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* feat: add textobject queries for solidity * feat(solidity): add parameter textobject query for call expressions * feat(solidity): add more textobject queries for parameters * feat(solidity): add yul function textobject query * feat(solidity): add textobject query for emit statement arguments * feat(solidity): add textobject query for revert call arguments * feat(solidity): update tree-sitter grammar and fix typo * docs: update auto-generated docs * fix(solidity): fix identifiers highlight query priority * feat(solidity): add "abstract" to keywords list * feat(solidity): add highlight query for type alias * feat(solidity): add variable builtin highlight queries |
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contrib | 8 months ago | |
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helix-core | 8 months ago | |
helix-dap | 8 months ago | |
helix-event | 9 months ago | |
helix-loader | 8 months ago | |
helix-lsp | 8 months ago | |
helix-parsec | 12 months ago | |
helix-stdx | 8 months ago | |
helix-term | 8 months ago | |
helix-tui | 8 months ago | |
helix-vcs | 8 months ago | |
helix-view | 8 months ago | |
runtime | 8 months ago | |
xtask | 8 months ago | |
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CHANGELOG.md | 8 months ago | |
Cargo.lock | 8 months ago | |
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LICENSE | 4 years ago | |
README.md | 11 months ago | |
base16_theme.toml | 8 months ago | |
default.nix | 2 years ago | |
flake.lock | 9 months ago | |
flake.nix | 12 months ago | |
grammars.nix | 10 months ago | |
languages.toml | 8 months ago | |
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rust-toolchain.toml | 1 year ago | |
rustfmt.toml | 3 years ago | |
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README.md
A Kakoune / Neovim inspired editor, written in Rust.
The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.
For more information, see the website or documentation.
All shortcuts/keymaps can be found in the documentation on the website.
Features
- Vim-like modal editing
- Multiple selections
- Built-in language server support
- Smart, incremental syntax highlighting and code editing via tree-sitter
It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.
Note: Only certain languages have indentation definitions at the moment. Check
runtime/queries/<lang>/
for indents.scm
.
Installation
Contributing
Contributing guidelines can be found here.
Getting help
Your question might already be answered on the FAQ.
Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org
if you're on a client that doesn't support Matrix Spaces yet).
Credits
Thanks to @jakenvac for designing the logo!