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README.md
- server-client architecture via gRPC, UI separate from core
- multi cursor based editing and slicing
- WASM based plugins (builtin LSP & fuzzy file finder)
- piece table-based tree structure for changes
Structure similar to codemirror:
text (ropes)
- column utils, stuff like tab aware (row, col) -> char pos translation
- word/grapheme/code point utils and iterators state
- transactions
- changes
- annotations (time changed etc)
- state effects
- additional editor state as facets
- snapshots as an async view into current state
- selections { anchor (nonmoving), head (moving) from/to } -> SelectionSet with a primary
- cursor is just a single range selection
- markers track a position inside text that synchronizes with edits { doc, selection, update(), splice, changes(), facets, tabSize, identUnit, lineSeparator, changeFilter/transactionFilter to modify stuff before } view (actual UI)
- renders via termwiz
- viewport(Lines) -> what's actually visible
- extend the view via Decorations (inline styling) or Components (UI)
- mark / wieget / line / replace decoration commands (transform state)
- movement
- selection extension
- deletion
- indentation keymap (maps keys to commands) history (undo tree via immutable ropes)
- undoes transactions
- invert changes (generates a revert) (collab mode) gutter (line numbers, diagnostic marker, etc) -> ties into UI components rangeset/span -> mappable over changes (can be a marker primitive?) syntax (treesitter)
- indentation strategies fold selections (select mode/multiselect) matchbrackets closebrackets special-chars (shows dots etc for specials) panel (for UI: file pickers, search dialogs, etc) tooltip (for UI) search (regex? pcre) lint (async linters) lsp highlight (?) stream-syntax autocomplete comment (gc, etc for auto commenting) snippets
terminal mode?
plugins can contain more commands/ui abstractions to use elsewhere
languageData as presets for each language (syntax, indent, comment, etc)
TODO: determine rust vs script portions
vim stuff: motions/operators/text objects full visual mode macros jump lists marks yank/paste conceal for markdown markers, etc
codemirror uses offsets exclusively with Line being computed when necessary (with start/end extents) lines are temporarily cached in a lineCache