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485 lines
16 KiB
Rust
485 lines
16 KiB
Rust
use std::cmp::min;
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use helix_core::doc_formatter::{DocumentFormatter, GraphemeSource, TextFormat};
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use helix_core::graphemes::Grapheme;
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use helix_core::str_utils::char_to_byte_idx;
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use helix_core::syntax::Highlight;
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use helix_core::syntax::HighlightEvent;
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use helix_core::text_annotations::TextAnnotations;
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use helix_core::{visual_offset_from_block, Position, RopeSlice};
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use helix_view::editor::{WhitespaceConfig, WhitespaceRenderValue};
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use helix_view::graphics::Rect;
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use helix_view::theme::Style;
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use helix_view::view::ViewPosition;
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use helix_view::Document;
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use helix_view::Theme;
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use tui::buffer::Buffer as Surface;
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pub trait LineDecoration {
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fn render_background(&mut self, _renderer: &mut TextRenderer, _pos: LinePos) {}
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fn render_foreground(
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&mut self,
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_renderer: &mut TextRenderer,
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_pos: LinePos,
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_end_char_idx: usize,
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) {
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}
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}
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impl<F: FnMut(&mut TextRenderer, LinePos)> LineDecoration for F {
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fn render_background(&mut self, renderer: &mut TextRenderer, pos: LinePos) {
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self(renderer, pos)
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}
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}
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/// A wrapper around a HighlightIterator
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/// that merges the layered highlights to create the final text style
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/// and yields the active text style and the char_idx where the active
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/// style will have to be recomputed.
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struct StyleIter<'a, H: Iterator<Item = HighlightEvent>> {
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text_style: Style,
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active_highlights: Vec<Highlight>,
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highlight_iter: H,
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theme: &'a Theme,
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}
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impl<H: Iterator<Item = HighlightEvent>> Iterator for StyleIter<'_, H> {
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type Item = (Style, usize);
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fn next(&mut self) -> Option<(Style, usize)> {
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while let Some(event) = self.highlight_iter.next() {
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match event {
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HighlightEvent::HighlightStart(highlights) => {
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self.active_highlights.push(highlights)
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}
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HighlightEvent::HighlightEnd => {
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self.active_highlights.pop();
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}
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HighlightEvent::Source { start, end } => {
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if start == end {
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continue;
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}
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let style = self
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.active_highlights
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.iter()
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.fold(self.text_style, |acc, span| {
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acc.patch(self.theme.highlight(span.0))
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});
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return Some((style, end));
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}
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}
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}
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None
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}
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}
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#[derive(Debug, PartialEq, Eq, Copy, Clone)]
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pub struct LinePos {
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/// Indicates whether the given visual line
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/// is the first visual line of the given document line
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pub first_visual_line: bool,
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/// The line index of the document line that contains the given visual line
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pub doc_line: usize,
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/// Vertical offset from the top of the inner view area
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pub visual_line: u16,
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/// The first char index of this visual line.
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/// Note that if the visual line is entirely filled by
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/// a very long inline virtual text then this index will point
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/// at the next (non-virtual) char after this visual line
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pub start_char_idx: usize,
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}
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pub type TranslatedPosition<'a> = (usize, Box<dyn FnMut(&mut TextRenderer, Position) + 'a>);
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#[allow(clippy::too_many_arguments)]
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pub fn render_document(
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surface: &mut Surface,
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viewport: Rect,
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doc: &Document,
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offset: ViewPosition,
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doc_annotations: &TextAnnotations,
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highlight_iter: impl Iterator<Item = HighlightEvent>,
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theme: &Theme,
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line_decoration: &mut [Box<dyn LineDecoration + '_>],
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translated_positions: &mut [TranslatedPosition],
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) {
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let mut renderer = TextRenderer::new(surface, doc, theme, offset.horizontal_offset, viewport);
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render_text(
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&mut renderer,
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doc.text().slice(..),
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offset,
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&doc.text_format(viewport.width, Some(theme)),
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doc_annotations,
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highlight_iter,
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theme,
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line_decoration,
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translated_positions,
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)
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}
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fn translate_positions(
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char_pos: usize,
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first_visible_char_idx: usize,
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translated_positions: &mut [TranslatedPosition],
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text_fmt: &TextFormat,
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renderer: &mut TextRenderer,
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pos: Position,
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) {
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// check if any positions translated on the fly (like cursor) has been reached
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for (char_idx, callback) in &mut *translated_positions {
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if *char_idx < char_pos && *char_idx >= first_visible_char_idx {
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// by replacing the char_index with usize::MAX large number we ensure
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// that the same position is only translated once
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// text will never reach usize::MAX as rust memory allocations are limited
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// to isize::MAX
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*char_idx = usize::MAX;
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if text_fmt.soft_wrap {
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callback(renderer, pos)
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} else if pos.col >= renderer.col_offset
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&& pos.col - renderer.col_offset < renderer.viewport.width as usize
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{
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callback(
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renderer,
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Position {
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row: pos.row,
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col: pos.col - renderer.col_offset,
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},
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)
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}
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}
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn render_text<'t>(
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renderer: &mut TextRenderer,
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text: RopeSlice<'t>,
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offset: ViewPosition,
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text_fmt: &TextFormat,
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text_annotations: &TextAnnotations,
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highlight_iter: impl Iterator<Item = HighlightEvent>,
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theme: &Theme,
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line_decorations: &mut [Box<dyn LineDecoration + '_>],
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translated_positions: &mut [TranslatedPosition],
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) {
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let (
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Position {
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row: mut row_off, ..
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},
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mut char_pos,
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) = visual_offset_from_block(
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text,
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offset.anchor,
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offset.anchor,
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text_fmt,
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text_annotations,
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);
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row_off += offset.vertical_offset;
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let (mut formatter, mut first_visible_char_idx) =
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DocumentFormatter::new_at_prev_checkpoint(text, text_fmt, text_annotations, offset.anchor);
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let mut styles = StyleIter {
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text_style: renderer.text_style,
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active_highlights: Vec::with_capacity(64),
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highlight_iter,
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theme,
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};
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let mut last_line_pos = LinePos {
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first_visual_line: false,
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doc_line: usize::MAX,
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visual_line: u16::MAX,
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start_char_idx: usize::MAX,
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};
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let mut is_in_indent_area = true;
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let mut last_line_indent_level = 0;
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let mut style_span = styles
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.next()
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.unwrap_or_else(|| (Style::default(), usize::MAX));
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loop {
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// formattter.line_pos returns to line index of the next grapheme
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// so it must be called before formatter.next
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let doc_line = formatter.line_pos();
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let Some((grapheme, mut pos)) = formatter.next() else {
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let mut last_pos = formatter.visual_pos();
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if last_pos.row >= row_off {
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last_pos.col -= 1;
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last_pos.row -= row_off;
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// check if any positions translated on the fly (like cursor) are at the EOF
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translate_positions(
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char_pos + 1,
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first_visible_char_idx,
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translated_positions,
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text_fmt,
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renderer,
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last_pos,
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);
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}
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break;
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};
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// skip any graphemes on visual lines before the block start
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if pos.row < row_off {
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if char_pos >= style_span.1 {
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style_span = if let Some(style_span) = styles.next() {
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style_span
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} else {
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break;
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}
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}
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char_pos += grapheme.doc_chars();
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first_visible_char_idx = char_pos + 1;
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continue;
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}
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pos.row -= row_off;
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// if the end of the viewport is reached stop rendering
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if pos.row as u16 >= renderer.viewport.height {
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break;
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}
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// apply decorations before rendering a new line
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if pos.row as u16 != last_line_pos.visual_line {
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if pos.row > 0 {
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renderer.draw_indent_guides(last_line_indent_level, last_line_pos.visual_line);
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is_in_indent_area = true;
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for line_decoration in &mut *line_decorations {
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line_decoration.render_foreground(renderer, last_line_pos, char_pos);
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}
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}
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last_line_pos = LinePos {
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first_visual_line: doc_line != last_line_pos.doc_line,
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doc_line,
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visual_line: pos.row as u16,
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start_char_idx: char_pos,
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};
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for line_decoration in &mut *line_decorations {
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line_decoration.render_background(renderer, last_line_pos);
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}
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}
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// acquire the correct grapheme style
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if char_pos >= style_span.1 {
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style_span = styles.next().unwrap_or((Style::default(), usize::MAX));
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}
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char_pos += grapheme.doc_chars();
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// check if any positions translated on the fly (like cursor) has been reached
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translate_positions(
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char_pos,
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first_visible_char_idx,
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translated_positions,
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text_fmt,
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renderer,
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pos,
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);
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let grapheme_style = if let GraphemeSource::VirtualText { highlight } = grapheme.source {
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let style = renderer.text_style;
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if let Some(highlight) = highlight {
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style.patch(theme.highlight(highlight.0))
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} else {
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style
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}
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} else {
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style_span.0
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};
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let virt = grapheme.is_virtual();
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renderer.draw_grapheme(
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grapheme.grapheme,
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grapheme_style,
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virt,
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&mut last_line_indent_level,
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&mut is_in_indent_area,
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pos,
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);
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}
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renderer.draw_indent_guides(last_line_indent_level, last_line_pos.visual_line);
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for line_decoration in &mut *line_decorations {
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line_decoration.render_foreground(renderer, last_line_pos, char_pos);
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}
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}
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#[derive(Debug)]
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pub struct TextRenderer<'a> {
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pub surface: &'a mut Surface,
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pub text_style: Style,
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pub whitespace_style: Style,
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pub indent_guide_char: String,
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pub indent_guide_style: Style,
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pub newline: String,
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pub nbsp: String,
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pub space: String,
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pub tab: String,
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pub virtual_tab: String,
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pub indent_width: u16,
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pub starting_indent: usize,
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pub draw_indent_guides: bool,
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pub col_offset: usize,
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pub viewport: Rect,
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}
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impl<'a> TextRenderer<'a> {
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pub fn new(
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surface: &'a mut Surface,
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doc: &Document,
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theme: &Theme,
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col_offset: usize,
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viewport: Rect,
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) -> TextRenderer<'a> {
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let editor_config = doc.config.load();
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let WhitespaceConfig {
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render: ws_render,
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characters: ws_chars,
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} = &editor_config.whitespace;
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let tab_width = doc.tab_width();
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let tab = if ws_render.tab() == WhitespaceRenderValue::All {
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std::iter::once(ws_chars.tab)
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.chain(std::iter::repeat(ws_chars.tabpad).take(tab_width - 1))
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.collect()
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} else {
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" ".repeat(tab_width)
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};
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let virtual_tab = " ".repeat(tab_width);
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let newline = if ws_render.newline() == WhitespaceRenderValue::All {
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ws_chars.newline.into()
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} else {
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" ".to_owned()
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};
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let space = if ws_render.space() == WhitespaceRenderValue::All {
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ws_chars.space.into()
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} else {
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" ".to_owned()
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};
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let nbsp = if ws_render.nbsp() == WhitespaceRenderValue::All {
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ws_chars.nbsp.into()
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} else {
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" ".to_owned()
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};
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let text_style = theme.get("ui.text");
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let indent_width = doc.indent_style.indent_width(tab_width) as u16;
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TextRenderer {
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surface,
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indent_guide_char: editor_config.indent_guides.character.into(),
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newline,
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nbsp,
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space,
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tab,
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virtual_tab,
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whitespace_style: theme.get("ui.virtual.whitespace"),
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indent_width,
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starting_indent: col_offset / indent_width as usize
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+ (col_offset % indent_width as usize != 0) as usize
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+ editor_config.indent_guides.skip_levels as usize,
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indent_guide_style: text_style.patch(
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theme
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.try_get("ui.virtual.indent-guide")
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.unwrap_or_else(|| theme.get("ui.virtual.whitespace")),
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),
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text_style,
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draw_indent_guides: editor_config.indent_guides.render,
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viewport,
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col_offset,
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}
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}
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/// Draws a single `grapheme` at the current render position with a specified `style`.
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pub fn draw_grapheme(
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&mut self,
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grapheme: Grapheme,
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mut style: Style,
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is_virtual: bool,
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last_indent_level: &mut usize,
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is_in_indent_area: &mut bool,
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position: Position,
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) {
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let cut_off_start = self.col_offset.saturating_sub(position.col);
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let is_whitespace = grapheme.is_whitespace();
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// TODO is it correct to apply the whitespace style to all unicode white spaces?
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if is_whitespace {
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style = style.patch(self.whitespace_style);
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}
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let width = grapheme.width();
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let space = if is_virtual { " " } else { &self.space };
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let nbsp = if is_virtual { " " } else { &self.nbsp };
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let tab = if is_virtual {
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&self.virtual_tab
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} else {
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&self.tab
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};
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let grapheme = match grapheme {
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Grapheme::Tab { width } => {
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let grapheme_tab_width = char_to_byte_idx(tab, width);
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&tab[..grapheme_tab_width]
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}
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// TODO special rendering for other whitespaces?
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Grapheme::Other { ref g } if g == " " => space,
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Grapheme::Other { ref g } if g == "\u{00A0}" => nbsp,
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Grapheme::Other { ref g } => g,
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Grapheme::Newline => &self.newline,
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};
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let in_bounds = self.col_offset <= position.col
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&& position.col < self.viewport.width as usize + self.col_offset;
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if in_bounds {
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self.surface.set_string(
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self.viewport.x + (position.col - self.col_offset) as u16,
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self.viewport.y + position.row as u16,
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grapheme,
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style,
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);
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} else if cut_off_start != 0 && cut_off_start < width {
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// partially on screen
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let rect = Rect::new(
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self.viewport.x,
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self.viewport.y + position.row as u16,
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(width - cut_off_start) as u16,
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1,
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);
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self.surface.set_style(rect, style);
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}
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if *is_in_indent_area && !is_whitespace {
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*last_indent_level = position.col;
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*is_in_indent_area = false;
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}
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}
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/// Overlay indentation guides ontop of a rendered line
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/// The indentation level is computed in `draw_lines`.
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/// Therefore this function must always be called afterwards.
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pub fn draw_indent_guides(&mut self, indent_level: usize, row: u16) {
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if !self.draw_indent_guides {
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return;
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}
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// Don't draw indent guides outside of view
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let end_indent = min(
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indent_level,
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// Add indent_width - 1 to round up, since the first visible
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// indent might be a bit after offset.col
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self.col_offset + self.viewport.width as usize + (self.indent_width as usize - 1),
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) / self.indent_width as usize;
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for i in self.starting_indent..end_indent {
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let x = (self.viewport.x as usize + (i * self.indent_width as usize) - self.col_offset)
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as u16;
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let y = self.viewport.y + row;
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debug_assert!(self.surface.in_bounds(x, y));
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self.surface
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.set_string(x, y, &self.indent_guide_char, self.indent_guide_style);
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}
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}
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}
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