory that was allocated by the old allocator. */ void ts_set_allocator( void *(*new_malloc)(size_t), void *(*new_calloc)(size_t, size_t), void *(*new_realloc)(void *, size_t), void (*new_free)(void *) ); #ifdef __cplusplus } #endif #ifndef TREE_SITTER_HIDE_SYMBOLS #if defined(__GNUC__) || defined(__clang__) #pragma GCC visibility pop #endif #endif #endif // TREE_SITTER_API_H_