mirror of https://github.com/helix-editor/helix
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
132 lines
4.1 KiB
Rust
132 lines
4.1 KiB
Rust
// Features:
|
|
// Tracks currently focused component which receives all input
|
|
// Event loop is external as opposed to cursive-rs
|
|
// Calls render on the component and translates screen coords to local component coords
|
|
//
|
|
// TODO:
|
|
// Q: where is the Application state stored? do we store it into an external static var?
|
|
// A: probably makes sense to initialize the editor into a `static Lazy<>` global var.
|
|
//
|
|
// Q: how do we composit nested structures? There should be sub-components/views
|
|
//
|
|
// Each component declares it's own size constraints and gets fitted based on it's parent.
|
|
// Q: how does this work with popups?
|
|
// cursive does compositor.screen_mut().add_layer_at(pos::absolute(x, y), <component>)
|
|
|
|
use crossterm::event::Event;
|
|
use helix_core::Position;
|
|
use smol::Executor;
|
|
use tui::buffer::Buffer as Surface;
|
|
use tui::layout::Rect;
|
|
|
|
pub type Callback = Box<dyn FnOnce(&mut Compositor, &mut Editor)>;
|
|
|
|
// --> EventResult should have a callback that takes a context with methods like .popup(),
|
|
// .prompt() etc. That way we can abstract it from the renderer.
|
|
// Q: How does this interact with popups where we need to be able to specify the rendering of the
|
|
// popup?
|
|
// A: It could just take a textarea.
|
|
//
|
|
// If Compositor was specified in the callback that's then problematic because of
|
|
|
|
// Cursive-inspired
|
|
pub enum EventResult {
|
|
Ignored,
|
|
Consumed(Option<Callback>),
|
|
}
|
|
|
|
use helix_view::{Editor, View};
|
|
// shared with commands.rs
|
|
pub struct Context<'a> {
|
|
pub editor: &'a mut Editor,
|
|
pub executor: &'static smol::Executor<'static>,
|
|
}
|
|
|
|
pub trait Component {
|
|
/// Process input events, return true if handled.
|
|
fn handle_event(&mut self, event: Event, ctx: &mut Context) -> EventResult;
|
|
// , args: ()
|
|
|
|
/// Should redraw? Useful for saving redraw cycles if we know component didn't change.
|
|
fn should_update(&self) -> bool {
|
|
true
|
|
}
|
|
|
|
fn render(&self, area: Rect, frame: &mut Surface, ctx: &mut Context);
|
|
|
|
fn cursor_position(&self, area: Rect, ctx: &Editor) -> Option<Position> {
|
|
None
|
|
}
|
|
}
|
|
|
|
// For v1:
|
|
// Child views are something each view needs to handle on it's own for now, positioning and sizing
|
|
// options, focus tracking. In practice this is simple: we only will need special solving for
|
|
// splits etc
|
|
|
|
// impl Editor {
|
|
// fn render(&mut self, surface: &mut Surface, args: ()) {
|
|
// // compute x, y, w, h rects for sub-views!
|
|
// // get surface area
|
|
// // get constraints for textarea, statusbar
|
|
// // -> cassowary-rs
|
|
|
|
// // first render textarea
|
|
// // then render statusbar
|
|
// }
|
|
// }
|
|
|
|
// usecases to consider:
|
|
// - a single view with subviews (textarea + statusbar)
|
|
// - a popup panel / dialog with it's own interactions
|
|
// - an autocomplete popup that doesn't change focus
|
|
|
|
pub struct Compositor {
|
|
layers: Vec<Box<dyn Component>>,
|
|
}
|
|
|
|
impl Compositor {
|
|
pub fn new() -> Self {
|
|
Self { layers: Vec::new() }
|
|
}
|
|
|
|
pub fn push(&mut self, layer: Box<dyn Component>) {
|
|
self.layers.push(layer);
|
|
}
|
|
|
|
pub fn pop(&mut self) {
|
|
self.layers.pop();
|
|
}
|
|
|
|
pub fn handle_event(&mut self, event: Event, cx: &mut Context) -> bool {
|
|
// propagate events through the layers until we either find a layer that consumes it or we
|
|
// run out of layers (event bubbling)
|
|
for layer in self.layers.iter_mut().rev() {
|
|
match layer.handle_event(event, cx) {
|
|
EventResult::Consumed(Some(callback)) => {
|
|
callback(self, cx.editor);
|
|
return true;
|
|
}
|
|
EventResult::Consumed(None) => return true,
|
|
EventResult::Ignored => false,
|
|
};
|
|
}
|
|
false
|
|
}
|
|
|
|
pub fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) {
|
|
for layer in &self.layers {
|
|
layer.render(area, surface, cx)
|
|
}
|
|
}
|
|
|
|
pub fn cursor_position(&self, area: Rect, editor: &Editor) -> Position {
|
|
for layer in self.layers.iter().rev() {
|
|
if let Some(pos) = layer.cursor_position(area, editor) {
|
|
return pos;
|
|
}
|
|
}
|
|
panic!("No layer returned a position!");
|
|
}
|
|
}
|