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68 lines
2.7 KiB
Rust
68 lines
2.7 KiB
Rust
//! Utilities for declaring an async (usually debounced) hook
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use std::time::Duration;
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use futures_executor::block_on;
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use tokio::sync::mpsc::{self, error::TrySendError, Sender};
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use tokio::time::Instant;
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/// Async hooks provide a convenient framework for implementing (debounced)
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/// async event handlers. Most synchronous event hooks will likely need to
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/// debounce their events, coordinate multiple different hooks and potentially
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/// track some state. `AsyncHooks` facilitate these use cases by running as
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/// a background tokio task that waits for events (usually an enum) to be
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/// sent through a channel.
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pub trait AsyncHook: Sync + Send + 'static + Sized {
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type Event: Sync + Send + 'static;
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/// Called immediately whenever an event is received, this function can
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/// consume the event immediately or debounce it. In case of debouncing,
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/// it can either define a new debounce timeout or continue the current one
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fn handle_event(&mut self, event: Self::Event, timeout: Option<Instant>) -> Option<Instant>;
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/// Called whenever the debounce timeline is reached
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fn finish_debounce(&mut self);
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fn spawn(self) -> mpsc::Sender<Self::Event> {
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// the capacity doesn't matter too much here, unless the cpu is totally overwhelmed
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// the cap will never be reached since we always immediately drain the channel
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// so it should only be reached in case of total CPU overload.
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// However, a bounded channel is much more efficient so it's nice to use here
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let (tx, rx) = mpsc::channel(128);
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tokio::spawn(run(self, rx));
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tx
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}
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}
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async fn run<Hook: AsyncHook>(mut hook: Hook, mut rx: mpsc::Receiver<Hook::Event>) {
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let mut deadline = None;
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loop {
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let event = match deadline {
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Some(deadline_) => {
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let res = tokio::time::timeout_at(deadline_, rx.recv()).await;
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match res {
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Ok(event) => event,
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Err(_) => {
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hook.finish_debounce();
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deadline = None;
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continue;
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}
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}
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}
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None => rx.recv().await,
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};
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let Some(event) = event else {
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break;
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};
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deadline = hook.handle_event(event, deadline);
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}
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}
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pub fn send_blocking<T>(tx: &Sender<T>, data: T) {
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// block_on has some overhead and in practice the channel should basically
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// never be full anyway so first try sending without blocking
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if let Err(TrySendError::Full(data)) = tx.try_send(data) {
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// set a timeout so that we just drop a message instead of freezing the editor in the worst case
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let _ = block_on(tx.send_timeout(data, Duration::from_millis(10)));
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}
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}
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