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romi ab50299efa
Add .glif to XML file-types (#9130)
`.glif` files are standard files in the type design industry. From the
Unified Font Object specification website:

The Glyph Interchange Format (GLIF) is a simple and clear XML
representation of a single glyph. GLIF files typically have a .glif
extension.
https://unifiedfontobject.org/versions/ufo3/glyphs/glif/
11 months ago
.cargo enable rendering in integration tests (#5819) 2 years ago
.github Update upload/download-artifact actions to v4 (#9120) 11 months ago
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docs use workspace inheritance for common version (#8925) 12 months ago
helix-core fix `:indent-style` crash (#9087) 11 months ago
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helix-loader build(deps): bump once_cell from 1.18.0 to 1.19.0 (#9053) 11 months ago
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runtime theme: update noctis (#9123) 11 months ago
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shell.nix build(nix): update flake deps, add default.nix file 2 years ago
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README.md

Helix

Build status GitHub Release Documentation GitHub contributors Matrix Space

Screenshot

A Kakoune / Neovim inspired editor, written in Rust.

The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.

For more information, see the website or documentation.

All shortcuts/keymaps can be found in the documentation on the website.

Troubleshooting

Features

  • Vim-like modal editing
  • Multiple selections
  • Built-in language server support
  • Smart, incremental syntax highlighting and code editing via tree-sitter

It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.

Note: Only certain languages have indentation definitions at the moment. Check runtime/queries/<lang>/ for indents.scm.

Installation

Installation documentation.

Packaging status

Contributing

Contributing guidelines can be found here.

Getting help

Your question might already be answered on the FAQ.

Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org if you're on a client that doesn't support Matrix Spaces yet).

Credits

Thanks to @jakenvac for designing the logo!