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helix/runtime/themes/nightfox.toml

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TOML

# Author: github.com/jhscheer
#
# This theme is an adaptation of
# github.com/EdenEast/nightfox.nvim
# INTERFACE
# These scopes are used for theming the editor interface.
"ui.background" = { bg = "bg1" } # Default background color.
"ui.window" = { fg = "bg0" } # Window border between splits.
"ui.gutter" = { fg = "fg3" } # Left gutter for diagnostics and breakpoints.
"ui.text" = { fg = "fg1" } # Default text color.
"ui.text.focus" = { bg = "sel1", fg = "fg1" } # Selection highlight in buffer-picker or file-picker.
"ui.text.info" = { fg = "fg2", bg = "sel0" } # Info popup contents (space mode menu).
"ui.cursor" = { bg = "fg3", fg = "bg1" } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
"ui.cursor.primary" = { bg = "fg1", fg = "bg1" } # The primary cursor when there are multiple (shift-c).
"ui.cursor.match" = { fg = "yellow", modifiers = ["bold"] } # The matching parentheses of that under the cursor.
"ui.selection" = { bg = "bg4" } # All currently selected text.
"ui.selection.primary" = { bg = "sel1" } # The primary selection when there are multiple.
"ui.cursorline.primary" = { bg = "bg3" } # The line of the primary cursor (if cursorline is enabled)
# "ui.cursorline.secondary" = { } # The lines of any other cursors (if cursorline is enabled)
# "ui.cursorcolumn.primary" = { } # The column of the primary cursor (if cursorcolumn is enabled)
# "ui.cursorcolumn.secondary" = { } # The columns of any other cursors (if cursorcolumn is enabled)
"ui.linenr" = { fg = "fg3" } # Line numbers.
"ui.linenr.selected" = { fg = "yellow", modifiers = ["bold"] } # Current line number.
# "ui.virtual" = { } # Namespace for additions to the editing area.
"ui.virtual.ruler" = { bg = "bg3" } # Vertical rulers (colored columns in editing area).
"ui.virtual.whitespace" = { fg = "bg3" } # Whitespace markers in editing area.
"ui.virtual.indent-guide" = { fg = "black" } # Vertical indent width guides
"ui.virtual.inlay-hint" = { fg = "comment", bg = "bg2" } # Default style for inlay hints of all kinds
"ui.virtual.jump-label" = { fg = "blue", modifiers = ["bold"] } # Style for virtual jump labels
"ui.statusline" = { fg = "fg2", bg = "bg0" } # Status line.
"ui.statusline.inactive" = { fg = "fg3", bg = "bg0" } # Status line in unfocused windows.
"ui.statusline.normal" = { bg = "blue", fg = "bg0", modifiers = ["bold"] } # Statusline mode during normal mode (only if editor.color-modes is enabled)
"ui.statusline.insert" = { bg = "green", fg = "bg0", modifiers = ["bold"] } # Statusline mode during insert mode (only if editor.color-modes is enabled)
"ui.statusline.select" = { bg = "magenta", fg = "bg0", modifiers = ["bold"] } # Statusline mode during select mode (only if editor.color-modes is enabled)
"ui.bufferline" = { fg = "fg3", bg = "bg2", underline = { style = "line" } }
"ui.bufferline.active" = { fg = "fg2", bg = "bg4" }
"ui.bufferline.background" = { bg = "bg0" }
"ui.help" = { bg = "sel0", fg = "fg1" } # Description box for commands.
"ui.menu" = { bg = "sel0", fg = "fg1" } # Code and command completion menus.
"ui.menu.selected" = { bg = "fg3" } # Selected autocomplete item.
"ui.menu.scroll" = { fg = "fg3" } # fg sets thumb color, bg sets track color of scrollbar.
"ui.popup" = { bg = "bg0", fg = "fg1" } # Documentation popups (space-k).
"ui.popup.info" = { bg = "sel0", fg = "fg1" } # Info popups box (space mode menu).
"markup.raw" = { fg = "magenta" } # Code block in Markdown.
"markup.raw.inline" = { fg = "orange" } # `Inline code block` in Markdown.
"markup.heading" = { fg = "yellow", modifiers = ["bold"] }
"markup.list" = { fg = "magenta", modifiers = ["bold"] }
"markup.bold" = { fg = "orange", modifiers = ["bold"] }
"markup.italic" = { fg = "pink" }
"markup.strikethrough" = { modifiers = ["crossed_out"] }
"markup.link" = { fg = "yellow-bright", modifiers = ["bold"] }
"markup.quote" = { fg = "blue" }
# DIAGNOSTICS
"warning" = { fg = "yellow", bg = "bg1" } # Diagnostics warning (gutter)
"error" = { fg = "red", bg = "bg1" } # Diagnostics error (gutter)
"info" = { fg = "blue", bg = "bg1" } # Diagnostics info (gutter)
"hint" = { fg = "green", bg = "bg1" } # Diagnostics hint (gutter)
"diagnostic.warning" = { underline = { color = "yellow", style = "curl" } } # Diagnostics warning (editing area)
"diagnostic.error" = { underline = { color = "red", style = "curl" } } # Diagnostics error (editing area)
"diagnostic.info" = { underline = { color = "blue", style = "curl" } } # Diagnostics info (editing area)
"diagnostic.hint" = { underline = { color = "green", style = "curl" } } # Diagnostics hint (editing area)
# SYNTAX HIGHLIGHTING
# These keys match tree-sitter scopes.
"special" = { fg = "fg2" } # Special symbols e.g `?` in Rust, `...` in Hare.
"attribute" = { fg = "yellow" } # Class attributes, html tag attributes.
"type" = { fg = "yellow" } # Variable type, like integer or string, including program defined classes, structs etc..
"type.builtin" = { fg = "cyan-bright" } # Primitive types of the language (string, int, float).
"type.enum.variant" = { fg = "orange-bright" }
"constructor" = { fg = "magenta" } # Constructor method for a class or struct.
"constant" = { fg = "orange-bright" } # Constant value
"constant.builtin" = { fg = "orange-bright" } # Special constants like `true`, `false`, `none`, etc.
"constant.builtin.boolean" = { fg = "orange" } # True or False.
"constant.character" = { fg = "green" } # Constant of character type.
"constant.character.escape" = { fg = "yellow-bright", modifiers = ["bold"] } # escape codes like \n.
"constant.numeric" = { fg = "orange" } # constant integer or float value.
"string" = { fg = "green" } # String literal.
"string.regexp" = { fg = "yellow-bright" } # Regular expression literal.
"string.special" = { fg = "yellow-bright", modifiers = ["bold"] } # Strings containing a path, URL, etc.
"string.special.url" = { fg = "cyan", modifiers = ["bold"] } # String containing a web URL.
"comment" = { fg = "comment" } # This is a comment.
"comment.block.documentation" = { fg = "comment", modifiers = ["bold"] } # Doc comments, e.g '///' in rust.
"variable" = { fg = "white" } # Variable names.
"variable.builtin" = { fg = "red" } # Language reserved variables: `this`, `self`, `super`, etc.
"variable.parameter" = { fg = "cyan-bright" } # Function parameters.
"variable.other.member" = { fg = "fg2" } # Fields of composite data types (e.g. structs, unions).
"label" = { fg = "magenta-bright" } # lifetimes - Loop labels, among other things.
"punctuation" = { fg = "fg2" } # Any punctuation symbol.
# "punctuation.delimiter" = { fg = "fg2" } # Commas, colons or other delimiter depending on the language.
# "punctuation.bracket" = { fg = "fg2" } # Parentheses, angle brackets, etc.
# "punctuation.special" = { fg = "fg2" } # String interpolation brackets
"keyword" = { fg = "magenta" } # Language reserved keywords.
"keyword.control" = { fg = "pink" } # Control keywords.
"keyword.control.conditional" = { fg = "magenta-bright" } # `if`, `else`, `elif`.
"keyword.control.repeat" = { fg = "magenta-bright" } # `for`, `while`, `loop`.
"keyword.control.import" = { fg = "pink-bright" } # `import`, `export` `use`.
"keyword.control.return" = { fg = "magenta" } # `return` in most languages.
"keyword.control.exception" = { fg = "magenta" } # `try`, `catch`, `raise`/`throw` and related.
"keyword.operator" = { fg = "fg2", modifiers = ["bold"] } # 'or', 'and', 'in'.
"keyword.directive" = { fg = "pink-bright" } # Preprocessor directives (#if in C...).
"keyword.function" = { fg = "red" } # The keyword to define a function: 'def', 'fun', 'fn'.
"keyword.storage" = { fg = "magenta" } # Keywords describing how things are stored
"keyword.storage.type" = { fg = "magenta" } # The type of something, class, function, var, let, etc.
"keyword.storage.modifier" = { fg = "yellow" } # Storage modifiers like static, mut, const, ref, etc.
"operator" = { fg = "fg2" } # Logical, mathematical, and other operators.
"function" = { fg = "blue-bright" }
"function.builtin" = { fg = "red" }
"function.macro" = { fg = "red" }
# "function.special" = { fg = "blue-bright" } # Preprocessor function in C.
# "function.method" = { fg = "blue-bright" } # Class / Struct methods.
"tag" = { fg = "blue-bright" } # As in <body> for html, css tags.
"namespace" = { fg = "cyan-bright" } # Namespace or module identifier.
# Diff ==============================
# Version control changes.
"diff.plus" = "green" # Additions.
"diff.minus" = "red" # Deletions.
"diff.delta" = "blue" # Modifications.
"diff.delta.moved" = "cyan" # Renamed or moved files.
# color palette
[palette]
black = "#393b44"
red = "#c94f6d"
red-dim = "#2f2837"
green = "#81b29a"
green-dim = "#26343c"
yellow = "#dbc074"
yellow-bright = "#e0c989"
blue = "#719cd6"
blue-bright = "#86abdc"
blue-dim = "#2f2837"
magenta = "#9d79d6"
magenta-bright = "#baa1e2"
cyan = "#63cdcf"
cyan-bright = "#7ad4d6"
cyan-dim = "#253f4a"
white = "#dfdfe0"
orange = "#f4a261"
orange-bright = "#f6b079"
pink = "#d67ad2"
pink-bright = "#dc8ed9"
comment = "#738091"
# spec
bg0 = "#131a24" # Dark bg (status line and float)
bg1 = "#192330" # Default bg
bg2 = "#212e3f" # Lighter bg (colorcolm folds)
bg3 = "#29394f" # Lighter bg (cursor line)
bg4 = "#39506d" # Conceal, border fg
fg0 = "#d6d6d7" # Lighter fg
fg1 = "#cdcecf" # Default fg
fg2 = "#aeafb0" # Darker fg (status line)
fg3 = "#71839b" # Darker fg (line numbers, fold columns)
sel0 = "#2b3b51" # Popup bg, visual selection bg
sel1 = "#3c5372" # Popup sel bg, search bg