use serde_derive::{Deserialize, Serialize}; #[derive(Serialize, Deserialize, Debug, PartialEq)] pub struct Guild { guild_id: i32, } #[derive(Serialize, Deserialize, Debug, PartialEq)] pub struct GuildSettings { pub guild_id: String, pub setting_key: String, pub setting_value: String, } pub static SETTING_AUTOSHUFFLE: &str = "music.autoshuffle"; pub static GUILD_SETTINGS: &[&str] = &[SETTING_AUTOSHUFFLE];