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54 lines
1.8 KiB
Rust
54 lines
1.8 KiB
Rust
//! Signals that control when/if the editor redraws
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use std::future::Future;
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use parking_lot::{RwLock, RwLockReadGuard};
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use tokio::sync::Notify;
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use crate::runtime_local;
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runtime_local! {
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/// A `Notify` instance that can be used to (asynchronously) request
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/// the editor to render a new frame.
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static REDRAW_NOTIFY: Notify = Notify::const_new();
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/// A `RwLock` that prevents the next frame from being
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/// drawn until an exclusive (write) lock can be acquired.
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/// This allows asynchronous tasks to acquire `non-exclusive`
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/// locks (read) to prevent the next frame from being drawn
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/// until a certain computation has finished.
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static RENDER_LOCK: RwLock<()> = RwLock::new(());
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}
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pub type RenderLockGuard = RwLockReadGuard<'static, ()>;
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/// Requests that the editor is redrawn. The redraws are debounced (currently to
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/// 30FPS) so this can be called many times without causing a ton of frames to
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/// be rendered.
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pub fn request_redraw() {
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REDRAW_NOTIFY.notify_one();
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}
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/// Returns a future that will yield once a redraw has been asynchronously
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/// requested using [`request_redraw`].
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pub fn redraw_requested() -> impl Future<Output = ()> {
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REDRAW_NOTIFY.notified()
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}
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/// Wait until all locks acquired with [`lock_frame`] have been released.
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/// This function is called before rendering and is intended to allow the frame
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/// to wait for async computations that should be included in the current frame.
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pub fn start_frame() {
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drop(RENDER_LOCK.write());
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// exhaust any leftover redraw notifications
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let notify = REDRAW_NOTIFY.notified();
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tokio::pin!(notify);
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notify.enable();
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}
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/// Acquires the render lock which will prevent the next frame from being drawn
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/// until the returned guard is dropped.
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pub fn lock_frame() -> RenderLockGuard {
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RENDER_LOCK.read()
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}
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