//! Utilities for declaring an async (usually debounced) hook use std::time::Duration; use futures_executor::block_on; use tokio::sync::mpsc::{self, error::TrySendError, Sender}; use tokio::time::Instant; /// Async hooks provide a convenient framework for implementing (debounced) /// async event handlers. Most synchronous event hooks will likely need to /// debounce their events, coordinate multiple different hooks and potentially /// track some state. `AsyncHooks` facilitate these use cases by running as /// a background tokio task that waits for events (usually an enum) to be /// sent through a channel. pub trait AsyncHook: Sync + Send + 'static + Sized { type Event: Sync + Send + 'static; /// Called immediately whenever an event is received, this function can /// consume the event immediately or debounce it. In case of debouncing, /// it can either define a new debounce timeout or continue the current one fn handle_event(&mut self, event: Self::Event, timeout: Option) -> Option; /// Called whenever the debounce timeline is reached fn finish_debounce(&mut self); fn spawn(self) -> mpsc::Sender { // the capacity doesn't matter too much here, unless the cpu is totally overwhelmed // the cap will never be reached since we always immediately drain the channel // so it should only be reached in case of total CPU overload. // However, a bounded channel is much more efficient so it's nice to use here let (tx, rx) = mpsc::channel(128); tokio::spawn(run(self, rx)); tx } } async fn run(mut hook: Hook, mut rx: mpsc::Receiver) { let mut deadline = None; loop { let event = match deadline { Some(deadline_) => { let res = tokio::time::timeout_at(deadline_, rx.recv()).await; match res { Ok(event) => event, Err(_) => { hook.finish_debounce(); deadline = None; continue; } } } None => rx.recv().await, }; let Some(event) = event else { break; }; deadline = hook.handle_event(event, deadline); } } pub fn send_blocking(tx: &Sender, data: T) { // block_on has some overhead and in practice the channel should basically // never be full anyway so first try sending without blocking if let Err(TrySendError::Full(data)) = tx.try_send(data) { // set a timeout so that we just drop a message instead of freezing the editor in the worst case let _ = block_on(tx.send_timeout(data, Duration::from_millis(10))); } }