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helix/runtime/themes/aurara.toml

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TOML

# aurara
# a messy mix of aura (dark, soft), noctis, and liberal use of helix's text styling
# Author : rahil/rathewolf <rahil627@berkeley.edu>
# aura ported by:
# Author: elainabialkowski
# aura originally by:
# Author: Dalton Menezes
# License: MIT
# noctis ported by:
# Author: 0rphee
# who used this template: https://github.com/n0s4/helix-theme-template
# noctis originally by:
# Author: Liviu Schera and contributors
# License: MIT
# TODO:
# maybe add a fallback for every table..?
# currently trying a dimmer shade of pink for variable-other, but there's too many keywords categorized in there..
# currently trying a dimmer shade for keyword.storage.modifier..
# find out where the color for file picker is set, and try to dim it
# i tried searching the other configs in the repo to no avail, just found ui.picker.header
# oranger-brighter used for functions is slightly too bright, get a darker shade (using orange for now..)
# create a white-stone with a tinge of color for variable.other
# find a different color for built-in types, currently using aura's default green-sea
# figure out how to get alpha workin'..
# how does this differ from saturation?
# get a different shade or color for var/let/mut general keywords?..
# currently using the same purple as operators.. which isn't too bad though, as it keeps a consistent scheme.. and it doesn't conflict with anything either. it's also good as a fallback for 'end', as that sometimes doesn't highlight properly..
# also, when it's bolded, it becomes a different shade of purple, a brighter one, which is exactly what i wanted
# NOTE:
# struct counts as a keyword, not a type, which can be confusing.. maybe there's more keyword properties..??
# blinking doesn't work with italics, another reason to not italicize comments
# can fetch syntax highlighting tests from here:
# https://github.com/sharkdp/bat
## GENERAL ==============================
'warning' = { fg ="orange-warning", modifiers = ["bold"] } # Editor warnings. TEMP/TEST/WARN
'error' = { fg = "red-error", modifiers = ["bold", "slow_blink"] } # Editor errors, like mis-typing a command. BUG ISSUE
# but not ERROR..?
'info' = { fg = "blue-aqua" } # Code diagnostic info in gutter (LSP). TODO/INFO
# def prefer noctis's blue-aqua over aura's here
'hint' = { fg = "cyan", modifiers = ["bold", "dim"] } # Code diagnostics hint in gutter (LSP).
# ? Difference between info and hint ?
'diagnostic' = { underline = { style = "line" } } # Code diagnostics in editing area (LSP).
'diagnostic.unnecessary' = { modifiers = ["dim"] } # took this from default theme
'diagnostic.deprecated' = { modifiers = ["crossed_out"] } # took this from default theme
'diagnostic.error' = { underline = { style = "curl", color = "red-error" }, modifiers = ["bold", "slow_blink", "dim"] }
'diagnostic.hint' = { underline = { style = "line", color = "cyan" }, modifiers = ["bold", "dim", "slow_blink" ] }
'diagnostic.info' = { underline = { style = "line", color = "blue-aqua" }, modifiers = ["bold", "dim", "slow_blink" ] }
# TODO: TEST: diagnostics, might need a new set of colors..! can use all neon colors here!!
# UI ==============================
# For styling helix itself.
'ui.background' = { fg = "purple-pleasant-dimmer", bg = "bg"} # Default background color., the fg seems to be used for borders..
'ui.window' = { fg = "gray-stone" } # Window border between splits.
# pruple also works really well here.. maybe more needed when there are no line numbers..
'ui.gutter' = { fg = "orange-warning"} # Left gutter for diagnostics and breakpoints.
'ui.text' = { fg = "purple-pleasant-dimmer" } # Default text color. used in text files, pickers, ui, and more!
'ui.text.focus' = { fg = "pink", bg = "selection-ui", modifiers = ["bold"] } # Selection highlight in buffer-picker or file-picker.
'ui.text.info' = { fg = "pink-even-dimmer", bg ="bg" } # Info popup contents (space mode menu).
# see ui.menu for auto-complete
# NOTE: pink pops out more, making it better than the comfy purple-pleasant-dimmer here
'ui.text.inactive' = { fg = "gray-stone-lighter", modifiers = ["dim"] } # i think used in autocomplete suggestion..
# TODO: a little hard to see, but i like it better than white-stone and purple-darker..
'ui.cursor' = { fg = "light-green-complement", bg = "light-green", modifiers = ["reversed", "bold" ] } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
# should be slightly darker than primary cursor..
'ui.cursor.primary' = { fg = "pink", bg = "light-green", modifiers = ["reversed", "bold"] } # The primary cursor when there are multiple (shift-c).
# TODO: NOTE: this blinking at a different timing then the selection's blink is too much!! lol, but i do prefer it to blink..
# 'ui.cursor.insert' = { fg = "pink", bg = "light-green", modifiers = ["reversed", "bold"] } # The cursor in insert mode (i).
# 'ui.cursor.select' = { fg = "pink", bg = "light-green", modifiers = ["reversed", "bold"] } # The cursor in select mode (v).
'ui.cursor.match' = { fg = "cyan", bg = "pink", modifiers = ["bold", "reversed", "slow_blink"] } # The matching parentheses of that under the cursor.
# NOTE: changed from purple, which was a bit tough to see..; rapid_blink was just too annoying..; light-green was too much, trying cyan..
'ui.selection' = { bg = "selection-ui", modifiers = [ "bold", "slow_blink" ] } # All currently selected text.
# TODO: decide purple-selection vs the neutral selection-ui: purple is easier to see immediately, but the neutral selection shows text more clearly / less muddy, and with the aid of blinking, it's pretty easy to see too
# 'ui.selection.primary' = { bg = "purple-selection" } # The primary selection when there are multiple.
# 'ui.cursorline.primary' = { bg = 'purple-selection' } #
# TODO: would need a very dim color, between selection-ui and background.. it could work of primary selection has a tinge of color to it (purple-selection), but without that, it would make it even harder to see the selection
# 'ui.highlight.frameline' = { bg = "selection-ui" } # hmmm, not sure..
'ui.linenr' = { fg = "purple-pleasant", modifiers = ["dim"]} # Line numbers.
'ui.linenr.selected' = { modifiers = [ "bold" ] } # Current line number.
'ui.virtual' = { fg = "purple-selection" } # Namespace for additions to the editing area.
'ui.virtual.ruler' = { bg = "selection-ui"} # Vertical rulers (colored columns in editing area).
# TODO: TEST: haven't seen these two yet..error
'ui.virtual.whitespace' = { fg = "gray-stone"} # Whitespace markers in editing area: newline..
'ui.virtual.indent-guide' = { fg = "marker13" } # Indentation guides.
# 'ui.bufferline' = { fg = "red-error"}
# 'ui.bufferline.active' = { underline = { style = "line" } }
# not so pretty.., and it extends past the text
# 'ui.bufferline.inactive' # doesn't work..
# using ui.statusline as fallback instead:
'ui.statusline' = { fg = "purple-pleasant", bg = "bg-ui", modifiers = ["dim"] } # Status line. and tab bar
# NOTE: matches line numbers
'ui.statusline.inactive' = { fg = "gray-stone", bg = "bg-ui", modifiers = [] } # Status line in unfocused windows.
# seems very dim.., likely inherited, but i don't know how to uninherit it.., i do prefer it to be different from the text used for comments though.. so it's not bad..
"ui.statusline.normal" = { fg = "purple-pleasant" }
"ui.statusline.insert" = { fg = "pink-salmon", modifiers = [] }
# matches return keyword
"ui.statusline.select" = { fg = "blue-aqua", modifiers = [] }
# seems dark, even without dim.. not sure how inheritance works here..
# slow_blink on insert/select was too annoying..
# using a colored background was also too annoying
'ui.help' = { bg = "bg", fg = "pink-even-dimmer"} # `:command` descriptions above the command line.
'ui.highlight' = { bg = "selection-ui", modifiers = ["slow_blink"] } # selected contents of symbol pickers (spc-s, spc-S) and current line in buffer picker (spc-b).
'ui.menu' = { fg = "purple-pleasant", bg = "bg", modifiers = ["dim"] } # Autocomplete menu.
# a dim color that doesn't pop up makes sense here
# BUG: the dim modifier conflicts with the matching gold for the first line only
'ui.menu.selected' = { bg = "selection-ui", fg = "gold", modifiers = ["bold"] } # Selected autocomplete item.
# not a fan of slow_blink here..
# gold is fantastic for selected text and fuzzy matching
# 'ui.picker' = { fg = "purple" } # ope.. good guess..
"ui.picker.header" = { modifiers = ["bold"] } # TODO: TEST: i found this in another config, no clue yet..
'ui.popup' = { fg = "purple-pleasant-dimmer", bg = "bg" } # Documentation popups (space-k).
'ui.popup.info' = { fg = "purple", bg = "bg" } # Info popups box (space mode menu). just the borders.
# gold is very pretty here.., but distracting.. purple creates a solid frame and feels out of the way..
# modifiers don't work here.. no shiny blinky stuff..; also dim doesn't work, so can't use purple-pleasant dimmed..
# "ui.menu.scroll" = { }
# SYNTAX HIGHLIGHTING ==============================
# All the keys here are Treesitter scopes.
'property' = { fg = "green-aqua" } # Regex group names.
# TODO: no clue.. never seen this.. just matching regex strings for now..
'special' = { fg = "gold", modifiers = ["bold"] } # Special symbols e.g `?` in Rust, `...` in Hare, derive macro in rust?.. TODO: it seems to be used for the fuzzy-matching in pickers..
# gold looks incredible for fuzzy-matching
# it's usually squashed between punctuation ()?; pink-hotter works well for this case..
# pink-hotter vs orange-brighter or another color?..
'attribute' = { fg = "purple", modifiers = ["italic"] } # Class attributes, html tag attributes.
# italics makes sense for html tag attributes.. matching tag
'type' = { fg = "blue-aqua" } # Variable type, like integer or string, including program defined classes, structs etc..
# NOTE: sometimes there's class / end, which looks odd not bolded like other control/end statements
# doesn't seperate declaration, parameters, instantiation (though there is constructor), so it's difficult to italicize
'type.builtin' = { fg = "green-sea", modifiers = ["italic"] } # Primitive types of the language (string, int, float).
# blue-dark was just too ugly.. this is still a funky sea green.. TODO: this is still a funky sea green..
'type.enum.variant' = { fg = "green-sea" } # A variant of an enum.
# vs match constant color
# NOTE: i think was pink in aura theme.. but i def didn't like that for the enum values TODO: maybe white is fine
'constructor' = { fg = "blue-aqua" } # Constructor method for a class or struct. And in some cases applies to module names, as in ruby
# was blue-aqua in noctis, it's pink in vs-code's aura, along with static... TODO: maybe could try a new color here..
# ruby's class seems to use this.. maybe best to stick to using the same color as type.., but then __init__ uses this too..; also used upon constructor call! Ok(), Some() in rust
'constant' = { fg = "green-aqua" } # Constant value
# originally green in aura... and it seems a pretty good use of this green, as i don't use it for strings anymore..
# NOTE: if this is too dark, can use light-green, as there aren't too many of these..
# 'constant.builtin' = { fg = "blue-aqua" } # Special constants like `true`, `false`, `none`, etc.
# 'constant.builtin.boolean' = { } # True or False.
# 'constant.character' = { fg = "blue-aqua"} # Constant of character type.
# 'constant.character.escape' = { fg = "mid-green", modifiers = ["bold"] } # escape codes like \n.
# NOTE: matches regexp
# 'constant.numeric' = { fg = "blue-dark", modifiers = ["bold"] } # constant integer or float value.
# 'constant.numeric.integer' = { } # constant integer value.
# 'constant.numeric.float' = { fg = "green-aqua" } # constant float value.
'string' = { fg = "purple-pleasant-dimmer" } # String literal.
# changed to use main text color (purple!) TODO: can decrease alpha more if needed
'string.regexp' = { fg = "green-aqua" } # Regular expression literal.
# NOTE: matches character escape
'string.special' = { fg = "purple-pleasant-dimmer", modifiers = ["italic"] } # Strings containing a path, URL, etc.
# could use something funky 'n dark here..
# i hate long underlined text!, so def don't want that..
# TODO: TEST: italics
# 'string.special.path' = { } # String containing a file path.
# 'string.special.url' = { } # String containing a web URL.
'string.special.symbol' = { fg = "berry-desaturated" } # Erlang/Elixir atoms, Ruby symbols, Clojure keywords.
# secondary text (pink) collides with punctuation :/
'comment' = { fg = "gray-stone-lighter", modifiers = ["dim"] } # This is a comment.
# TODO: dim and italics should be optional
# TODO: this is beautiful when it's dim, but with a transparent background, it can be tough to see..
# even purple-pleasant dimmed doesn't look bad..
# 'comment.line' = { } # Line comments, like this.
# 'comment.block' = { } # Block comments, like /* this */ in some languages.
'comment.block.documentation' = { fg = "gray-stone-lighter", modifiers = ["dim", "italic"] } # Doc comments, e.g '///' in rust.
# TODO: TEST: maybe okay to use italics here..
'variable' = { fg = "white-stone" } # Variable names.
# likely the most important word in the line, and therefore must be the most easily visible, yet comfortable
'variable.builtin' = { fg = "blue-aqua" } # Language reserved variables: `this`, `self`, `super`, etc.
# NOTE: matches class color
'variable.parameter' = { fg = "white-stone" } # Function parameters.
# TODO: this would be really useful to differentiate.. white-sea-tinged isn't too bad..
'variable.function' = { fg = "orange" } # ? ruby-like everything is an object..?
'variable.other' = { fg = "white-stone" } # from aura..
# fallback
'variable.other.member' = { fg = "pink-dimmer" } # Fields of composite data types (e.g. structs, unions).
# TODO: decide white-stone vs pink vs another color, and remember to turn down punctuation down a notch in hotness; would be nice to create a slightly tinged color, like noctis's white-sea-tinge
'label' = { fg = "purple" } # Loop labels in rust.
'punctuation' = { fg = "pink", modifiers = ["bold"] } # (){}[]:;,.
# NOTE: the bolded gold from noctic is really, really nice, but it collides with the orange-brighter color; also, bolded white is too much white, should save white just for variables only
'punctuation.delimiter' = { fg = "pink-hot", modifiers = ["bold"] } # Commas and colons.
# pink-hotter is slightly too annoying..
'punctuation.bracket' = { fg = "pink", modifiers = ["bold"] } # Parentheses, angle brackets, etc.
'punctuation.special' = { fg = "gold", modifiers = ["bold"] } # no clue..
'keyword' = { fg = "purple" } # Language reserved keywords. var, void, struct, let, mut, was accent18 TODO: try it
# TODO: could use another color here.. something that doesn't stick out.. snazzy's yellow is too bright (and dim too dim), maybe a purple-dark with less alpha..?
'keyword.control' = { fg = "purple", modifiers = ["bold"] } # Control keywords.
# NOTE: bold makes it slightly brighter too
'keyword.control.conditional' = { fg = "purple", modifiers = ["bold"] } # 'if', 'else', 'elif'.
# TODO: could use a cascading shades of purple here, between purple and purple-darker of operator, darkest on the outside, yet it's also nice to have it consistent..
# 'keyword.control.repeat' = { } # 'for', 'while', 'loop'.
'keyword.control.import' = { fg = "orange", modifiers = ["italic", "bold"] } # 'import', 'export', 'use', 'mod'
'keyword.control.return' = { fg = "pink-salmon", modifiers = ["italic"] } # 'return' in most languages.
# NOTE: tried red-error, but it's so ugly!!.. :/ but could use it's own color.. stole noctis's pink-salmon here.. bold is really nice too, more pink-salmony, but it eventually bugged me..; italics makes it feel like it's *pressed* in
'keyword.control.exception' = { fg = "pink-salmon", modifiers = ["italic"] } # 'raise' in python.
'keyword.operator' = { fg = "purple-darker", modifiers = ["bold"] } # 'or', 'and', 'in'.
# TODO: doesn't look like it's working..??
'keyword.directive' = { fg = "purple", modifiers = ["italic"] } # Preprocessor directives (#if, #include in C).
'keyword.function' = { fg = "purple", modifiers = ["bold"] } # The keyword to define a funtion: 'def', 'fun', 'fn'.
'keyword.storage' = { fg = "purple" } # let and var in rust.. these should be more visible.. i tried defualt's almond, but it was just too bright..
'keyword.storage.modifier' = { fg = "purple-dimmer", modifiers = ["italic"] } # function and type modifiers/accessors: public/private, mut, dyn, ref, &, internal, readonly, const, etc.
# these should be less visible
# bold makes sense here for C#, as it's usually the start of a function, but not so much for rust..
'keyword.storage.type' = { fg = "green-sea", modifiers = ["italic"] } # class, struct, enum, namespace, sometimes var? (for javascript but not rust)
# matches type.builtin
'operator' = { fg = "purple-darker", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators
# top three are ordered from brightest to darkest
'function' = { fg = "orange"}
# TODO: orange-brighter is too bright.. :/ but much of the beauty of the theme comes from this color... just need to get a notch lower..
'function.method' = { fg = "orange" } # Class / Struct methods.
'function.builtin' = { fg = "gold-dim" }
# TODO: TEST: gold-dim and orange-warning TODO: try minimus's yellow-orange
'function.macro' = { fg = "gold", modifiers = ["italic"] } # Like macros in rust.
# italics here makes sense.. as does the magical gold of macros
'function.special' = { fg = "orange-brighter", modifiers = ["italic"] } # Preprocessor in C.
# package, import
'tag' = { fg = "purple-darker", modifiers = ["italic"] } # As in <body> for html.
# must be darker then the default text, and attribute
'namespace' = { fg = "blue-dark" } # * Namespace keyword in java, C#, etc.
# namespace::function, namespace::class, package main, *types.Tuple
# requires a seperate color
# TODO: this nasty blue-dark accurately matches how i feel about namespace syntax..: *barf*.. pink-hotter is interesting... really changes things up!.. but i still prefer something similar to blue for logical reasoning
# for a long time i was using italics here, but then discovered it was part of its ugliness! now it's actually tolerable..!
# Markup ==============================
# Colors for markup languages, like Markdown or XML. also affects comments!!
# a little different from code since it's so simple, using a simple two color scheme: purple 'n gold
# NOTE: it inherits the main text color from ui.text, and punctuation too
markup = "purple-pleasant-dimmer" # fallback
'markup.bold' = { fg = "orange" } # Bold text.
# bold text isn't so easy to read.. but purple bold works pretty well alongside purple-pleasant
# this orange is surprisingly dim! not bad at all, and keeps a consistent two-color theme. though, orange-brighter is far more beautiful, but perhaps too bright..
'markup.italic' = { modifiers = ["italic"] } # Italicised text.
"markup.strikethrough" = { modifiers = ["crossed_out"] }
'markup.heading' = { fg = "orange-brighter", modifiers = ["bold"] } # Markdown headings
# TODO: gold vs orange-brighter, i really just like the bolded gold, but if it's too bright, orange-brighter is perfect
# NOTE: underline didn't bold, and looked wayyy too thin compared to the bold font..
# underline = { style = "curl", modifiers = ["bold"] }
'markup.heading.1' = { fg = "orange-brighter", modifiers = ["bold"] }
'markup.heading.2' = { fg = "orange", modifiers = ["bold"] }
'markup.heading.3' = { fg = "gold" }
'markup.heading.4' = { fg = "orange-brighter" }
'markup.heading.5' = { fg = "orange" }
'markup.heading.6' = { fg = "gold-dim" }
'markup.heading.marker' = { fg = "gold" } # Hashtag color on Markdown headings.
# bolded gold is too distracting..
'markup.list' = { fg = "gold", modifiers = ["bold"] }
# the bullet symbols are like shiny jewelry in the sea :)
'markup.list.numbered' = { fg = "gold" } # Numbered list.
# 'markup.list.unnumbered' = { } # Bullet point list.
'markup.link' = { underline = { style = "curl", modifiers = ["bold"] } }
# different color is annoying in comments
# seems to underline only when highlighted, which is great!!
'markup.link.url' = { fg = "gray-stone"} # Urls pointed to by links.
'markup.link.label' = { fg = "gray-stone" } # Non-URL link references.
'markup.link.text' = { fg = "purple-pleasant-dimmer"} # URL and image descriptions in links.
'markup.quote' = { fg = "pink-dimmer", modifiers = ["italic"] } # `> Quotes` in Markdown.
# Markup - Interface ==============================
# "These scopes are used for theming the editor interface."
# TODO: ??
'markup.normal' = { }
'markup.normal.completion' = { } # For completion doc popup ui.
'markup.normal.raw' = { } # For hover popup ui.
'markup.heading.completion' = { } # Headings for completion doc popup ui.
'markup.heading.raw' = { } # Headings for hover popup ui.
'markup.raw' = { } # Code block in Markdown.
'markup.raw.block' = { } # Multiline (```) codeblock in Markdown.
'markup.raw.inline' = { } # `Inline code block` in Markdown.
'markup.raw.inline.completion' = { } # ?
'markup.raw.inline.hover' = { } # ?
# Diff ==============================
# Version control changes.
'diff.plus' = "green-aqua" # { } # Additions.
'diff.minus' = "red-error" # { } # Deletions.
'diff.delta' = "orange-warning" # { } # Modifications.
'diff.delta.moved' = "green-sea" # Renamed or moved files / changes.
[palette] # Define your custom colors here.
# NOTE: there are 16 colors in the palette by default, these will override any that have the same name
# noctis
# dark-green = "#00262a" # backgrounds
# mid-green = "#073a40" # highlights
# autocomp-green = "#0d6772" # lighter than mid-green
# these three were used for backgrounds
light-green = "#48e9a7" # a nice sea green, bright neon when bolded, like the displays of deep sea instruments, was "green", re-used for text under the cursor
pink-salmon = "#df769b" # re-used for return, was "pink", it's perfect! :D use sparingly as i really don't like themes with lots of red in it, only returns and maybe exceptions
gold = "#ffd800" # a nice, shiny bolded gold used for punctuation, was "yellow", ..maybe was also used for it's variable text..?
purple-darker = "#6f60ea" # this purple is slightly darker than aura's, used for cascading keywords, but seems to match vs-code's aura better??
white-sea-tinged = "#b1cace" # has a tinge of green in it.., pleasant tho
orange = "#e4b782" # looks fantastic in noctics, fit for the sea theme, like a clown-fish, using it for functions
green-dark = "#5b858b" # mainly for comments/background text, was "gray"
red = "#e34e1b"
blue-dark = "#19a2b7" # TODO: quite hideous toxic aqua green... currently using for namespaces, as i don't have anymore colors..
blue-aqua = "#47ace8" # currently used for types, a pretty standard blue for classes..
cyan = "#87efff" # a tadtoo bright..
# aura dark soft/dim
purple = "#8464c6"
purple-dimmer = "#705AA2" # via radix.ui.com
purple-selection = "#3d375e7f"
purple-selection-solid = "#29263c"
green-aqua = "#54c59f" # used for constants/literals, not the prettiest, but it fits the aqua sea feelin' of the overall theme.. maybe can try bogster's green
orange-warning = "#c7a06f" # warning, like a dim hazard sign
pink = "#c17ac8" # great, comfy pink for pop-up-menu ui text, TODO: shuold be second main text color, but using it for punctuation at the moment..
# pink-lighter = "#cb90d1" # 1/7th shade lighter (whiter)
# white-stone-pink = "#BEA7C1" # somewhere between white-stone and pink; meh... pink is just more clearly visible than the colors between..
# pink-brighter = "#DE95E5"
pink-dimmer = "#B56EBC" # slightly desaturated, used for fields/methods and elixir's @thing
# fuschia = "#A955B2" # TODO: an interesting one to use..
pink-even-dimmer = "#8C5C90" # used for pop-up menus, similar to pink with dim modifier TODO: maybe too dim..
pink-hot = "#cc6cd6" # +25% saturation, nice 'n slight! for delimiters via coolers.co gradient
pink-hotter = "#d85ee3" # +50% saturation, for "special" symbols
green-sea = "#6cb2c7" # builtin type, a bit funky but very much readable
red-error = "#c55858" # error, looks great when blinking, like red flashing like underwater!
white-stone = "#bdbdbd" # variable, has a dim tinge of dirty stone to it
gray-stone = "#6d6d6d" # comment, similar to white, but desaturated/grayed out, now a sort of dirty blonde; i didn't like it at first, but then became amazing once dimmed!!
# gray-stone-dimmed = "#6d6d6d80" # 80 = 50%, 40 = 25%
gray-stone-lighter = "#7d7d7d" # used for comments with the dim modifier; 9d9d9d dimmed seems slightly brighter than gray-stone undimmed.. 7d7d7d is out of the way, 858585 forces eyes to read it, vs 8d8d8d?
# TODO: alpha doesn't seem to affect these, only dim works..
bg = "#15141b" # was "black"
orange-brighter = "#ffca85" # brighter than noctis's orange
purple-pleasant = "#a394f033" # great comfy purp for ui, should be main color, used for text (in .txt files) and strings and ui, was accent17
# NOTE: still use this with dim modifer to make a color even dimmer than purple-pleasant-dimmer
purple-pleasant-dimmer = "#9889E4" # switch to using this as main text.. along with pink-dimmer
# aura colors shared between variations
# text10 = "#adacae" # TODO: try it
bg-ui = "#1f1a27" # soft dark, used in ui background, status line, tab bar, seems similar to purple-selection, was accent24
# somewhere hidden in aura
selection-ui = "#2e2b38" # no purple tinge, more closer to gray-stone, was accent33
marker13 = "#2d2d2d" # a barely visible gray
# others scraped from aura
# cyan-aura = "#82e2ff" # seems like noctis's cyan.. also sticks out too much..
# purple14 = "#af8aff7f" # light purple TODO: try it
# purple-pleasant-opaque = "#a394f000" # purple-pleasant with 00 alpha (opaque?), was accent18
# NOTE: doesn't seem to make a difference..
# new colors
light-green-complement = "#e9488a" # initially used to create a high-contrast color for match surrounding pairs but it was too fugly to use as a cursor.. pink is better. currently using for secondary cursors as it's darker than the primary cursor's pink
# from boo berry
berry-desaturated = "#886C9C" # originally used for comments, but didn't quite work.. maybe because boo berry has a background color..; didn't quite work for keywords either, as it was too dim and didn't match the rest of the scheme, like dirty blood.. worth keeping! currently using for atoms, which isn't bad!..
gold-dim = "#E3C0A8" # a really nice, dim color, more yellow than orange tho
# TODO: "shades of purple" theme has an actual orangey orange, a nice fuschia/deep purple, a good red, and a cyan that isn't too bright
# TODO: try checking out noctis variants minimus and uva
# this site seems fine for buildings shades of a color..
# https://www.radix-ui.com/colors/custom
# this site seems fun too..
# coolors.co