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* _apply_motion generalization where possible API encourages users to not forget setting `editor.last_motion` when applying a motion. But also not setting `last_motion` without applying a motion first. * (rename) will_find_char -> find_char method name makes it sound like it would be returning a boolean. * use _apply_motion in find_char Feature that falls out from this is that repetitions of t,T,f,F are saved with the context extention/move and count. (Not defaulting to extend by 1 count). * Finalize apply_motion API last_motion is now a private field and can only be set by calling Editor.apply_motion(). Removing need (and possibility) of writing: `motion(editor); editor.last_motion = motion` Now it's just: `editor.apply_motion(motion)` * editor.last_message: rm Box wrap around Arc * Use pre-existing `Direction` rather than custom `SearchDirection`. * `LastMotion` type alias for `Option<Arc<dyn Fn(&mut Editor)>>` * Take motion rather than cloning it. Co-authored-by: Michael Davis <mcarsondavis@gmail.com> * last_motion as Option<Motion>. * Use `Box` over `Arc` for `last_motion`. --------- Co-authored-by: Michael Davis <mcarsondavis@gmail.com> |
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contrib | 2 years ago | |
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helix-core | 1 year ago | |
helix-dap | 2 years ago | |
helix-loader | 1 year ago | |
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helix-term | 1 year ago | |
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LICENSE | 4 years ago | |
README.md | 2 years ago | |
VERSION | 2 years ago | |
base16_theme.toml | 2 years ago | |
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languages.toml | 1 year ago | |
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README.md
A Kakoune / Neovim inspired editor, written in Rust.
The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.
For more information, see the website or documentation.
All shortcuts/keymaps can be found in the documentation on the website.
Features
- Vim-like modal editing
- Multiple selections
- Built-in language server support
- Smart, incremental syntax highlighting and code editing via tree-sitter
It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.
Note: Only certain languages have indentation definitions at the moment. Check
runtime/queries/<lang>/
for indents.scm
.
Installation
Contributing
Contributing guidelines can be found here.
Getting help
Your question might already be answered on the FAQ.
Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org
if you're on a client that doesn't support Matrix Spaces yet).
Credits
Thanks to @JakeHL for designing the logo!